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  1. AsYlum

    Animations/Export of them?

    Hmm then I guess there is no one button for it. It's per animation slot. You can export all vd's from file but that's all. It's not that hard to add.
  2. AsYlum

    New Mount/Mob?

    UO doesn't support anything like that so you'd need to customize client, animations and probably protocol + server.
  3. AsYlum

    Animations/Export of them?

    Export what exactly? All frames or all vd's? gifs? Could you be more specific?
  4. AsYlum

    CentrED+ Upload

    I don't have time to watch videos. Run server + client two apps. In order to connect with ced+ client you need to have ced+ server running. That's all.
  5. AsYlum

    TileData

    UO client uses uop files for quite some time now in version 7 and SA expansion animations are now also stored in uop files. After version 7.0.24.x art, sounds, gumps, maps are now stored as uop. So it's not missing, it uses different format. You can unpack that with a plugin or separate tool and...
  6. AsYlum

    TileData

    It's still in use. So you need to be more specific.
  7. AsYlum

    CentrED+ Upload

    but where are you connecting? Do you have cedserver running?
  8. AsYlum

    CentrED+ Install Tutorial

    yes, app needs to be restarted. Especially if it's the old app :)
  9. AsYlum

    CentrED+ Install Tutorial

    turn off text scaling in windows :) ced and ced+ doesn't like high dpi settings. in Display settings make sure it's set to 100% .
  10. AsYlum

    Looking for UOFiddler Sound expert to help with a problem

    But what update do you expect? Original clients doesn't allow new sounds and that's all. :) CUO should work fine. If not let me know.
  11. AsYlum

    *You see X attacking you*

    Sorry I was wrong. ServUO/Scripts/Misc/Aggression.cs at pub57 · ServUO/ServUO :)
  12. AsYlum

    *You see X attacking you*

    In the client.
  13. AsYlum

    Client Minimap

    left ALT + R is default shortcut. There is also Map button on top bar (the bar itself may be disabled or even not available in older clients). But you can always try to go to options and define macro for Open -> Overview
  14. AsYlum

    Last working client

    Nope it wasn't internal :) it was the last version before NL Beta started :) And after comparing x.x.102.3 with y.y.103.0 it looks like some animations, map, art, multis, tileart and possbily few other files were updated. Not sure if that was not official publish but something was released :)
  15. AsYlum

    Altering Ore weights?

    That's simple. Tiledata.mul format doesn't support decimal values so you can't set one. :) so only 0-255 is supported :)
  16. AsYlum

    Altering Ore weights?

    UOFiddler doesn't ignore anything :) you have two phase commit in tiledata Save Changes is per entry and Save Tiledata is generating new file in uofiddler's profile. You then need to copy this new file to your client/server files.
  17. AsYlum

    Hue Editor with display?

    There is no zoom. At some point I may try to add one but this will always be lying to you as zooming low resolution file will come with artifacts. Upscaling will always change colors a bit.
  18. AsYlum

    Hue Editor with display?

    What do you mean? It's not perfect as we don't re-implement clients rendering but it's close enough in most cases. Hue editor: dress tab
  19. AsYlum

    I tried to change the grass tiles, why they appear darker?

    Even terrain (same Z for adjecent tiles) is rendered as landtiles and uneven terrain will use texture both have different way of drawing/rendering so both are rendered differently you need to make one of them a bit lighter or darker :)
  20. AsYlum

    I tried to change the grass tiles, why they appear darker?

    One is landtile and one is texture maybe?

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