Search results

  1. Nabolas

    Instant respawn of key/keyring?

    spawn level 1 treasure chests could be a option
  2. Nabolas

    runictool cs.

    Are you having issues when adding one in game? If so then you would use [add "tool" "resource" charges". So lets say you wanted to add a runic sewing kit for spined leather with 100 charges, then you would do [add runicsewingkit spinedleather 100 Or you can't find the runic tool files? If so...
  3. Nabolas

    Master Looter / Heritage Achievement

    Getting this crash each time a player places the master looter backpack into another bag/backpack inside their main backpack. Exception: System.NullReferenceException: Object reference not set to an instance of an object. at...
  4. Nabolas

    Skill gain

    Ended up replacing if (from.Skills[SkillName.Lockpicking].Value < from.Skills[SkillName.Lockpicking].Cap) { from.Skills[SkillName.Lockpicking].Base += 0.1; } with from.CheckSkill(SkillName.Lockpicking, 0, 100)...
  5. Nabolas

    Skill gain

    Using the following LockpickTrainer.cs script for players to easily gain lockpicking and remove trap. However for some reason that I can't figure out players can only gain up to 64.1 in both skills. I have checked that players are not even close to the skill caps. if...
  6. Nabolas

    Invasion System

    Fixed the issue with the champion always being spawned in moonglow. I have mine to set to spawn in Felucca towns, so you might have to change that part. In the invasion system file you will need to edit the spawnchamp section of the file. public void SpawnChamp() { Despawn()...
  7. Nabolas

    Master Looter / Heritage Achievement

    Endedup having to add the eventsinks to the masterlooterbackpack.cs
  8. Nabolas

    Master Looter / Heritage Achievement

    I am trying to utilize both the daat99's Master Looter + Ledger system Upgraded and Heritage Achievement System Both systems are working great except for the [loot command with the master looter. The achievement system doesn't recognize loot/gold when using the [loot command. When manually...
  9. Nabolas

    Heritage Achievement System

    Trying to get this to work with the master looter backpack. Any time a player uses the [loot command they do not get achievement credit for any of the items.
  10. Nabolas

    Tmap Chests

    Having a issue that just popped up while one of my testers are running TMaps. The TMap chest changes its ItemID based on the ChestQuality. Unfortunately, the ItemIDs are not valid so you can't see the chests. Holding ctrl and shift allows us to see the chest nameplate but that's it. Is there a...
  11. Nabolas

    Invasion System

    Only issue we are having is once players clear the invasion, the boss always spawns in moonglow
  12. Nabolas

    EventSink_CreatureDeath(CreatureDeathEventArgs e)

    oh! I like that...off to get VS lol
  13. Nabolas

    EventSink_CreatureDeath(CreatureDeathEventArgs e)

    oh sweet! Thanks!
  14. Nabolas

    EventSink_CreatureDeath(CreatureDeathEventArgs e)

    So I've been messing with EventSink_CreatureDeath(CreatureDeathEventArgs e) and this is great. Allows me to add events based on when a creature dies without actually messing with the base code. I'd rather not make changes to base code if possible and have my additions to just drop into my...
  15. Nabolas

    Noob general questions about UOR

    Most loot is actually generated upon the death of a creature. On troll.cs look for the following code : public override void GenerateLoot() { this.AddLoot(LootPack.Average); } This is where you can change which loot pack you want the creature to have...
  16. Nabolas

    Reagent Belt

    My original plan is to make it craftable and weight reduction to increase based on better leather used. or let them store unlimited, but for each type of reg they add to it will reduce the overweight reduction bonus by 10% So then they would have to pick and choose which ones they want to have
  17. Nabolas

    Core Selection

    You set that in the Expansion.cfg file. Its where you pick which expansion you want to base your world on.
  18. Nabolas

    Custom Loot [No core modifications required]

    I have been adding to this script. This script now provides the gold drops based on the creature's HitsMax and also gives a chance at a rare item based on a list inside the script. The list is easy to add any kind of rares you would like to have a chance to drop. I also have mine set to only...
  19. Nabolas

    potion duration

    It wasn't changing the potion buff duration. It remains at 2 minutes. double alchemyBonus = Math.Min(100, m.Skills.Alchemy.Base) * 9.0; Is what I went with to give it a 15 minute base duration but still only gives 2 minute duration
  20. Nabolas

    potion duration

    So I am trying to make it where all potion buffs like Agility potion will give a longer timer based on the drinker's alchemy potion. Wanting to get around 15 minute buff for a 100 alchemist. Working on making crafting skills worthwhile for people who are hunting... Only thing I have edited is...

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back