Code:
5/17/2017 9:36:41 PM Warning: Compression buffer overflowed on packet 0xDD ('DisplayGumpPacked') (length=0)
   at Server.Network.Packet.InternalCompile(Boolean compress)
   at Server.Network.Packet.Compile(Boolean compress, Int32& length)
   at Server.Network.NetState.Send(Packet p)
   at Server.Gumps.Gump.SendTo(NetState state)
   at Server.Mobile.SendGump(Gump g, Boolean throwOnOffline)
   at VitaNex.SuperGumps.SuperGump.<Send>b__7()
   at VitaNex.VitaNexCore.TryCatchGet[T](Func`1 func, Action`1 handler)
   at VitaNex.SuperGumps.SuperGump.Send()
   at VitaNex.SuperGumps.SuperGump.Refresh(Boolean recompile)
   at VitaNex.VitaNexCoreUI.<>c__DisplayClass13.<CompileBuffer>b__12(GumpButton b)
   at VitaNex.SuperGumps.SuperGump.HandleButtonClick(GumpButton button)
   at VitaNex.SuperGumps.SuperGump.OnResponse(NetState sender, RelayInfo info)
   at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
   at Server.Network.MessagePump.HandleReceive(NetState ns)
   at Server.Network.MessagePump.Slice()
   at Server.Core.Main(String[] args)
 
It is just a warning that you can ignore, I tend to remove the warning from my projects.
 
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