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  1. Falkor

    Salvage Bag

    I found this one in an archived copy of The Grove shard. It seems to be of the era you're looking for.
  2. Falkor

    Working token system

    Change lines like if (owner.HasBreath) //give bonus for creatures that have fire breath to if (owner.HasAbility(SpecialAbility.DragonBreath)) //give bonus for creatures that have fire breath If your shard doesn't have putrefication just delete that entry from the list. Before...
  3. Falkor

    I need your help

    Change the text in the spell's .cs file. For example, edit EnergyVortex.cs near this section: public class EnergyVortexSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Energy Vortex", "Vas Corp Por", 260...
  4. Falkor

    Fel map bleeding over into tram

    Somewhere in the early 7.x client version is the last time the client respected separate maps for Tram and Fel. I don't remember exactly where the cutoff is.
  5. Falkor

    Strange question about a sound effect

    The sound you don't like is that of life leech (or perhaps stamina or mana leech). Either the weapon has that attribute or you are using a skill or special move that does.
  6. Falkor

    What Comes in the ServUO Box?

    You can absolutely play the box-stock ServUO distribution. In fact, I think some of these popup shards to exactly that :D There is some spawner wonkiness that has to be smoothed out for optimum play but it's 99.99% ready to play just unzip, compile, and execute. You'll need to issue the...
  7. Falkor

    UOKR Support

    You just need a launcher for it since it doesn't work with Razor or the others. Luckily Argalep made a nice one: https://www.servuo.com/archive/uo-enhanced-launcher.828/ Just install the Enhanced Client, then the launcher, and you're ready to rock. I would have adopted the EC for my current...
  8. Falkor

    UOKR Support

    I think KR was totally abandoned by the emulator scene. You're missing the 3rd option: Classic UO. https://www.classicuo.eu/ It's like the original UO but with actual 3D rendering to support far more graphics options. If that's not fancy enough for you there's always the Enhanced Client...
  9. Falkor

    Too much blood

    As long as you're not playing the enhanced client, you can edit UO.cfg in the client folder. Add the CensorBlood and CensoredBloodColor keys just above the divider line as shown: CurrentChatChannel=Help CensorBlood=On CensoredBloodColor=#000000 ;------------------------------ Sound=on...
  10. Falkor

    Moved Server. Everyone else can connect but not me

    It is better to run the server from the root of C than within any other directory or you'll fight permissions errors for days. (as in put it in C:\ServUo)
  11. Falkor

    New Shard First 250 Players FREE 15xGM Skills, Mansion and 1m GP

    I think the edit option disappears after a certain amount of time for regular users.
  12. Falkor

    Moved Server. Everyone else can connect but not me

    Same for me - never goes past Connecting.
  13. Falkor

    Moved Server. Everyone else can connect but not me

    See what happens if you edit /scripts/accounting/IPLimiter.cs so that enabled = false. If it freezes before the character selection screen this is one place it can happen. 1616352056 Sorry if it appears I'm ignoring some of your posts - I have to re-load this page to make it show some of the posts!
  14. Falkor

    Moved Server. Everyone else can connect but not me

    Is your firewall list empty? The server doesn't have any other code to take action based on IP address except there.
  15. Falkor

    Moved Server. Everyone else can connect but not me

    I can't think of many ways this could happen based on IP address. Try going to Admin > Firewall and make sure it's empty?
  16. Falkor

    Moved Server. Everyone else can connect but not me

    When you had it running at home you must have configured port forwarding in your router to send 2593 to your "inside" IP address. Try turning that off / deleting the entry in your router and see if you can connect to the new shard then.
  17. Falkor

    Mobs killed and spawn back in "freely" bug!!!

    Heh - I bet that would do it! Which, btw, would have been caught by the serial check I suggested. It would at least have told us the mob wasn't respawning - it was just never dying. I missed it because I was looking at the Archon files which don't have any OnDeath override for Barracoon...
  18. Falkor

    Mobs killed and spawn back in "freely" bug!!!

    Props the mob and note its serial. Kill it. Then props the new one and get its serial. If they're different, it's being respawned (maybe check its home value?) and if not it's the same mob not actually being killed.
  19. Falkor

    Script Question

    The best way to learn programming is to start by editing an existing item to learn how it works. Small steps first, then try bigger changes. Use other scripts as an example of the correct approach for what you hope to accomplish. The rest is just based on practice. There's no quick way...
  20. Falkor

    Where to add Dungeon Regions?

    You need to edit regions.xml in /Data using a text editor. You'll see the file is divided into facets and then into areas in each one. Without breaking the formatting of an existing region you just insert your own. These examples are from the Sosaria map from DarkShard. <region...
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