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  1. FaceMelter

    Ruins and Riches

    This is great news!!! It still doesn't look like the ruins and riches website is back up though. I wonder if there is somewhere new these things are getting posted? Regardless, I'm happy to see that he's still around and fiddling with this. Hopefully we see more soon!
  2. FaceMelter

    Setting a runebook for more charges

    To change what provides the Runebook with charges, look at this section: else if (dropped is RecallScroll) { if (this.m_CurCharges < this.m_MaxCharges) { from.Send(new PlaySound(0x249, this.GetWorldLocation())); int amount = dropped.Amount; if (amount > (this.m_MaxCharges -...
  3. FaceMelter

    Ruins and Riches

    I tried to look up a few of his other accounts that he used to post with on various sites. Some of them are deleted... I sure hope things are okay. EDIT: Still no change on the website. I think it may be worth it to archive R&R and Britain Knights here on ServUO at this point. If no one has...
  4. FaceMelter

    Ruins and Riches

    I have a version that I dated 08 2022, but I'm not sure if that was the last update. I also have a copy of Britian Knights, but I will have to dig for a clean copy of it as he left it. I would really like to wait to hear from him before posting anything though. I'm hoping that it's just down...
  5. FaceMelter

    Ruins and Riches

    I'm sure that copies of the files exist still. But I'd like to wait to hear from Djeryv before I got hunting for them. It hasn't been a week yet, but the site is still down. I'd like to see the last updates that were released archived on here, it was years and years of work.
  6. FaceMelter

    Ruins and Riches

    I don't know how many people are familiar with Djeryv's custom Ruins and Riches shard (previously Ultima Odyssey) but my friends and I have been having a great time playing it. A few days ago I noticed that the website: ruinsandriches.com where it's hosted with the forums has either gone down...
  7. FaceMelter

    Clothing rename deed?

    I haven't seen one of those, but if you look at some examples from things like clothing bless deeds you could modify those to do it. You can also look at how runes are renamed to see how a player's input can be used to rename something too. public override void OnDoubleClick( Mobile from )...
  8. FaceMelter

    NPC Portraits

    So, I'm plugging away at my current project and things are going well. I've relearned XmlSpawner (again, lol) and I'm happy with much of the custom things I've done so far. I've been using XmlSpawner for the backbone of my quest system and I want to modify the GUMP that pops up when players talk...
  9. FaceMelter

    After Spell.Cast(), Targeting

    It took me a while to learn how the version of RunUO I'm using does spell effects, and while I never got a version that works using spell.Cast, I was able to rewrite a version that does it the "fake" way that we discussed using a damage call and invoking particles. Just wanted to thank you...
  10. FaceMelter

    After Spell.Cast(), Targeting

    Since I'm using an older RunUO base, I don't have InstantTarget, but I have been looking at that and what you've posted trying to understand what I'm looking at. I know that by tying it directly to the spell registry I'm creating problems for myself, but this is just one small part of a larger...
  11. FaceMelter

    Attach XmlValue on Player via XmlSpawner

    I am absolutely going to try to get this working. I've added a ton of xmlvalues to charactercreation.cs and most of them make sense to have available when a new character is created. But I'd like to use xmlvalues to track if a player has reached certain locations for the quest system I'm...
  12. FaceMelter

    Attach XmlValue on Player via XmlSpawner

    Well, you were right if the value already exists, lol. Initially I wanted the spawner to add a new value. But now I'm just hard coding the values during character creation, and using the spawner to update the values. I'm not sure if it's possible to add new xmlvalues from the spawner directly...
  13. FaceMelter

    Attach XmlValue on Player via XmlSpawner

    Interestingly enough though: SETONTRIGMOB/ATTACHMENT,xmlvalue,XS,value/34 Does work if the property already exists on a mobile. It just wont add a new one. So, I guess that if I can predefine how to get these set to a player on character creation, I can manipulate the values via the...
  14. FaceMelter

    Attach XmlValue on Player via XmlSpawner

    That sadly didn't work either. I also found: SETONTRIGMOB/ATTACHMENT,xmlvalue,XS,value/34 in another tutorial, but that didn't work either. Does the value have to exist on the player before a spawner can change it? Is that the issue? I keep seeing "see attachtest1.xml for an example" in many...
  15. FaceMelter

    Attach XmlValue on Player via XmlSpawner

    I've been digging though hundreds of posts and tutorials all day trying to get the proper syntax for this to work. If it's wrong, the spawner will give you error, but I've had multiple variations check out without errors and I still can't get it to attach to a player. So, I'm testing this with a...
  16. FaceMelter

    After Spell.Cast(), Targeting

    I wasn't sure if InternalTarget was the correct way to go, it was just what I saw. I tried to add the above override to BaseWeapon, but received: 'Server.Items.BaseWeapon.OnCast()': no suitable method found to override Meaning that BaseWeapon has no defalut OnCast() method to override... which...
  17. FaceMelter

    After Spell.Cast(), Targeting

    Is there a way to follow up the use of spell.Cast() with current target via script? Here's an example of what I've tried so far: int m_SpellID = this.SpellSelect; Spell spell = SpellRegistry.NewSpell( m_SpellID, attacker, this ); if ( spell !=...
  18. FaceMelter

    Long time no see guys!

    This looks very interesting! What is the name of your Shard?
  19. FaceMelter

    Making a Mobile wait at a Waypoint

    I'm not sure what you mean. Could you elaborate? I do have the mobile following a loop between a city and a dungeon. There are multiple waypoints to get around the terrain, mostly twists and turns in the mountains.
  20. FaceMelter

    Craftable Slayers

    this is from a switch statement that I use on one of my weapons. switch (Utility.Random(170)) { case 0: Slayer = SlayerName.Silver; break; case 1: Slayer = SlayerName.OrcSlaying; break; case 2: Slayer = SlayerName.TrollSlaughter...
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