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  1. Voxpire

    Code Sandboxed System Serialization

    This short tutorial describes how to avoid editing PlayerMobile when introducing new features to your server. A basic "talent" system will be used as the means to add context to the way persistent data can be handled without the need to update PlayerMobiles' Serialize or Deserialize methods...

Active Shards

  • Unchained
    Custom (Classic)
    • Players
    • 125 Online
    • 273 Peak
  • UO Eventine
    Custom (Classic)
    • Players
    • 97 Online
    • 137 Peak
  • The Crossroads
    Mondain's Legacy
    • Players
    • 84 Online
    • 190 Peak
  • Insane UO
    Endless Journey
    • Players
    • 80 Online
    • 105 Peak
  • UO Enigma
    Custom (Modern)
    • Players
    • 39 Online
    • 172 Peak
  • UO Phoenix
    Custom (Classic)
    • Players
    • 29 Online
    • 48 Peak
  • Arth
    Custom (Modern)
    • Players
    • 20 Online
    • 36 Peak
  • UO: New Renaissance
    Custom (Classic)
    • Players
    • 18 Online
    • 85 Peak
  • Heritage
    New Legacy
    • Players
    • 16 Online
    • 41 Peak
  • CALYPSO
    Custom (Modern)
    • Players
    • 15 Online
    • 30 Peak

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