sahisahi
Member
This script was made by @Voxpire if i recall good
i would like to make it activate itself as long as it gets spawned ( constructed)
i tried to add this to the [Constructor]
is not working. any help?
i would like to make it activate itself as long as it gets spawned ( constructed)
i tried to add this to the [Constructor]
C#:
[Constructable]
public Nuke()
: base()
{
Name = "10 Megaton IXEON MK-I";
Clock = 1.0;
MinDamage = 100;
MaxDamage = 240;
Radius = 10;
//this.Visible = false;
//this.Movable = false;
m_IsActivated = true;
Activate(this);
NukeEventHandler.InvokeNukeActivated(this, this);
// CloudHeight = NukeHeight.SingleLayer;
//ExplosionHeight = NukeHeight.DoubleLayer;
ExplosionHeight = NukeHeight.SingleLayer;
}
is not working. any help?