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  1. Admin Tools: Admin Runebook, convenience gumps, and more!

    Awesome! Happy to hear you like it. That’s a good addition too. Idk why I didn’t think of it lol
  2. Admin Tools: Admin Runebook, convenience gumps, and more!

    I'll have to look at that. As for the ViewEffectsItem, you just have to add the item into the game with the [add command and use the [props command to change the effect ItemID, Hue, etc. then double click the item to play the effect.
  3. Leveled Spawn Controller

    Hey no worries! Whenever you're able to reply. So, from a brief scan of your Spawner.cs, it looks like it uses 'Spawned.Count; ' to keep track of the creatures that have been spawned, instead of 'SpawnCount'. So, go to line 263 in LeveledSpawnController.cs, change: Controller.Remaining =...
  4. Leveled Spawn Controller

    So, you may have an older version of the spawner is you have an old version of ServUO or RunUO. As long as we can get it working, the the look won't matter that much. So, it seems like it may be an issue with how your spawn handles its SpawnCount. in the Timer of the Controller there's this...
  5. Leveled Spawn Controller

    Hey Candy Apple, thanks for the comment! It's hard to tell what the issue is by your picture. Is the controller just continuously resetting? Did you add creatures to each spawner to spawn before activating? If you give me more details, be really interested in trying to get this working for you...
  6. Leveled Spawn Controller

    Adding a reward would be a great idea!
  7. Leveled Spawn Controller

    Massapequa updated Leveled Spawn Controller with a new update entry: Bug fix and convenience edit Read the rest of this update entry...
  8. Leveled Spawn Controller - Bug fix and convenience edit

    - Fixed a bug where the Controller would sometimes not activate on server reset. - Added the ability to move the individual spawner's place within the Controller's list. - Easier compatibility for those with earlier versions of ServerUO and RunUO.
  9. In-Game Bestiary

    Massapequa submitted a new resource: In-Game Bestiary - An easy way to catalogue of the creatures of your world and the lore they possess Read more about this resource...
  10. In-Game Bestiary 1.0

    In-Game Bestiary A simply UI that acts as a catalogue for the various creatures you can encounter in your world! It can be accessed with the player-level command "[bestiary" Each entry details some lore behind each creature The script comes pre-loaded with 126 entries of the most common...
  11. Custom Abilities for your monsters

    Oh man, that's not good lol. So, it seems like that, in the TonTick method, the code isn't getting to the part that says 'Expire'. Try changing the first 'if' statement in the OnTick method to look like this: if (!Defender.Alive || Defender.Deleted || DateTime.UtcNow >= Expire) {...
  12. Day/Night System

    Hey, so I'm not super familiar with this script specifically, but I am familiar with the error described here. System.NullReferenceException: Object reference not set to an instance of an object. is thrown when the script attempts to call an object that hasn't been set to an in stance of ay...
  13. Custom Abilities for your monsters

    Ohhh! Yup, that'll do it lol. No worries, mistakes like this happen all the time. I'm glad we could figure it out though. Cheers!
  14. Custom Abilities for your monsters

    I can't find anything in your code that would cause that issue. You can try changing the damage portion of the script to see if that changes things. Try altering the damage section to something simple to see if it changes things. if ((m is PlayerMobile || (m is BaseCreature...
  15. Custom Abilities for your monsters

    That's strange. What else did you add to the script around that time? I have the same code in regard to the damage script and the server saves and restarts without error. That error occurs when there's a difference between the saved data and the load data, Also known as Serialization and...
  16. Custom Abilities for your monsters

    Okay, yes, I think I figured out how to get the damage to the way you want it. Change the lines dealing with the damage, under the delay timer to this: if (!creature.Controlled && (m is PlayerMobile || (m is BaseCreature && ((BaseCreature)m).GetMaster() is PlayerMobile)) &&...
  17. Custom Abilities for your monsters

    I made a few edits to ImpaleAoe, and it looks like it's working properly now. tamed creatures seem to damage the right target and don't target themselves. Here it the new code, just copy and paste it: using System; using Server;using System.Collections.Generic; using System.Linq; using...
  18. Custom Abilities for your monsters

    Okay, so for the volley of bolts ability, you just have to add a few changes to the Timer. look for this line: private class BoltTimer : Timer Under that you'll see a number of private variables like "private BaseCreature Creature" At the bottom of that group, add this one...
  19. Custom Abilities for your monsters

    I'm gonna look into toxic rain and impale aoe later today or tomorrow, but for the valley of bolts ability, you want the fireballs to remain in the starting area instead of following the target around, right? That shouldn't be too hard to change. I'll see what I can do.
  20. Custom Abilities for your monsters

    Alright, I think I got the fixes for both of your issues. The fist one, with the object reference in FireItem, FlameItem and AdicPoolItem: Are those lines mentioned in the error report in the OnTick() method of the Timer? Your version of those items seem to be slightly different from mine, but...
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