Hello Again,

It's seem that xmlspawner come with an elaborate system of levelable items and socketable items. Some basics testing revealed that the socketable weapons (at least) are already in the loot table of some monsters.

Since some additional tuning are required to correctly implement these 2 systems and that we are yet to decide if we want to use them or not.. is there a quick/effective way to disable these 2 systems? We want to make sure that the levelable item deed and weapons/armors, the augments, the socket hammer, the exceptional socket hammer and all that stuff that we did not discover yet are not accessible to the players until we decide what we want to do with it.

thanks for your time
 
I removed the xml package xmlsockets [WinRAR the archive to backup in place] in services/xml or something like that. Items will still spawn with the socket info but the system won't be available to players.

If you want to remove the socket info from items you can find in BaseArmor.cs and BaseWeapon.cs
one line in each file to comment out. just do a search for xmlsocket
 
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