stealables

  1. danielsheep

    Fixed Exploring the deep, Stealables are placed in the wrong place.

    Exploring the deep, Stealables are placed in the wrong place. We have below scripts in the StealableArtifactsSpawners.cs //Ararat Stealables (Exploring the Deep) - Artifact rarity 8 new StealableEntry(Map.Trammel, new Point3D(6430, 1637, 0), 9216, 13824...
  2. danielsheep

    Not A Bug Missing Moiety

    http://www.uoguide.com/Moiety Moiety is one of the stealables which OSI user most love. We don't have yet. Please check out this. Thanks always. --RE- EDIT--- I searched it more from goolgle. I am not sure It is a stealable or not. Is it just a decoration? Anyway we've been missed it.
  3. danielsheep

    Fixed Missing stealables in Blackthorn Dungeon

    https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/stealing-in-dungeons/ Blackthorn dungeon has 3 kind of Stealables. I am looking for the CS files but I can't. [add command couldn't also find anything about this. Please update and Thanks always.
  4. Sareus

    Doom Stealables Variants 1.0

    This was just a quick edit to DoomStealableArtifacts I did to test both my new mechanical keyboard and turn-able vertical/horizontal monitor. Stealables and Variants: Backpack - 4 Variants (Spawn Chance) 1.)Leather Backpack 2.)Spined Leather Backpack (50%) 3.)Horned Leather Backpack(25%)...