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  1. Abandoned or Donated Full Shards

    sry try this link, my first attempt with mega :/ mega:///#!k0QTgC5Q!mHPPTjLT8tkhAGoK5x-1GlJ-JND4D4uyupOfUkvMMAE
  2. Abandoned or Donated Full Shards

    Here we go, with UO Z :) A medieval DayZ Features I remember - small fully decorated world - permadeath, after getting killed, you can reclaim your belongings by killing your "old turned to zombie char" with your new char - small survivor camp - random loot in town - you start on a sinking...
  3. Abandoned or Donated Full Shards

    "die andere welt" long time abandoned by me :) i got also some other more extended and detailed worlds i worked on. I could share them. One is like a medieval dayz attempt with custom map and permadeath. tThe other is something like "die andere welt" 2.0 nordic style custom world, made with the...
  4. Questmarker overhead

    no idea guys how to do it, anyway i'm glad i can now give questgivers questmarkers over the their head, kudos to you for all your help especially Lokai and po0ka
  5. Questmarker overhead

    ok so need many many questmarkers?
  6. Questmarker overhead

    yes sir, this one worked! thank you so much lokai anyway this is not the right way to add another quests or? it compiles but it seems not to work
  7. Questmarker overhead

    console says onbeforedelete no fitting method to override found
  8. Questmarker overhead

    i get an error in playermobile , the name from is not given in the actual context EDIT I replaced "from" with "this", it seems to work! further testing is required though if i delete questgiver questmarker still stays there also if questgiver respawns also i can add more quest just by adding...
  9. Questmarker overhead

    wow many thx lokai !!! anyway to solve the questmarker delete problem?
  10. Questmarker overhead

    so first off thank you for your help i tested this script, it compiles but after deleting or respawning the questgiver, questmarker still stays in world also it doenst work, my gm char made the quests and couldnt do them anymore, but questmarker still visible even if i activated player status :/
  11. Questmarker overhead

    oh and the item and thank you mate
  12. Questmarker overhead

    nope doesnt work tho it compiles again
  13. Questmarker overhead

    first off thx for your help, put this code into constructable it compiles but doesnt work :/
  14. Questmarker overhead

    on the first page lokai mentioned a nice way to do it, problem is i cant combine this all due the lack of knowledge in scripting, right now i even have a problem with the unwanted despawn of the questgivers and the marker stays in world, btw m_marker.Delete(); in deserialize doesnt work
  15. Questmarker overhead

    ah ok^^ anyway why they despawn?
  16. Questmarker overhead

    dont know what you really mean :S but coundnt i put delete(m_marker); in deserialise function? to prevent the questmarker stays in the world?
  17. Questmarker overhead

    good evening po0ka, i'm using premium spawner no problem so far i decided that i'm satisfied if i dont have to add questmarkers manually but the questmarker need to despawn too and the questgiver himself shouldnt despawn after restart :/
  18. Questmarker overhead

    there is another problem after save, restart, the questgiver are despawned and the questmarker stays in the world:mad:
  19. Questmarker overhead

    ok it seems my coding "skills":rolleyes: lack here this is what i added to the questchain no idea here
  20. Questmarker overhead

    works! approved and tested, is there a command if mobile is deleted also is the questmark? now i need to figure out how to link the questmark to the quests
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