nibbio

Member
Hi everyone!

I'm thinking about to switch the core game handling from OOP to ECS pattern: many games use this pattern for performance purpose and should also decouple some game logic that are now tightly coupled.

What is your opinion about this?
Too many effort?
Did you already try this without success?

Do you already use an ECS framework that can easily be used for this goal?

Thanks all for the answers!
 

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