Thanks for the kind words @RedRooster. Was a pleasure for sure. I as well look forward to see what everyone does. Will be available soon to talk on the ring teleporters. Message me in discord soon.
Toss it in the BaseVendor add a region change it will fire the sound change
public override void OnRegionChange(Region Old, Region New)
{
base.OnRegionChange(Old, New);
PlaySound(0x1FC);
}
What are the specifications for this system?
here is a reference of something I just did for a friend. scroll down to the character creator
https://www.facebook.com/SeeridensReign/?fref=ts
Just to add one more tid bit of information. I'm a 30 year old disabled vet, I have no job, I can not work. I sit at home everyday spend some time with the wife and kid and then I go back to coding because that is what keeps my mind off the pain and the project gives me something to do.
How...
I really do not get your point. I was not looking to explain why I am doing things a certain way in this thread. It was supposed to be about asking people for any donations or links to some good assets that might be good for a UO clone. If people want to rant and rave about my project they can...
The code is not the point of this thread. The point of this was to make people aware of the project and get donations of assets for the game, I can not do images. look at the server list its all simple stuff. If I need to go online and just grab tiles and models etc I will. I just figured I...
All that over head for a 2d game. Xna is simple. I have written an entire GUI system I use in my other games. I already have a client and server built. Already linked into the sql database pulling user/pass.
Also Ultima crowed still uses Windows xp most rigs handle uo and no other games...
After much debate and discussion, I have decided to work on my own UO game. I'm going to recreate Ultima Online. But it will be a custom client/server. I have decided to write it in C# with XNA. I have already written my own frameworks for this project. I am currently writing this to see if...
The way I did this was without targeting. If you want targeting I would suggest looking into HitchingRope.cs and see how it is done. This one when you double click the item it checks for 100 diamonds in the backpack and if it can consume 100 of them then it performs the transformation.
using...
Any system that needs playermobile edits can be done with XML attachments. Some code has to be changed for obvious reasons but. Making an xmlattachment for all the information and changing basearmor/weps/clothing etc etc can use the xmlattachment code to make it so the system is technically drag...