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  1. jinh86

    UO Studio

    I never really care about the stars, more about reactions and comments (and I think a lot of people do the same)...so I don't think that would affect your work much. But yeah, agree that who downloaded and single-starred without explaining why is not great. That said, I'm very excited by this...
  2. jinh86

    Greetings and Salutations

    Welcome ^=^
  3. jinh86

    Double-Clicking to Equip

    Yep sorry, "is not" is not supported in your .NET platform, so as Fraz said was the fix. Also agree with him that you should check the function of PlaceInBackpack, cause for example in my server it has a nullcheck to prevent crashes, but I'm not sure if in your ServUO it's handled or not. If...
  4. jinh86

    Double-Clicking to Equip

    That's because BaseWeapon needs a specific handling, due to its nature of being more particular: one handed can go only if there is nothing in 1h and nothing or not a weapon in 2h (1h works with shields, that are basearmor in twohanded layer). I'm not on a standard ServUO/RunUO and I don't know...
  5. jinh86

    Hi!

    Welcome!
  6. jinh86

    Hail Adventurers!

    Welcome ^^
  7. jinh86

    Hello!

    Welcome ~
  8. jinh86

    How to make secondary Skills?

    I don't think that's what Icemagi asked. Anyway I can't make you the code directly since I've a modded RunUO since 20+ years, but the logic is the same: You should check the file SkillCheck.cs, specifically the bool CheckSkill and the double GetGainChance. You could flag your skills as primary...
  9. jinh86

    Warning: 0x40000070: Amount changed for non-stackable

    Just as a side note, in case you didn't consider it (otherwise ignore my message): be sure that the item is set as "Generic" in the tiledata, otherwise it won't properly stack for the Client.
  10. jinh86

    Its possible to upgrade to 4.8?

    In our custom RunUO server we're actually on .NET 7 (but we got rid of self-compiling of scripts, we compile them manually from our IDE). You can technically upgrade to whatever you want. It just needs patience and elbow grease. You can create the project from scratch if you've all the files.
  11. jinh86

    Tile slicer

    Very useful tool, thanks a lot ^=^
  12. jinh86

    How to make item wide? so it blocks more tiles

    Hi, the standard way is to split the graphic in pieces that cover different tiles.
  13. jinh86

    Changing opening container sounds

    Those are handled Client-side. In ClassicUO for example they are handled in Data/Client/containers.txt For stopping the sound, I don't think there is a way but I might be wrong.
  14. jinh86

    Hello

    Welcome!
  15. jinh86

    Hello!

    Hello and welcome!
  16. jinh86

    Allow only custom clients to connect to my ServUO server

    You need to modify ClassicUO and send a new custom packet to the server on login. When the server receives the packet (whatever you decide to send, numbers, strings, etc.) it crosschecks it to what "it should be". If what the Client sent was correct, it should tell the player that everything...
  17. jinh86

    What would cause this error?

    If you're using a c# version < 6.0 you can't use string interpolation. I'd suggest you to update your code and migrate to a more recent version (there should be guides for servUO). If you don't want to, swap this line: with this line:
  18. jinh86

    MrRiots - Misc UO Art 3

    Nice ones, thanks for sharing!
  19. jinh86

    UOFiddler 4.9.12 (for animation creators)

    It's closed source cause probably the creator doesn't want to share his effort with others, if not the complete result. Understandable from some points of view, nothing strange there. For the Animationlist.xml, it's to save a list of your animations so that Fiddlers has them in the main list...
  20. jinh86

    hi!

    Welcome!
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