Hello guys,need a bit help to do this deed adds one random skill point to any jewel.
Here th code im using with error:
And error is:
Any tip?Thanks in advance!
Here th code im using with error:
C#:
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class RandomSkillJewelTarget : Target // Create our targeting class (which we derive from the base target class)
{
private OneKillPointToJewelDeed m_Deed;
public RandomSkillJewelTarget( OneKillPointToJewelDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target ) // Override the protected OnTarget() for our feature
{
if ( target is BaseJewel )
{
Item item = (Item)target;
/////////////////////////
//SkillBonuses.SetValues(0, SkillName.random_skill, 25.0);
SkillBonuses.random_skill == this.SkillBonuses.random_skill += 1;
}
/////////////////////////////////////////////////////////////////////////////////////
else
{
from.SendMessage( "You cannot use this deed on that" );
}
}
}
public class OneKillPointToJewelDeed : Item // Create the item class which is derived from the base item class
{
private static readonly SkillName[] random_skill = new SkillName[]
{
SkillName.Blacksmith,
SkillName.Tailoring,
SkillName.Swords,
SkillName.Fencing,
SkillName.Macing,
SkillName.Archery,
SkillName.Wrestling,
SkillName.Parry,
SkillName.Tactics,
SkillName.Anatomy,
SkillName.Healing,
SkillName.Magery,
SkillName.Meditation,
SkillName.EvalInt,
SkillName.MagicResist,
SkillName.AnimalTaming,
SkillName.AnimalLore,
SkillName.Veterinary,
SkillName.Musicianship,
SkillName.Provocation,
SkillName.Discordance,
SkillName.Peacemaking,
SkillName.Chivalry,
SkillName.Focus,
SkillName.Necromancy,
SkillName.Stealing,
SkillName.Stealth,
SkillName.SpiritSpeak,
SkillName.Ninjitsu,
SkillName.Bushido,
SkillName.Spellweaving,
SkillName.Fishing
};
[Constructable]
public OneKillPointToJewelDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "Random jewel skillpoint deed";
LootType = LootType.Blessed;
Hue = 50;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( "<BASEFONT COLOR=#FF6DF4>[This deed is designed for jewels.]<BASEFONT COLOR=#FFFFFF>");
}
public OneKillPointToJewelDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
{
if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("What jewel would you enchant?" );
from.Target = new RandomSkillJewelTarget( this ); // Call our target
}
}
}
}
And error is:
C#:
CS0103: Line 26: El nombre 'SkillBonuses' no existe en el contexto actual
CS1061: Line 26: 'Server.Items.RandomSkillJewelTarget' no contiene una definición de 'SkillBonuses' ni se encontró ningún método de extensión 'SkillBonuses' que acepte un primer argumento de tipo 'Server.Items.RandomSkillJewelTarget' (¿falta una directiva using o una referencia de ensamblado?)
Scripts: One or more scripts failed to compile or no script files were found.
Any tip?Thanks in advance!