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  1. How initially lock all skills for gain?

    thanks it doesnt work in CharacterCreation but it works in SkillCheck.cs public static bool Mobile_SkillCheckLocation(Mobile from, SkillName skillName, double minSkill, double maxSkill) { var skill = from.Skills[skillName]...
  2. How initially lock all skills for gain?

    No. Through default. So player should first unlock on skills gump one or few skills that he want to gain
  3. How initially lock all skills for gain?

    'Server.SkillLock' does not contain a definition for 'Lock' I had this error when tried something like foreach (var toLock in skills) { skill.Lock == SkillLock.Lock } in SkillCheck.cs I want that all character skills woudnot gain after character has been created Without player actually chose...
  4. Custom Weapons and their attributes

    just in fast "smoke view" you set "chaos" variable and a lot of others variables to 0 I dont see where you use those variables in the script... Are you missed the second part of the code?
  5. How i can get "Caster" var and "Caster.Location" "Caster.Map" arg.?

    thanks for help first i had an error "not all lines of code return a value" so i added some "else return" and it works
  6. How i can get "Caster" var and "Caster.Location" "Caster.Map" arg.?

    Hi pls help I tried to use "using Server.Spells" and "using Server.Spell" i guess "Caster" var is there But one doesn't helps another doesn't exist Im modifying a wand script using System; using Server.Spells.First; using Server.Spells.Eighth; using System.Collections.Generic; using...
  7. Hiw can i change spell cast radius?

    Waw thanks it works
  8. Hiw can i change spell cast radius?

    Area between caster and target
  9. Hiw can i change spell cast radius?

    Hi would like to reduce length of a spell of mysticism
  10. you don't have that spell inscription

    Its doesn't work... First in the gump there aren't all scrolls in list second even those that exist when i'm trying to craft (copy) a scroll (there is that spell in the spellbook in my backpack) in creation gump a message "you don't have that spell!" what wrong with my inscription? does it...
  11. where is script that handle scrolls inscribing?

    Hi in Inscribe.cs there is only book copy code
  12. deleting gump icons

    https://www.servuo.com/threads/need-help-changing-starting-templates-runuo-2-7.11455/post-68448 so i changed gump and prof description on characterCreation Thanks to this post The cliloc is editting just by dbl click on name and text save. You don't need to convert anything just copy paste the...
  13. Can I get an npc or monster to shout magic spells like a player when using magic?

    ok i think there is a method. NPCs can "talk". Do not rember a text that apeares above a monster head. Usually text appears above a quest NPC.
  14. setting spells at initial player's interface Is there a method ?

    Hi i mean is there some kind a script or macros to grab spells from Spell book So the noob player would see them right in begining at first enter in the game And not only spells Would like that map, skills, abilities gumps all shoud be auto opened
  15. Can I get an npc or monster to shout magic spells like a player when using magic?

    what you mean by 'like a player" You intend the same spells? whatever there is a lot mobs like Skeleton mage, Lich, wraith that cast spells. maybe some code will direct you
  16. deleting gump icons

    OK i'm would like to start with this method. So i guess i need to find this icon with UOFiddler editor and just delete that icon Right?
  17. deleting gump icons

    i'm using official" UO client or (is just Razor client) im not sure and how i cam do that with ClassicUO client?
  18. deleting gump icons

    Hello guys is there a method to delete a gump icon from character creation or from a spell book? So user coudn't (click) use them. For example "advanced" option on character creation interface or a spell icon from Bushido magic book. If its possible Could you pls direct me to the scripts where...
  19. I don't know how to initialize an event with "hits" Help pls

    so im scratched something namespace Server.Mobiles { class inizializator { public delegate void serveD (Mobile m, Mobile from, bool splintering); serveD bleedAttackMethodE = Server.Items.BleedAttack.BeginBleed; #region For Delegate invoke serveD.Invoke(); #endregion } }...
  20. I don't know how to initialize an event with "hits" Help pls

    I would like to create an "event" that listens ( checks ) the character's health (hits) when "Hits" below 33 call BleedAttack.method Using Server.Mobiles 1613735342 any suggestion of the code Would be helpful
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