I am working on making crafting slayer weapons and while digging around I found Slayer Longbow that is crafted with a random slayer property. How am I able to pick a specific slayer instead of the random one?

Code:
[Constructable]
        public SlayerLongbow()
        {
            this.Slayer2 = (SlayerName)Utility.RandomMinMax(1, 27);
            //this.Slayer2 =(SlayerName)Silver;
            //this.Slayer2 = Silver;
        }

The commented out parts are a few of my vain attempts.
Thanks!
 
this is from a switch statement that I use on one of my weapons.

Code:
switch (Utility.Random(170))
            {
                case 0: Slayer = SlayerName.Silver; break;
                case 1: Slayer = SlayerName.OrcSlaying; break;
                case 2: Slayer = SlayerName.TrollSlaughter; break;
                case 3: Slayer = SlayerName.OgreTrashing; break;
                case 4: Slayer = SlayerName.Repond; break;
                case 5: Slayer = SlayerName.DragonSlaying; break;
                case 6: Slayer = SlayerName.Terathan; break;
                case 7: Slayer = SlayerName.SnakesBane; break;
                case 8: Slayer = SlayerName.LizardmanSlaughter; break;
                case 9: Slayer = SlayerName.ReptilianDeath; break;
                case 10: Slayer = SlayerName.DaemonDismissal; break;// <-- not sure if this even works anymore
                case 11: Slayer = SlayerName.GargoylesFoe; break;
                case 12: Slayer = SlayerName.BalronDamnation; break;
                case 13: Slayer = SlayerName.Exorcism; break;
                case 14: Slayer = SlayerName.Ophidian; break;
                case 15: Slayer = SlayerName.SpidersDeath; break;
                case 16: Slayer = SlayerName.ScorpionsBane; break;
                case 17: Slayer = SlayerName.ArachnidDoom; break;
                case 18: Slayer = SlayerName.FlameDousing; break;
                case 19: Slayer = SlayerName.WaterDissipation; break;
                case 20: Slayer = SlayerName.Vacuum; break;
                case 21: Slayer = SlayerName.ElementalHealth; break;
                case 22: Slayer = SlayerName.EarthShatter; break;
                case 23: Slayer = SlayerName.BloodDrinking; break;
                case 24: Slayer = SlayerName.SummerWind; break;
                case 25: Slayer = SlayerName.ElementalBan; break;
                case 26: Slayer = SlayerName.Fey; break;
            }
You were very close!
 
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