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  1. How to create a new account

    Use command [Admin on your admin character,then go top "accounts",then "add,then choose login and password and create/add. Your new account is ready.
  2. Level System Extreme

    Installed in 57.3 repo,getting this issue: CS0234: Line 3: The type or namespace name 'LevelSystemExtAtt' does not exist in the namespace 'Server.Engines' (are you missing an assembly reference?) I readed there is a chance i havent got the "Features" folder,i cannot find it in the new...
  3. Xantos Evos Error

    Tested and loading without problems. Here the target file,and discordance file. Using 57.3
  4. Xantos Evos Error

    No,you need to make the changes in discordance.cs https://www.servuo.com/threads/squire-system-added-bushido-and-necro-spells.12364/post-73840 In this thread you can see the fix.
  5. Xantos Evos Error

    In Discordance.cs change the "private" to "public". About the VvVSigil.... Try delete this: if (VvVSigil.ExistsOn(m_Squire)) { if (m_Squire.m_SquireBeQuiet == false) {...
  6. Xantos Evos Error

    Maybe,try this system,is the best y tryed. https://www.servuo.com/archive/squire-system-added-bushido-and-necro-spells.1355/
  7. Xantos Evos Error

    Install the shrink system or delete references.
  8. Xantos Evos Error

    Try this one im using.
  9. Spawning a Player Killer NPC

    You can also do something like this,add a deed that gain the virtue you want in the mob loot,here an example script. using System; using Server; using Server.Gumps; using Server.Network; using Server.Mobiles; using Server.Regions; using Server.Targeting; using Server.Services.Virtues...
  10. Using an older client that has Old Magincia

    There is a full 5.0.91 (i think) client,with old magincia map,the problem with this is using the create world command,some spawns goinmg to be wrong,so you need to spawn your own world.
  11. Doing it correctly (administrating Ultima Online shard).

    Thank you all guys,and THANK YOU Juzz,as ever.
  12. Doing it correctly (administrating Ultima Online shard).

    Thank you so much!
  13. Doing it correctly (administrating Ultima Online shard).

    Hello everyone, I have a question for server administrators. The reason I closed my server was that I didn't know how to mediate with all the players. I firmly believe that it's a fun server for both PVP and PVM, and it's bug-free. I wanted to keep everyone happy, but whenever I made...
  14. White Rabbit

    So nice mini-game!tons of ideas thanks to you and your resource,i just added: TimeSpan delay = TimeSpan.FromDays(2); double hours = delay.TotalHours; System.Timers.Timer rabbitTimer = new System.Timers.Timer(TimeSpan.FromHours(hours).TotalMilliseconds); rabbitTimer.Elapsed += (sender, args) =>...
  15. Visual studio error compiling (static Main).

    Worked,thank you so much!
  16. Visual studio error compiling (static Main).

    Sorry,its in spanish,but same issue,server run as intended,just im curious about this.
  17. Visual studio error compiling (static Main).

    Just need a bit of help. After clean my solution using Visual studio (only custom scripts),and cleaned some older cs files,now im getring this issue when i try to compile using Visual Studio: The program does not contain a suitable static 'Main' method for an entry point Scripts Any idea...
  18. Turn off anti macro.

    Try to not touch expansion core files,inside your server there is a folder called Config,to to Playercaps.cfg and take a look at the bottom,you will see: # If true, enables some anti-macro code # If left to default value, this will be true if the ML era flag is not on. EnableAntiMacro=True Just...
  19. Ultima Online Adventures Rank Add On

    Loving your level system and using it on my future server,im sure this rank system is awesome too. Thank you for your adds to the community.
  20. Doom drop rates

    In my demon knight.cs,there is next section: public static void HandleKill(Mobile victim, Mobile killer) And the formula inside calculates the chance to drop artifacts: double gpoints = pm.GauntletPoints; int luck = Math.Max(0, pm.RealLuck); pm.GauntletPoints +=...
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