Not sure, but in BaseCreature.cs you'll find this
Code:
		public override bool CanBeRenamedBy(Mobile from)
		{
			bool ret = base.CanBeRenamedBy(from);
 
			if (Controlled && from == ControlMaster && !from.Region.IsPartOf(typeof(Jail)))
			{
				ret = true;
			}
 
			return ret;
		}
Changing the ret = true; to ret = false; might do it. If not, commenting that entire section out might do the trick.
 
okay thank you hammerhand I just got done building the new contextmenu entry for pets like Uo has so you rename them that way instead of dragging bar..


works great just wanted to disable naming :) old way
 
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