sahisahi
Member
			
				
				
	
		
		
	
			
		
		This script was made by @Voxpire  if i recall good
i would like to make it activate itself as long as it gets spawned ( constructed)
i tried to add this to the [Constructor]
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
is not working. any help?
				
			i would like to make it activate itself as long as it gets spawned ( constructed)
i tried to add this to the [Constructor]
			
				C#:
			
		
		
		        [Constructable]
        public Nuke()
            : base()
        {
            Name = "10 Megaton IXEON MK-I";
            Clock = 1.0;
            MinDamage = 100;
            MaxDamage = 240;
            Radius = 10;
            //this.Visible = false;
            //this.Movable = false;
            m_IsActivated = true;
            Activate(this);
            NukeEventHandler.InvokeNukeActivated(this, this);
           // CloudHeight = NukeHeight.SingleLayer;
            //ExplosionHeight = NukeHeight.DoubleLayer;
             ExplosionHeight = NukeHeight.SingleLayer;
        }is not working. any help?
 
				 
 
		 
 
		 
			
		
	
	
		 
			
		
	
	
		 
			
		
	
	
		 
			
		
	
	
		