So I enjoy my new discovery of this great client so far and always find a work around to make things work correcly, but i'm having a client crash when opening one of my gump in game, and this, I don't know how to fix. This only happens with one particular gump (shard info gump), all other gumps arent crashing my client so far... here's the log of my crash if anyone can trace what it causing it (HTML or fonts, eehhh??)

Thanks!

ClassicUO Crashlog:
######################## [START LOG] ########################
ClassicUO [STANDARD_BUILD] - 0.1.3.300
OS: Win32NT x64
Thread: CUO_MAIN_THREAD

Protocol: CF_RE, CF_TD, CF_LBR, CF_AOS, CF_SE
ClientFeatures: CLF_CONTEXT_MENU, CLF_PALADIN_NECROMANCER_TOOLTIPS, CLF_6_CHARACTER_SLOT
ClientLockedFeatures: TheSecondAge, Renaissance, LordBlackthornsRevenge, AgeOfShadows, CharacterSlot6, EleventhAge
ClientVersion: 83888385

Exception:
System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
   à ClassicUO.IO.Resources.FontsLoader.GetHTMLColorFromText(String& str)
   à ClassicUO.IO.Resources.FontsLoader.GetHTMLInfoFromContent(HTMLDataInfo& info, String content)
   à ClassicUO.IO.Resources.FontsLoader.ParseHTMLTag(String str, Int32 len, Int32& i, Boolean& endTag, HTMLDataInfo& info)
   à ClassicUO.IO.Resources.FontsLoader.GetHTMLData(Byte font, String str, Int32& len, TEXT_ALIGN_TYPE align, UInt16 flags)
   à ClassicUO.IO.Resources.FontsLoader.GetInfoHTML(Byte font, String str, Int32 len, TEXT_ALIGN_TYPE align, UInt16 flags, Int32 width)
   à ClassicUO.IO.Resources.FontsLoader.GetInfoUnicode(Byte font, String str, Int32 len, TEXT_ALIGN_TYPE align, UInt16 flags, Int32 width, Boolean countret, Boolean countspaces)
   à ClassicUO.IO.Resources.FontsLoader.GeneratePixelsUnicode(FontTexture& texture, Byte font, String str, UInt16 color, Byte cell, Int32 width, TEXT_ALIGN_TYPE align, UInt16 flags, Boolean saveHitmap)
   à ClassicUO.Renderer.RenderedText.CreateTexture()
   à ClassicUO.Renderer.RenderedText.set_Text(String value)
   à ClassicUO.Game.UI.Controls.HtmlControl.InternalBuild(String text, Int32 hue)
   à ClassicUO.Game.UI.Controls.HtmlControl..ctor(List`1 parts, String[] lines)
   à ClassicUO.Game.Managers.UIManager.Create(UInt32 sender, UInt32 gumpID, Int32 x, Int32 y, String layout, String[] lines)
   à ClassicUO.Network.PacketHandlers.OpenCompressedGump(Packet p)
   à ClassicUO.Network.PacketHandlers.OnPacket(Object sender, Packet p)
   à ClassicUO.Utility.Exstentions.Raise[T](EventHandler`1 handler, T e, Object sender)
   à ClassicUO.Network.NetClient.Update()
   à ClassicUO.GameController.OnNetworkUpdate(Double totalMS, Double frameMS)
   à ClassicUO.GameController.Update(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop(Game game)
   à Microsoft.Xna.Framework.Game.Run()
   à ClassicUO.Client.Run()
   à ClassicUO.Bootstrap.Main(String[] args)
######################## [END LOG] ########################
 
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