Was Messing Around Creating a new type of Paragon Creature that's stronger when I accidentally found both of these methods used in different cases. In the event a Champion became a Paragon there was a Line to ALWAYS make it drop a chest. Where if a stronger than normal creature became a paragon it had a Chance to also roll for a chest.

public override void OnDeath(Container c) { base.OnDeath(c); if (IsParagon) c.DropItem(new ParagonChest(Name, TreasureMapLevel)); if ( Paragon.ChestChance > Utility.RandomDouble() ) c.DropItem( new ParagonChest( Name, TreasureMapLevel ) ); }

Just thought this would be helpful to anyone wanting to add edit or manipulate drops and chances for drops.
 
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