JBob

Member
JBob submitted a new resource:

Beginner Guide’s: Context Menus - Learn about Context Menus

Context Menus​


So you’ve made a cool item, but now you want players to be able to interact with it — maybe "Buy" something or "Clear" it with a click. That’s where context menus come in.

When a player left-clicks your item (yep, left-click — not right), they get a dropdown of options. Let’s walk through how to build your own:

  • Add new menu entries
  • Detect player vs staff
  • Add logic for each entry
  • Hook it all into your item

---...

Read more about this resource...
 
In your FAQ you state:
Q: Do I have to use Cliloc IDs?
No! You can set a custom label with Text = "My Option".
Where would I add this in to come code?
 
You don't, the AI that wrote it hallucinated.

Even if you analyze it with chatgpt, it will tell you :D

1745364607091.png
 
  • Like
Reactions: Rex
1753496506934.pngIn fairness, this example summarizes most technical experts of the human variety with whom I've worked over the years ;)
 

Active Shards

  • Unchained
    Custom (Classic)
    • Players
    • 158 Online
    • 273 Peak
  • UO Eventine
    Custom (Classic)
    • Players
    • 85 Online
    • 137 Peak
  • Insane UO
    Endless Journey
    • Players
    • 80 Online
    • 105 Peak
  • The Crossroads
    Mondain's Legacy
    • Players
    • 80 Online
    • 190 Peak
  • UO: New Renaissance
    Custom (Classic)
    • Players
    • 30 Online
    • 85 Peak
  • CALYPSO
    Custom (Modern)
    • Players
    • 23 Online
    • 30 Peak
  • UO Enigma
    Custom (Modern)
    • Players
    • 21 Online
    • 172 Peak
  • UO Phoenix
    Custom (Classic)
    • Players
    • 19 Online
    • 48 Peak
  • Heritage
    New Legacy
    • Players
    • 16 Online
    • 41 Peak
  • Arth
    Custom (Modern)
    • Players
    • 15 Online
    • 34 Peak

Donations

Total amount
$0.00
Goal
$500.00
Back