Ixtabay
Member
RESOLVED!: Forgot to:
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I was able to compile Ultima.Dll and ServUO.exe on CentOS x7.x but am getting errors.
Here are the steps I followed:
Server crashed when entering game with a new character
Code:
yum install zlib-devel
yum install unixODBC mysql-connector-odbc
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I was able to compile Ultima.Dll and ServUO.exe on CentOS x7.x but am getting errors.
Here are the steps I followed:
Code:
#Compiled Ultima.dll
mcs -sdk:4.5 -out:Ultima.dll -optimize+ -unsafe -r:System,System.Configuration.Install,System.Data,System.Drawing,System.EnterpriseServices,System.Management,System.Security,System.ServiceProcess,System.Web,System.Web.Services,System.Windows.Forms,System.Xml -target:library -nowarn:219,414 -recurse:Ultima/*.cs
#Compiled ServUO.exe
mcs -sdk:4.5 -out:ServUO.exe -d:MONO -d:NEWPARENT -d:NEWTIMERS -d:ServUO -optimize+ -unsafe -r:System,System.Configuration.Install,System.Data,System.Drawing,System.EnterpriseServices,System.Management,System.Security,System.ServiceProcess,System.Web,System.Web.Services,System.Windows.Forms,System.Xml,Ultima.dll -nowarn:219,414 -recurse:Server/*.cs
#Removed "override" where it was causing problems
Server crashed when entering game with a new character
Code:
erver Crash Report
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RunUO Version 0.5, Build 6202.5796
Operating System: Unix 3.10.0.327
.NET Framework: 4.0.30319.42000
Time: 12/24/2016 9:30:16 AM
Mobiles: 973
Items: 4106
Exception:
System.DllNotFoundException: libz
at (wrapper managed-to-native) Server.Network.CompressorUnix64+SafeNativeMethods:compress2 (byte[],ulong&,byte[],int,Serve$
at Server.Network.CompressorUnix64.Compress (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, System.In$
at Server.Network.Compression.Pack (System.Byte[] dest, System.Int32& destLength, System.Byte[] source, System.Int32 sourc$
at Server.Network.DisplayGumpPacked.WritePacked (Server.Network.PacketWriter src) [0x0009d] in <6ef0c856274d4b078cdf032449$
at Server.Network.DisplayGumpPacked.Flush () [0x00086] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Gumps.Gump.Compile (Server.Network.NetState ns) [0x000d0] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Gumps.Gump.SendTo (Server.Network.NetState state) [0x00007] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Mobile.SendGump (Server.Gumps.Gump g, System.Boolean throwOnOffline) [0x0000b] in <6ef0c856274d4b078cdf032449617$
at Server.Mobile.SendGump (Server.Gumps.Gump g) [0x00000] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Engines.VeteranRewards.RewardSystem.EventSink_Login (Server.LoginEventArgs e) [0x00139] in <bdd50621ac194c7fa60a$
at (wrapper delegate-invoke) <Module>:invoke_void_LoginEventArgs (Server.LoginEventArgs)
at Server.EventSink.InvokeLogin (Server.LoginEventArgs e) [0x0000a] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Network.PacketHandlers.DoLogin (Server.Network.NetState state, Server.Mobile m) [0x0028a] in <6ef0c856274d4b078c$
at Server.Network.PacketHandlers+LoginTimer.OnTick () [0x00033] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Timer.Slice () [0x00047] in <6ef0c856274d4b078cdf0324496178d0>:0
at Server.Core.Main (System.String[] args) [0x0059a] in <6ef0c856274d4b078cdf0324496178d0>:0
Last edited: