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  1. Glasses to Earrings

    Boo, that's what I was afraid of. Thanks for explaining. Would it be possible, without the use of UOFiddler, to make Glasses alterable to Gargish Earrings?
  2. Loot System

    If you don't mind, you're the only one offering to help, so I'd appreciate anything you can do.
  3. Glasses to Earrings

    I'm wanting to change Glasses to use the Earring slot. I had hoped it would be as simple as changing a line or two, but it seems no matter what I try, I have poor results. I tried changing ElvenGlasses.cs "BaseArmor" to "BaseEarrings", that threw a ton of errors dealing with glasses having...
  4. Loot System

    I appreciate the help you've provided, but I don't have a clue what I'm doing with that cs. I looked over it and I couldn't figure out which parts needed to go to BaseCreature, which parts needed to be altered, and which parts left out entirely. Is there anyway you could help me further? Sorry...
  5. EnhancedMap

    Hey, this is a great utility, but there are a few questions I was wondering about. Is there a way to have your pets show up on the map? Also, I have Show Houses on, but my house did not get added to the map, what else do I need to do? Last one, what does "Panic" do?
  6. Loot System

    That command just adds them to the enemy loot though, right? It doesn't put the sovereigns into your bag automatically?
  7. In-game way to add Sovereigns to the new UO Store

    So I'm trying to combine this with the Loot System script. I have no idea what I'm supposed to put in the LootList.cs from that script. Basically, I'd like there to be a low drop chance for these from any enemy. I changed it to Regular Loot instead of Blessed. I'd also like to make them...
  8. Loot System

    So I'm trying to combine this with the In-game way to add Sovereigns script. I have no idea what I'm supposed to put in the LootList.cs for this. I know the item is a HeritageSovereign and I changed it to Regular Loot instead of Blessed. I'd also like to make them automatically drop into the...
  9. Point System & BOD Increase

    So, assuming a 25% increase, would I want to change it to if (award > 0) { //Score Bonus if (!CurrentScore.ContainsKey(m)) CurrentScore[m] = Stage * 156.25; else CurrentScore[m] += Stage * 156.25; } and if (!CurrentScore.ContainsKey(m)) CurrentScore[m] = killed.Fame / 748.5; else...
  10. Point System & BOD Increase

    So, to be sure I understand correctly, would changing it to read as follows essentially be a 25% increase? { if (Waves == null) return 0; int points = 0; foreach (WaveInfo info in Waves.Where(i => i.Credit.Contains(from))) { points += Map == Map.Felucca ? Stage * 2.5 : Stage; } return points; }
  11. Point System & BOD Increase

    I'm looking for a way to increase the amount of points gained from various point systems, such as Clean Up Britannia and Void Pool. I'm also looking for a way to increase the amount of "banked" points gained from BODs. As a side note, is the a command I can use to give points (Both for things...
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