I am trying to learn how to integrate VitaNex into my scripts. I added this to the constructible area of a random mobile
and then this to the serial area
It compiles fine but nothing happens on death. Any suggestions?
C#:
public override void OnDeath(Container c)
{
base.OnDeath(c);
new EnergyWaveEffect(this.Location, this.Map, Direction.Up).Send();
}
and then this to the serial area
C#:
public class EnergyWaveEffect : BaseWaveEffect
{
public static EffectInfo[] Info => new[]
{
new EffectInfo(null, null, 8448, 0, 10, 20),
new EffectInfo(null, null, 14170, 0, 10, 30, EffectRender.LightenMore, TimeSpan.FromMilliseconds(200)),
new EffectInfo(null, null, 14201, 0, 10, 40, EffectRender.Normal, TimeSpan.FromMilliseconds(400))
};
private readonly EffectInfo[] _Effects = Info;
public override EffectInfo[] Effects => _Effects;
public EnergyWaveEffect(
IPoint3D start,
Map map,
Direction d,
int range = 5,
int repeat = 0,
TimeSpan? interval = null,
Action<EffectInfo> effectHandler = null,
Action callback = null)
: base(start, map, d, range, repeat, interval, effectHandler, callback)
{
EnableMutate = true;
}
public override void MutateEffect(EffectInfo e)
{
base.MutateEffect(e);
if (e == null)
{
return;
}
switch (e.EffectID)
{
case 8448:
e.Source = new Entity(Serial.Zero, e.Source.Location.Clone3D(zOffset: -10), e.Map);
break;
case 14201:
e.Source = new Entity(Serial.Zero, e.Source.Location.Clone3D(zOffset: -5), e.Map);
break;
}
}
}
It compiles fine but nothing happens on death. Any suggestions?