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  1. Mikthebug

    [ServUO] Unique vendor prices

    Thanks, that did work but it was not what i had in mind although i did mange to fix it thanks to you. i Just had to put it in a different place, now i just need to figure out how to give all the custom stuff a unic tag that can be used to that i don't have to list every item in here :)...
  2. Mikthebug

    [ServUO] Unique vendor prices

    I get no errors with it but it's still the 1.9 price that is on the vendor. Maybe i'm doing it wrong in some way? Line 90-93 using System; using System.Collections.Generic; using Server.Items; using System.Linq; namespace Server.Mobiles { public class GenericSellInfo : IShopSellInfo {...
  3. Mikthebug

    [ServUO] Unique vendor prices

    So i have a vendor that buys a lot of the custom stuff i have made, and i want him to sell it back but at a set price. He only sells the stuff that someone has already sold to him but it has the normal 1.9 increse in price from GenericSell.cs. And i don't want to change that for everything but...
  4. Mikthebug

    BaseCreature Vendor

    So basically do, public override void InitBody() { this.InitStats(125, 50, 125); this.Female = true; this.CantWalk = false; this.Race = Race.Human; this.Hue = 0x83EA...
  5. Mikthebug

    BaseCreature Vendor

    I did try the BaseVendor, but the problem with BaseVendor seems to be that it gives the NPCs some random cloth, looks etc that make layer conflics. That's why i tried to make a BaseCreature a vendor insted so i can customise it the way i want and not the get conflicts, but i will try the IVendor...
  6. Mikthebug

    BaseCreature Vendor

    Thanks! Any ideas what would be the easiest way to makeing basecreatures able to be shop keepers or making vendors not boring poles just standing around?
  7. Mikthebug

    BaseCreature Vendor

    So since the cendors are just standing around and being boring, i wanted to just make npcs as shop keepers insted to get a more "alive" feel to the citys. But i get a few errors and i'm not sure why. This is the first script im trying this with. using System; using Server; using Server.Items...
  8. Mikthebug

    Alternative to animal lore

    This is my zombie that you can tame. So you should be able to do something like that. Maybe if you give the creature a negativ taming value and just add the skill you want in animaltaming.cs. not sure if the negativ taming value works though. using System; using Server.Items; namespace...
  9. Mikthebug

    Attribute for pet.

    This is how i solved it when i made my deeds. i know this is dex but should work with just changing dex for the correct stam name. using System; using Server.Network; using Server.Prompts; using Server.Items; using System.Collections; using Server.Gumps; using Server.Targeting; using...
  10. Mikthebug

    Item that gives weapon abilitys to pets. ServUo

    Thanks @DragnMaw ! will take a look and keep trying!
  11. Mikthebug

    Item that gives weapon abilitys to pets. ServUo

    Ya i made a misstake there and re did most of it. but i still get some error. The error i get now is:
  12. Mikthebug

    ServUo 57 - Fillablecontainers

    I'm adding some custom items to the fillablecontainers and most of the works but some don't. I don't get any errors or so but i cant see anything wrong in the code. And the items that are added insted are the once in the next part. So insted of jeweler it adds librarian items. And i made a...
  13. Mikthebug

    Item that gives weapon abilitys to pets. ServUo

    Ok, so made a new test one like this: But then i get an error: I don't really see why that is needed. And if i just add one in for shits and giggles i get a shitshow of errors. So i guess it's not only the "}" that is not working properly. But it hasn't said anything about the WeaponAbility...
  14. Mikthebug

    NPC Training Gain

    Sry for necro but i had the same question and i found the answer (i think) so i might as well answer it if anyone else wants to know. BaseAI.cs So this makes it so that the skill the NPC has and can teach is divided by 3. The way to make an NPC to teach more is just to change the skill that...
  15. Mikthebug

    Item that gives weapon abilitys to pets. ServUo

    Interesting, but tbh i'm such a programming noob so i woulden't know where to begin with that :)
  16. Mikthebug

    Item that gives weapon abilitys to pets. ServUo

    @Djeryv yes, but they are also present in BaseCreature. And in the AbilityProfile under in the pet training folder: Thanks @ParanoiaPhD But i'm still not sure what you mean when you say that they are applied to weapon and that is my i get my error, they can clearly be applied to creatures as...
  17. Mikthebug

    Item that gives weapon abilitys to pets. ServUo

    So im trying to make a scroll that gives pets weapon abilitys. And when i try this it says that BaseVreature dosen't contain weaponability. Thankful for any help :)
  18. Mikthebug

    Random Scroll of Transcendence

    When im trying to get a random skill i only get error on the script. So this is the only way i got it to work but thats not really what i want. Most of all i would like to have it in BaseCreature.cs if ( 0.01 > Utility.RandomDouble() ) { switch (...
  19. Mikthebug

    Adding skill requierment

    Thank you very much! worked like a charm!
  20. Mikthebug

    Adding skill requierment

    So i want to make another skill check for taming creatures. Tamable = true; ControlSlots = 2; MinTameSkill = 84.3; But im not really sure how to do that? Insted of just taming skill i want some monsters to require magery or necromancy as well. Any help or...
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