Michele
Member
For our rp shard we use a class system (magician, warrior, cleric, etccc) We must prohibit certain objects depending on the class
. How can we avoid, for example, that the magician wears a plate or that he can not use certain weapons? (eg plate helm, long sword, etccc)
We use this system found in this forum, here the file: classgump.cs
And in addition we have added a system for the variable ascent of skills, here is the definition of the classes: classtype.cs
. How can we avoid, for example, that the magician wears a plate or that he can not use certain weapons? (eg plate helm, long sword, etccc)
We use this system found in this forum, here the file: classgump.cs
And in addition we have added a system for the variable ascent of skills, here is the definition of the classes: classtype.cs