Fred1990
Member
Hi guys, how can I modify the exceptional AR on the armors? I tried to modify this;
Armor.cs
int ar = BaseArmorRating;
if ( m_Protection != ArmorProtectionLevel.Regular )
ar += 10 + (5 * (int)m_Protection);
switch ( m_Resource )
{
case CraftResource.Bronze: ar += 22; break;
case CraftResource.DullCopper: ar += 2; break;
case CraftResource.Copper: ar += 6; break;
}
ar += -8 + (8 * (int)m_Quality);
return ScaleArmorByDurability( ar );
But dont change nothing.
Do you know how can I remove the blades,axes ecc on the Bronze material ?
Thanks!
Armor.cs
int ar = BaseArmorRating;
if ( m_Protection != ArmorProtectionLevel.Regular )
ar += 10 + (5 * (int)m_Protection);
switch ( m_Resource )
{
case CraftResource.Bronze: ar += 22; break;
case CraftResource.DullCopper: ar += 2; break;
case CraftResource.Copper: ar += 6; break;
}
ar += -8 + (8 * (int)m_Quality);
return ScaleArmorByDurability( ar );
But dont change nothing.
Do you know how can I remove the blades,axes ecc on the Bronze material ?
Thanks!