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  1. Hammerhand

    Pet Rocks

    Hammerhand submitted a new resource: Pet Rocks - As Seen On TV! Read more about this resource...
  2. Hammerhand

    Pet Rocks 1.0

    Yes, you read that right! Just in time for Christmas! Now your players can have their very own Pet Rocks named after your staff members! Comes with 10 different ID's which you can shorten if you wish. In PetRock.cs, just replace the "Staff Name 1" and so on with the names of your staff members...
  3. Hammerhand

    MrRiots - Halloween Art package

    Should be Dancing Candles instead of floating.. just saying. :p
  4. Hammerhand

    Resource Storage Box problem

    Nothing exploded & nothing was added from another players pet's pack, so all good there. :D
  5. Hammerhand

    Resource Storage Box problem

    It wasn't allowing a player to draw from another players pack anyway, just another players pet. I'll toss em in & see if anything blows up.
  6. Hammerhand

    Resource Storage Box problem

    This works great, it really does. Just one thing though. It will actually allow a player to add resources from another players pet's backpack, which wouldn't be a good thing in most cases.
  7. Hammerhand

    Resource Storage Box problem

    Sounds like you got a bit farther than I did at least. Thanks. :)
  8. Hammerhand

    Resource Storage Box problem

    These are the ones I've been "targeting".
  9. Hammerhand

    Resource Storage Box problem

    I'm working on the "old" Resource Storage Box system, trying to set them up so that you can add resources not only from your backpack, or by drag and drop, but from a secured container or a pets backpack. The only thing I could think of that might work is from the BOD gumps, using something...
  10. Hammerhand

    uo fiddler

    I'm using the same files, yes.
  11. Hammerhand

    uo fiddler

    I get this same error if I try to use Fiddler while logged into any server, even my personal test server. Makes it a pain having to close out the server, then load Fiddler to find what I'm looking for, then close it out & reload the server. Using Fiddler 4.9.12
  12. Hammerhand

    KP and EP Pets

    Have you tried [add evo?
  13. Hammerhand

    Craft resource hues

    Got it working properly. Here's the .rar if anyone wants it. Thanks to @Falkor for the assist.
  14. Hammerhand

    Anyone Know what these are? No clue.

    If they are in UO, they'll show in Fiddler
  15. Hammerhand

    Random Hues for Mobs?? is it even possible.

    Glad to see it still works. :D
  16. Hammerhand

    Random Hues for Mobs?? is it even possible.

    I scripted a mob years ago that did that. Not only did it spawn in random hues, but random body types, with random stats & random gold loot. All of them wildly random. In a single mob or a set of mobs, just add something like this. Hue = Utility.RandomMinMax(0x0, 0x489); That will have the mob...
  17. Hammerhand

    Craft resource hues

    I reset everything back to original & tried a less involved route. Went into CraftItem.cs & added all 3 of the tiger pelts into the tables region in both the private static readonly Type[][] ItemTypesTable = & the private static readonly Type[] m_ColoredResourceTable = sections. I can now use...
  18. Hammerhand

    Increase Resource Node Replenish/Respawn Rate

    In the harvest scripts. Example. In Mining.cs, line 33 (Mining for Ore and Stone region) #region Mining for ore and stone HarvestDefinition oreAndStone = OreAndStone = new HarvestDefinition(); // Resource banks are every 8x8 tiles...
  19. Hammerhand

    Craft resource hues

    I'm trying to get the TigerPelt armors to be craftable with the White & Black pelts. I have them set up as craft resources, with hues for them. I've made armor pieces for both the Black & White pelts so that they show the resource name (showing that they are rarer than the reg). I've even...
  20. Hammerhand

    Help with code knowledge

    PowerScroll has no CliLoc, it doesn't need one.
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