ServUO Version
Publish Unknown
Ultima Expansion
Age Of Shadows
I'm getting this error when trying to add a new weapon ability.
can you tell me what I'm missing here
- Error: Scripts\Lightning_Arrow.cs: CS1501: (line 76, column 6) No overload for method 'OnHit' takes '3' arguments

lightning arrow error:
using System;
using System.Collections;
using Server;
using Server.Spells;

namespace Server.Items
{

    public class Lightning_Arrow : WeaponAbility
    {
        public Lightning_Arrow()
        {
        }

        public override int BaseMana{ get{ return 20; } }

        public override void OnHit( Mobile attacker, Mobile defender, int damage )
        {
            if ( !Validate( attacker )  )
                return;

            ClearCurrentAbility( attacker );

            Map map = attacker.Map;

            if ( map == null )
                return;

            BaseWeapon weapon = attacker.Weapon as BaseWeapon;

            if ( weapon == null )
                return;

            if ( !CheckMana( attacker, true ) )
                return;

            ArrayList list = new ArrayList();
                   
                    defender.PlaySound(1471);
                    defender.BoltEffect(0);
                    attacker.SendMessage( "The Lighting Arrow strikes a target" );

            foreach ( Mobile m in defender.GetMobilesInRange( 1 ) )
                list.Add( m );

            ArrayList targets = new ArrayList();

            for ( int i = 0; i < list.Count; ++i )
            {
                Mobile m = (Mobile)list[i];

                if ( m != defender && m != attacker && SpellHelper.ValidIndirectTarget( attacker, m ) )
                {
                    if ( m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee( m ) || !attacker.CanBeHarmful( m ) )
                        continue;

                    if ( !attacker.InRange( m, weapon.MaxRange ) )
                        continue;

                    if ( attacker.InLOS( m ) )
                        targets.Add( m );
                }
            }

            if ( targets.Count > 0 )
            {
                double damageBonus = 1.0 + Math.Pow( 1, 2 ) / 100;

                for ( int i = 0; i < targets.Count; ++i )
                {
                    Mobile m = (Mobile)targets[i];

                        attacker.SendMessage( "The Lighting Arrow strikes around a target" );
                    m.PlaySound(1471);
                    m.BoltEffect(0);
                    weapon.OnHit( attacker, m, damageBonus );
                }

            }
        }
    }
}
 
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