josh submitted a new resource:
Humanoids - Humanoids
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Humanoids - Humanoids
Animations of Humanoid Monsters
Read more about this resource...
Animations of Humanoid Monsters
This is most likely caused because you have imported another animation into the same slot at one point. When you import a .vd file you have to make sure that the animation slot is in fact empty. You can try right clicking on it and click 'remove' and then try importing the .vd again. Either that, or pick an animation slot that shows up as red with a (-1) next to it, just to be sure.I've recently download this Humanoids pack and have noticed that the bullywug animations are missing frames while moving once in a while and the creature flips into another creature for a few frames and then returns to being a bullywug. Do you have a fix for that creature anim?
Which animations I do believe I fixed this in later animation packs. They aren't named bullywugs though. I dp believe i resized them and fixed the frame problemsI've recently download this Humanoids pack and have noticed that the bullywug animations are missing frames while moving once in a while and the creature flips into another creature for a few frames and then returns to being a bullywug. Do you have a fix for that creature anim?
Yes, was imported into a Red -1 empty slot. I'll try updating it via a reimport and check out the new file you postedThis is most likely caused because you have imported another animation into the same slot at one point. When you import a .vd file you have to make sure that the animation slot is in fact empty. You can try right clicking on it and click 'remove' and then try importing the .vd again. Either that, or pick an animation slot that shows up as red with a (-1) next to it, just to be sure.
Also when importing animations the bodyvalue your using make sure that in the mobtypes.txt file that the classification isnt using special animations for monsters like spell casting most animations that come from older games dont have these types of animations. should look someting like this with a 0 for animation type after the monster classification.Yes, was imported into a Red -1 empty slot. I'll try updating it via a reimport and check out the new file you posted
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