sahisahi
Member
The skill always fails, it works when i target a weak monster like skeleton.
Heres the discordanc script, the problem is the difficult i guess, oh and i would like to decrease they hitmaxseed/hits, not the str/int/dex
(My dragons are not bard immune)
Thanks
Heres the discordanc script, the problem is the difficult i guess, oh and i would like to decrease they hitmaxseed/hits, not the str/int/dex
(My dragons are not bard immune)
Code:
using System;
using System.Collections;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.SkillHandlers
{
public class Discordance
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Discordance].Callback = OnUse;
}
public static TimeSpan OnUse( Mobile m )
{
if (m.BeginAction(typeof(IAction)))
{
m.RevealingAction();
BaseInstrument.PickInstrument(m, OnPickedInstrument);
}
else
m.SendAsciiMessage("You must wait to perform another action.");
return TimeSpan.FromSeconds( 1.0 ); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
{
from.RevealingAction();
from.SendLocalizedMessage( 1049541 ); // Choose the target for your song of discordance.
from.Target = new DiscordanceTarget( from, instrument );
}
private class DiscordanceInfo
{
public readonly Mobile m_From;
public readonly Mobile m_Creature;
public readonly DateTime m_EndTime;
public Timer m_Timer;
public readonly int m_Effect;
public readonly ArrayList m_Mods;
public DiscordanceInfo( Mobile from, Mobile creature, TimeSpan duration, int effect, ArrayList mods )
{
m_From = from;
m_Creature = creature;
m_EndTime = DateTime.Now + duration;
m_Effect = effect;
m_Mods = mods;
Apply();
}
public void Apply()
{
for ( int i = 0; i < m_Mods.Count; ++i )
{
object mod = m_Mods[i];
if ( mod is ResistanceMod )
m_Creature.AddResistanceMod( (ResistanceMod) mod );
else if ( mod is StatMod )
m_Creature.AddStatMod( (StatMod) mod );
else if ( mod is SkillMod )
m_Creature.AddSkillMod( (SkillMod) mod );
}
}
public void Clear()
{
for ( int i = 0; i < m_Mods.Count; ++i )
{
object mod = m_Mods[i];
if ( mod is ResistanceMod )
m_Creature.RemoveResistanceMod( (ResistanceMod) mod );
else if ( mod is StatMod )
m_Creature.RemoveStatMod( ((StatMod) mod).Name );
else if ( mod is SkillMod )
m_Creature.RemoveSkillMod( (SkillMod) mod );
}
}
}
private static readonly Hashtable m_Table = new Hashtable();
public static bool GetEffect( Mobile targ, ref int effect )
{
DiscordanceInfo info = m_Table[targ] as DiscordanceInfo;
if ( info == null )
return false;
effect = info.m_Effect;
return true;
}
private static void ProcessDiscordance( object state )
{
DiscordanceInfo info = (DiscordanceInfo)state;
Mobile from = info.m_From;
Mobile targ = info.m_Creature;
if ( DateTime.Now >= info.m_EndTime || targ.Deleted || from.Map != targ.Map || targ.GetDistanceToSqrt( from ) > 16 )
{
if ( info.m_Timer != null )
info.m_Timer.Stop();
info.Clear();
m_Table.Remove( targ );
}
else
{
targ.FixedEffect( 0x376A, 1, 32 );
}
}
public class DiscordanceTarget : Target, IAction
{
private readonly BaseInstrument m_Instrument;
public DiscordanceTarget( Mobile from, BaseInstrument inst ) : base( BaseInstrument.GetBardRange( from, SkillName.Discordance ), false, TargetFlags.Harmful )
{
m_Instrument = inst;
if (from is PlayerMobile)
((PlayerMobile)from).ResetPlayerAction(this);
}
protected override void OnTarget( Mobile from, object target )
{
bool releaseLock = true;
from.RevealingAction();
if ( !m_Instrument.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
}
else if ( target is Mobile )
{
Mobile targ = (Mobile)target;
if ( targ == from || (targ is BaseCreature && ( ((BaseCreature)targ).BardImmune || !from.CanBeHarmful( targ, false ) )) )
{
from.SendLocalizedMessage( 1049535 ); // A song of discord would have no effect on that.
}
else if ( !targ.Player )
{
TimeSpan len = TimeSpan.FromSeconds( from.Skills[SkillName.Discordance].Value * 2 );
double diff = m_Instrument.GetDifficultyFor( targ ) - 10.0;
double music = from.Skills[SkillName.Musicianship].Value;
if ( music > 100.0 )
diff -= (music - 100.0) * 0.5;
if ( !BaseInstrument.CheckMusicianship( from ) )
{
from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else if ( from.CheckTargetSkill( SkillName.Discordance, target, diff-25.0, diff+25.0 ) )
{
if ( !m_Table.Contains( targ ) )
{
from.SendLocalizedMessage( 1049539 ); // You play the song surpressing your targets strength
m_Instrument.PlayInstrumentWell( from );
m_Instrument.ConsumeUse( from );
ArrayList mods = new ArrayList();
int effect;
double scalar;
if ( Core.AOS )
{
double discord = from.Skills[SkillName.Discordance].Value;
if ( discord > 100.0 )
effect = -20 + (int)((discord - 100.0) / -2.5);
else
effect = (int)(discord / -5.0);
if ( Core.SE && BaseInstrument.GetBaseDifficulty( targ ) >= 160.0 )
effect /= 2;
scalar = effect * 0.01;
mods.Add( new ResistanceMod( ResistanceType.Physical, effect ) );
mods.Add( new ResistanceMod( ResistanceType.Fire, effect ) );
mods.Add( new ResistanceMod( ResistanceType.Cold, effect ) );
mods.Add( new ResistanceMod( ResistanceType.Poison, effect ) );
mods.Add( new ResistanceMod( ResistanceType.Energy, effect ) );
for ( int i = 0; i < targ.Skills.Length; ++i )
{
if ( targ.Skills[i].Value > 0 )
mods.Add( new DefaultSkillMod( (SkillName)i, true, targ.Skills[i].Value * scalar ) );
}
}
else
{
effect = (int)( from.Skills[SkillName.Discordance].Value / -5.0 );
scalar = effect * 0.01;
mods.Add( new StatMod( StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero ) );
mods.Add( new StatMod( StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero ) );
mods.Add( new StatMod( StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero ) );
for ( int i = 0; i < targ.Skills.Length; ++i )
{
if ( targ.Skills[i].Value > 0 )
mods.Add( new DefaultSkillMod( (SkillName)i, true, targ.Skills[i].Value * scalar ) );
}
}
DiscordanceInfo info = new DiscordanceInfo( from, targ, len, Math.Abs( effect ), mods );
info.m_Timer = Timer.DelayCall( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ), new TimerStateCallback( ProcessDiscordance ), info );
m_Table[targ] = info;
}
else
{
from.SendLocalizedMessage( 1049537 );// Your target is already in discord.
}
}
else
{
from.SendLocalizedMessage( 1049540 );// You fail to disrupt your target
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
}
else
{
m_Instrument.PlayInstrumentBadly( from );
}
}
else
{
from.SendLocalizedMessage( 1049535 ); // A song of discord would have no effect on that.
}
if (releaseLock && from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
}
#region TargetFailed
protected override void OnCantSeeTarget(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnCantSeeTarget(from, targeted);
}
protected override void OnTargetDeleted(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetDeleted(from, targeted);
}
protected override void OnTargetUntargetable(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetUntargetable(from, targeted);
}
protected override void OnNonlocalTarget(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnNonlocalTarget(from, targeted);
}
protected override void OnTargetInSecureTrade(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetInSecureTrade(from, targeted);
}
protected override void OnTargetNotAccessible(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetNotAccessible(from, targeted);
}
protected override void OnTargetOutOfLOS(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetOutOfLOS(from, targeted);
}
protected override void OnTargetOutOfRange(Mobile from, object targeted)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetOutOfRange(from, targeted);
}
protected override void OnTargetCancel(Mobile from, TargetCancelType cancelType)
{
if (from is PlayerMobile)
((PlayerMobile)from).EndPlayerAction();
else
from.EndAction(typeof(IAction));
base.OnTargetCancel(from, cancelType);
}
#endregion
#region IAction Members
public void AbortAction(Mobile from)
{
}
#endregion
}
}
}
Thanks