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  1. any cool ideas for spells?

    The old single player ultima games had Armageddon, which killed everything on the entire server... Which wouldn't work in a multi-player setting, however... It could, instead of killing everything: 1. Be castable only once a day, week, etc... (possibly depending on skill level) 2. Instead of...
  2. Error Powder of Temperament

    The lines that are commented out in the following are causing that issue. public override void OnDoubleClick( Mobile from ) { //if ( IsChildOf(from.Backpack) ) // from.Target = new InternalTarget( this ); //else...
  3. A little help please?

    Never seen that error, but if I ever got it the first thing I would try is going into the config folder and open Honesty.cfg and change it's settings to the following to disable it to see if that fixes the issue. Also if MaxGeneration is at some high number you might could lower it to see if...
  4. See existing XMLSPAWNER points?

    [XmlFind You can select what maps you want to search and by default it is searching for the Type Xmlspawner after hitting search down toward the bottom is a button next to Save to file: type the file name in the box and hit that button.
  5. Ultima Adventures - A full featured, content packed offline/online server

    sorry I missed a comma after the " so it should have been: e.Mobile.SendMessage("Deleted {0} items and {1} houses.", itemCount, houseCount );
  6. Ultima Adventures - A full featured, content packed offline/online server

    That error is just because your using an older version. just change: e.Mobile.SendMessage($"Deleted {itemCount} items and {houseCount} houses."); to: e.Mobile.SendMessage("Deleted {0} items and {1} houses." itemCount, houseCount ); and give it another try.
  7. Veterinary training, no getting gains

    To gain skill you have to have a chance for success and a chance to fail. At that skill you have no chance to res it. Try taming a grizzly bear and have it attack a wolf or panther ect... then tell it to follow before it kills it then stand there using vet on the grizzly (having it follow stops...
  8. Ultima Adventures - A full featured, content packed offline/online server

    Can't promise it will work for Ultima Adventures but in the version of ServUO I'm using it deletes all houses along with any items inside them on the entire server. I'd recommend removing the script after it's used lol usage: [DeleteAllHouses
  9. A proximity message without spawn

    All you (should) have to do is put an invalid type for it to spawn, set it to spawn 1, and you'll get the message with nothing spawning because it's invalid.
  10. Have a Gold Supply Cap?

    Which is exactly what I'd do lol. It could be based on xx gold per account and increase that based on the number of accounts or something like that. It would have the intended effect of getting players to spend gold so they could make more and gold would still be a finite resource.
  11. Mark Area in region.

    mark recall gate ect... also use CheckTravel which is in SpellHelper.cs Just above CheckTravel you'll find TravelValidator and m_Rules. m_Rules is a list of bools that turn travel on/off for various areas in TravelValidator you'll see several locations like: new TravelValidator(IsEodon), if...
  12. Damageable Wall

    try: DamageableItem,132/Hue/1105 don't need the Movable/False it already will be.
  13. Damageable Wall

    You should have it built in via: ServUO/Scripts/Items/Damageable/DamageableItem.cs You can set the ItemID's to whatever you want it to be. It's constructor can take ItemID's like: DamageableItem(startID) //Starting ItemID only DamageableItem(startID, halfID) //Starting and half destroyed...
  14. Limit number of maximum character per account ?

    Account.cs search for: public int Limit
  15. UO Studio

    No AI can write scripts like the ones Wilson creates... possibly they could help with ideas or whatever but the code is far to well done for ai without the ai having a lot of help. I think he does sometimes let ai write the descriptions though.
  16. Anyone have old RUNUO Emote command system?

    have you tried: https://www.servuo.com/archive/emote-system.431/ It's the old script but updated. It would probably work might need an edit or 2.
  17. Command on login?

    I understand the reasons for getting it but from a player's prospective it's a trust thing and an annoyance. "freeshards" are a dime a dozen, 3/4 of them are awful, so most first time login players are just there to see if it's any good or not, and don't want to be bothered by such things and...
  18. Command on login?

    I'd recommend against it. Like 1/2 of the people would just log out and quit lol. I don't use RunUO but if it's the same as the version of ServUO I use it would be something like: pm.DoSpeech("[setemail", null, 0, 20);
  19. General Opinion?

    I use it as a quick typist. I can write a short paragraph describing exactly what I want, it spits it out fairly quick. Then I debug it. It may take a bit longer sometimes but saves my fingers a lot of work. It is also good for bouncing ideas off of, and If you have something more complex you...
  20. Cure/Heal Potion consumed when not poisoned or hurt

    First question. Is this only supposed to work if the player's Alchemy is GM? IF so: public override void Drink(Mobile from) { if (from.Poisoned || from.Hits < from.HitsMax) { if (from is PlayerMobile && from.Skills[SkillName.Alchemy].Base >= 100.0) {...

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