I have the Master Storage (looter) backpack and mine doesn't loot. Not sure why?
My screenshot shows the corpse is full and my pack is empty though I have the items on my Loot Selector List. Please help.
Admin Zeron_1-29_17.00.jpg
Post automatically merged:

Here's the script:
C#:
/*
 created by:
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____/_ \____       888                   888    d88P  Y88b d88P  Y88b 
\  ___\ \  /       888                   888    888    888 888    888 
 \/ /  \/ /    .d88888  8888b.   8888b.  888888 Y88b. d888 Y88b. d888 
 / /\__/_/\   d88" 888     "88b     "88b 888     "Y888P888  "Y888P888 
/__\ \_____\  888  888 .d888888 .d888888 888           888        888 
    \  /      Y88b 888 888  888 888  888 Y88b.  Y88b  d88P Y88b  d88P 
     \/        "Y88888 "Y888888 "Y888888  "Y888  "Y8888P"   "Y8888P"  
*/
//comment the USE_TOKENS line if you don't have daat99 tokens system (1.0) or daat99 OWLTR system
#define USE_TOKENS
//comment the USE_OWLTR3 line if you don't have OWLTR 2.0+
//#define USE_OWLTR3
                                 
using Server;
using Server.Mobiles;
using Server.Items;
using System;
using Server.ContextMenus;
using System.Collections.Generic;
using System.Collections;
using daat99;
namespace Daat99MasterLooterSystem
{
    public sealed class MasterLooterBackpack : MasterStorage
    {
        public MasterLooterBackpack(Serial serial)
            : base(serial)
        {
        }
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);
        }
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
        }
    }
}
namespace daat99
{
    public class MasterStorage : Backpack
    {
        //Change this to set the default loot settings for your players
        public void RestoreDefaultSettings()
        {
            RestoreDefaultList();
            lootSettings = LootSettingsEnum.From_List; //players loot items from their list only
            DeleteAllCorpses = false; //deletes all the corpses or just empty ones
#if USE_OWLTR3
            LootType = OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.BLESSED_STORAGE) ? LootType.Blessed : Server.LootType.Regular;
#else
            LootType = LootType.Blessed;
#endif
            GoldLedger = true; //enables the gold ledger
            TokenLedger = true; //enables the token ledger
            KeepItemsOnDeath = false;
        }
        
        public void RestoreDefaultList()
        {
            activeBaseTypes = new List<Type>(MasterStorageUtils.DefaultBaseTypes); //see and/or change list in Utils file
            activeLootTypes = new List<Type>(MasterStorageUtils.DefaultItemTypes); //see and/or change list in Utils file
        }

        public enum LootSettingsEnum { Everything, From_List, Currency_Only };
        private LootSettingsEnum lootsettings = LootSettingsEnum.From_List;
        public LootSettingsEnum lootSettings { get { return lootsettings; } set { lootsettings = value; InvalidateProperties(); } }

        public string LootSettingsString 
        { 
            get 
            {
                return lootSettings.ToString().Replace("_", " ");
            } 
        }
        
        private static readonly string DefaultLooterName = "Master Storage";

        private PlayerMobile owner;
        [CommandProperty(AccessLevel.GameMaster)]
        public PlayerMobile Owner { get { return owner; } set { owner = value; InvalidateProperties(); } }
        
        private bool goldLedger;
        [CommandProperty(AccessLevel.GameMaster)]
        public bool GoldLedger 
        { 
            get 
            {
#if USE_OWLTR3
                return goldLedger && OWLTROptionsManager.Manager.Options[OWLTROptionsManager.OPTIONS_ENUM.GOLD_STORAGE].Setting;
#else
                return goldLedger;
#endif
            } 
            set 
            { 
                goldLedger = value; 
                InvalidateProperties(); 
            } 
        }
        
        private bool tokenLedger;
        [CommandProperty(AccessLevel.GameMaster)]
        public bool TokenLedger 
        { 
            get 
            { 
#if USE_OWLTR3
                return tokenLedger && OWLTROptionsManager.Manager.Options[OWLTROptionsManager.OPTIONS_ENUM.TOKEN_STORAGE].Setting;
#elif USE_TOKENS
                return tokenLedger; 
#else
                return false;
#endif
            } 
            set 
            { 
                tokenLedger = value; InvalidateProperties(); 
            } 
        }
        
        private bool deleteAllCorpses;
        [CommandProperty(AccessLevel.GameMaster)]
        public bool DeleteAllCorpses { get { return deleteAllCorpses; } set { deleteAllCorpses = value; InvalidateProperties(); } }

        private ulong goldAmount;
        [CommandProperty(AccessLevel.GameMaster)]
        public ulong GoldAmount
        {
            get { return goldAmount; }
            set 
            {
                if (value > ulong.MaxValue || value < ulong.MinValue)
                    return;
                goldAmount = value;
                InvalidateProperties();
            }
        }

        private ulong tokensAmount;
        [CommandProperty(AccessLevel.GameMaster)]
        public ulong TokensAmount
        {
            get { return tokensAmount; }
            set
            {
                if (value > ulong.MaxValue || value < ulong.MinValue)
                    return;
                tokensAmount = value;
                InvalidateProperties();
            }
        }

        private List<Type> baseTypesA, baseTypesB;
        private List<Type> lootTypesA, lootTypesB;
        private List<Type> activeBaseTypes 
        {
            get
            {
                return (activeListA ? baseTypesA : baseTypesB);
            }
            set 
            {
                if ( activeListA )
                    baseTypesA = value;
                else
                    baseTypesB = value;
            }
        }
        private List<Type> activeLootTypes
        {
            get
            {
                return (activeListA ? lootTypesA : lootTypesB);
            }
            set 
            {
                if ( activeListA )
                    lootTypesA = value;
                else
                    lootTypesB = value;
            }
        }

        private bool keepItemsOnDeath;
        [CommandProperty(AccessLevel.GameMaster)]
        public bool KeepItemsOnDeath 
        { 
            get 
            { 
#if USE_OWLTR3
                return keepItemsOnDeath && OWLTROptionsManager.Manager.Options[OWLTROptionsManager.OPTIONS_ENUM.STORAGE_KEEP_ITEMS_DEATH].Setting;
#else
                return keepItemsOnDeath; 
#endif
            } 
            set 
            { 
                keepItemsOnDeath = value; 
                InvalidateProperties();  
            } 
        }
        
        private bool activeListA;
        public string ActiveListName { get { return ( activeListA ? "Primary" : "Secondary"); } }
        public void SwitchActiveList()
        {
            activeListA = !activeListA; 
            InvalidateProperties();
        }

        public int LootableTypesCount 
        { 
            get 
            { 
                return (activeBaseTypes == null ? 0 : activeBaseTypes.Count) + (activeLootTypes == null ? 0 : activeLootTypes.Count);
            }
        }

        [Constructable]
        public MasterStorage()
            : base()
        {
            Weight = 0.0;
            Hue = 1169;
            ItemID = 0x9b2;
            Name = DefaultLooterName;
            Owner = null;

            //resets list B to default
            activeListA = false;
            RestoreDefaultList();
            
            //resets list A and loot settings to default
            SwitchActiveList();
            RestoreDefaultSettings();
            StoredItems = new Dictionary<Type, ulong>();
            StorageList = new List<BaseStorage>();
        }

        public MasterStorage( Serial serial ) : base( serial ) { }

        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);
            //if (!KeepItemsOnDeath)
            //    list.Add("<basefont color=#FF0000><center>Dropping Items on Death");
            //else
            //    list.Add("<basefont color=#00FF00><center>Keeping Items on Death");
            list.Add(1060659, "Gold\t" + (GoldLedger?GoldAmount.ToString():"Inactive"));
            list.Add(1060660, "Tokens\t" + (TokenLedger?TokensAmount.ToString():"Inactive"));
            list.Add(1060661, "Looting\t" + LootSettingsString); //value: ~1_val~
            list.Add(1060662, "Deleting\t" + (DeleteAllCorpses?"All Corpses":"Empty Corpses")); //value: ~1_val~
            list.Add(1060658, "<center>On Death\t<basefont color=#" + (KeepItemsOnDeath ? "00ff00>Keeping Items" : "ff0000>Dropping Items") + "</basefont></center>"); //value: ~1_val~
        }
        
        public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
        {
            base.GetContextMenuEntries( from, list );
            PlayerMobile player = from as PlayerMobile;
            if ( !IsOwner(player) )
                return;
            if (StorageList.Count > 0)
                list.Add(new MasterStorageStorageContextMenu(player, this));
            if (GoldLedger || TokenLedger)
                list.Add( new MasterStorageLedgerContextMenu( player, this ) );
            list.Add( new MasterStorageSetupContextMenu( player, this ) );
            if ( GoldLedger || TokenLedger )
                list.Add( new MasterStorageFillContextMenu( player, this ) );
                
        }
        
        public void Loot( PlayerMobile player )
        {
            if ( !IsOwner(player) )
                return;
            List<Item> items = new List<Item>();
            List<Corpse> corpses = new List<Corpse>();

            foreach ( Item item in player.GetItemsInRange(3) )
            {
                if ( item is Corpse )
                {
                    Corpse corpse = item as Corpse;
                    if ( isCorpseLootable(player, corpse) )
                        corpses.Add(corpse);
                }
                else if ( item.Movable && item.IsAccessibleTo(player) && isItemLootable(item) )
                    items.Add(item);
             }

            foreach ( Item item in items )
                TryDropItem(player, item, false);

                
            bool lootedAll = true;
            int totalTokens = 0;
            int retries = 3;
            foreach ( Corpse corpse in corpses )
            {
                if ( lootContainer(player, corpse) )
                {

                    if ( DeleteAllCorpses || corpse.GetAmount(typeof(Item), false) == 0 )
                    {

                        int reward = getCorpseReward(corpse);

                        if ( reward > 0 )
                        {

                            totalTokens += reward;
                            AddTokensAmount((ulong)reward);
                            AddGoldAmount((ulong)(reward*2));
                        }

                        corpse.Delete();
                    }

                }
                else
                {
                    lootedAll = false;
                    if ( --retries == 0 )
                        break;
                }
            }

            if ( totalTokens > 0 )
            {
                player.SendMessage(1173, "You gained " + totalTokens + " tokens for cleaning the shard.");
            }
            else
                player.SendMessage(1173, "You didn't gain a single token...");
            if ( !lootedAll )
                player.SendMessage(1173, "You can't loot all the items.");
        }
        
        private bool lootContainer( PlayerMobile player, Container container )
        {
            if ( !IsOwner(player) )
                return false;
            List<Item> items = new List<Item>( container.Items.Count );
            foreach ( Item item in container.Items )
                if ( item != null && isItemLootable( item ) )
                    items.Add( item );

            foreach ( Item item in items )
                if ( !this.TryDropItem(player, item, false) )
                    return false;
            return true;
        }
        
        private int getCorpseReward( Corpse c )
        {

            if (c == null || c.Owner == null)
                return 0;

            BaseCreature owner = c.Owner as BaseCreature;
            if ( owner == null )
                return 0;

            double resists = ((owner.PhysicalResistance + owner.FireResistance + owner.ColdResistance + owner.PoisonResistance + owner.EnergyResistance)/50); //set the amount of resists the monster have
            if (resists < 1.0) //if it have less then total on 100 resists set to 1
                resists = 1.0;
            int hits = (owner.HitsMax/10); //set the amount of max hp the creature had.
            double tempReward = (hits + ((hits * resists)/10) ); //set the temp reward
                        
            int fameKarma = Math.Abs(owner.Fame) + Math.Abs(owner.Karma); //set fame\karma reward bonus
            fameKarma /= 250;
            tempReward += fameKarma; //add the fame\karma reward to the temp reward

            if (owner.AI == AIType.AI_Mage) //if it's mage add some tokens, it have spells
            {
                double mage = ((owner.Skills[SkillName.Meditation].Value + owner.Skills[SkillName.Magery].Value + owner.Skills[SkillName.EvalInt].Value)/8);
                tempReward += mage;
            }
                            
            if (owner.HasBreath) //give bonus for creatures that have fire breath
            {
                double fireBreath = (owner.HitsMax/25);
                tempReward += fireBreath; //add the firebreath bonus to temp reward
            }    
                            
            int reward = ((int)tempReward);
            reward = Utility.RandomMinMax((int)(reward*0.3), (int)(reward*0.6));

            if (reward < 1)
                reward = 1; //set minimum reward to 1

            return reward;
        }
        
        public bool isItemLootable( Item item )
        {
            if ( item == null || item.Deleted || !item.Movable )
                return false;
            return isTypeLootable(item.GetType());
        }
        
        internal bool isTypeLootable(Type itemType)
        {
            if ( itemType == null )
                return false;

            if ( lootSettings == LootSettingsEnum.Everything )
                return true;

            if ( MasterStorageUtils.IsCurrencyType(itemType) )
                return true;
            
            if ( lootSettings == LootSettingsEnum.Currency_Only )
                return false;

            if ( activeLootTypes != null && activeLootTypes.Contains(itemType) )
                return true;

            if ( activeBaseTypes != null )
                foreach ( Type type in activeBaseTypes )
                    if ((type.IsInterface && type.IsAssignableFrom(itemType)) ||
                        itemType.IsSubclassOf(type) )
                        return true;
            return false;
        }

        internal bool AddLootableItemType(Type type)
        {
            if ( type == null )
                return false;
            if ( isTypeLootable(type) )
                return false;
            activeLootTypes.Add(type);
            return true;
        }
        
        internal bool AddLootableBaseType(Type type)
        {
            if ( type == null )
                return false;
            if ( isTypeLootable(type) )
                return false;
            
            List<Type> contained = new List<Type>();
            foreach ( Type t in activeBaseTypes )
                if ( t.IsSubclassOf(type) )
                    contained.Add(t);
            foreach ( Type t in contained )
                activeBaseTypes.Remove(t);
            foreach ( Type t in activeLootTypes )
                if ( t.IsSubclassOf(type) )
                    contained.Add(t);
            foreach ( Type t in contained )
                activeLootTypes.Remove(t);
            activeBaseTypes.Add(type);
            return true;
        }

        internal void RemoveLootableType(Type type)
        {
            if ( type == null )
                return;

            if ( activeLootTypes.Contains(type) )
                activeLootTypes.Remove(type);
            else if ( activeBaseTypes.Contains(type) )
                activeBaseTypes.Remove(type);
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );

            writer.Write( (int) 8 ); // version
            
            //version 7
            writer.Write(StoragePage);
            writer.Write(StorageFilter != null);
            if ( StorageFilter != null )
                StorageFilter.Serialize(writer);

            //version 6
            writer.Write(StoredItems.Count);
            
            foreach (Type key in StoredItems.Keys)
            {
                writer.Write(key.FullName);
                writer.Write(StoredItems[key]);

               // Vii edit
                if (key.IsSubclassOf(typeof(BaseInstrument)))
                {
                    if (ItemInfoByType.ContainsKey(key) && ItemInfoByType[key].Count == (int)StoredItems[key])
                    {

                        writer.Write((bool)true); // This is to stop a possible loading crash

                        foreach (ItemInformation info in ItemInfoByType[key])
                        {
                            info.Serialize(writer);
                        }
                    }
                    else
                        writer.Write((bool)false);  // Fix possible loading crash
                }
                // end Vii edit

            }
            
            //version 5
            writer.Write(KeepItemsOnDeath);
            
            //version 4
            writer.Write(activeListA);
            
            //version 6 change start
            SerializeTypeList(writer, baseTypesA);
            SerializeTypeList(writer, lootTypesA);
            SerializeTypeList(writer, baseTypesB);
            SerializeTypeList(writer, lootTypesB);
            //version 6 change end

            writer.Write( GoldLedger );
            writer.Write( TokenLedger );
            writer.Write( (int)lootSettings );
            writer.Write( GoldAmount );
            writer.Write( TokensAmount );
            writer.Write( Owner ); //version 8 changed from int to PlayerMobile
            // Version 2
            writer.Write( DeleteAllCorpses );

            //version 6 addition
            writer.Write(StorageList.Count);
            foreach (BaseStorage storage in StorageList)
            {
                //force delete in version 8 without upgrading to 9 intentionally!
                writer.Write(storage.GetType().FullName);
                storage.Serialize(writer);
            }
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            if ( version >= 7 )
            {
                StoragePage = reader.ReadInt();
                bool hasStorageFilter = reader.ReadBool();
                if (hasStorageFilter)
                    StorageFilter = new BaseStorage(reader);

            }
            if (version >= 6)
            {
                int count = reader.ReadInt();
                StoredItems = new Dictionary<Type, ulong>(count);
                
                for (int i = 0; i < count; ++i)
                {
                    try
                    {
                        Type key = Type.GetType(reader.ReadString());
                        ulong amount = reader.ReadULong();
                        if (key != null)
                        {
                            StoredItems.Add(key, amount);

                            // Vii edit
                            if (key.IsSubclassOf(typeof(BaseInstrument)))
                            {
                                if (reader.ReadBool()) // For stopping load crash
                                {
                                    m_ItemInfoByType = new Dictionary<Type, List<ItemInformation>>();
                                    List<ItemInformation> info = new List<ItemInformation>();
                                    for (int j = 0; j < (int)amount; j++)
                                    {
                                        ItemInformation iteminfo = new ItemInformation(reader);
                                        info.Add(iteminfo);
                                    }
                                    ItemInfoByType.Add(key, info);
                                }
                            }
                            // end Vii edit
                        }
                    }
                    catch { }
                }
                
                KeepItemsOnDeath = reader.ReadBool();
                activeListA = reader.ReadBool();
                baseTypesA = DeserializeTypeList(reader, true);
                lootTypesA = DeserializeTypeList(reader, true);
                baseTypesB = DeserializeTypeList(reader, true);
                lootTypesB = DeserializeTypeList(reader, true);
                GoldLedger = reader.ReadBool();
                TokenLedger = reader.ReadBool();
                try { lootSettings = (LootSettingsEnum)reader.ReadInt(); }
                catch { lootSettings = LootSettingsEnum.From_List; }
                GoldAmount = reader.ReadULong();
                TokensAmount = reader.ReadULong();
                if (version >= 8)
                    Owner = reader.ReadMobile() as PlayerMobile;
                else
                {
                    int serial = reader.ReadInt();
                    Owner = World.FindMobile(serial) as PlayerMobile;
                }
                DeleteAllCorpses = reader.ReadBool();

                count = reader.ReadInt();
                StorageList = new List<BaseStorage>(count);
                while (count-- > 0)
                {
                    try
                    {
                        BaseStorage storage;
                        if (version >= 8)
                        {
                            Type storageType = Type.GetType(reader.ReadString());
                            if ( storageType != typeof(BaseStorage) )
                                storage = Activator.CreateInstance(storageType, new object[] { reader }) as BaseStorage;
                            else
                                storage = new BaseStorage(reader);
                        }
                        else
                            storage = new BaseStorage(reader);
                        if (!StorageList.Contains(storage))
                            StorageList.Add(storage);
                    } catch { }
                }
            }
            else
            {
                StorageList = new List<BaseStorage>();
                StoredItems = new Dictionary<Type, ulong>();
                if (version >= 5)
                    KeepItemsOnDeath = reader.ReadBool();
                if (version >= 4)
                {
                    activeListA = reader.ReadBool();
                    DeserializeList(reader, true);
                    DeserializeList(reader, false);
                }
                else
                {
                    activeListA = false;
                    RestoreDefaultList();
                    activeListA = true;
                    DeserializeList(reader, true);
                }

                GoldLedger = reader.ReadBool();
                TokenLedger = reader.ReadBool();
                if (version >= 3)
                {
                    try { lootSettings = (LootSettingsEnum)reader.ReadInt(); }
                    catch { lootSettings = LootSettingsEnum.From_List; }
                }
                else
                    lootSettings = reader.ReadBool() ? LootSettingsEnum.Currency_Only : LootSettingsEnum.From_List;
                GoldAmount = reader.ReadULong();
                TokensAmount = reader.ReadULong();
                int serial = reader.ReadInt();
                Owner = World.FindMobile(serial) as PlayerMobile;
                if (version > 1)
                    DeleteAllCorpses = reader.ReadBool();
            }
        }
        private List<Type> DeserializeTypeList(GenericReader reader, bool CheckLootable)
        {
            int count = reader.ReadInt();
            List<Type> list = new List<Type>(count);
            for (int i = 0; i < count; ++i)
            {
                try
                {
                    Type type = Type.GetType(reader.ReadString());
                    if (type != null && (!CheckLootable || !isTypeLootable(type)))
                        list.Add(type);
                }
                catch { }
            }
            return list;
        }
        private void DeserializeList(GenericReader reader, bool deserActiveListA)
        {
            bool tempActiveListA = activeListA;
            activeListA = deserActiveListA;
            
            activeBaseTypes = new List<Type>();
            int count = reader.ReadInt();
            for ( int i=0; i<count; ++i )
            {
                try
                {
                    Type type = Type.GetType(reader.ReadString());
                    if ( type != null && !isTypeLootable(type) )
                        activeBaseTypes.Add(type);
                }
                catch { }
            }
            
            activeLootTypes = new List<Type>();
            count = reader.ReadInt();
            for ( int i=0; i<count; ++i )
            {
                try
                {
                    Type type = Type.GetType(reader.ReadString());
                    
                    if ( type != null && !isTypeLootable(type) )
                        activeLootTypes.Add(type);
                }
                catch { }
            }
            
            activeListA = tempActiveListA;
        }

        public void SerializeTypeList(GenericWriter writer, List<Type> list)
        {
            writer.Write(list.Count);
            foreach (Type type in list)
                writer.Write(type.FullName);
        }
        public void SerializeList( GenericWriter writer, bool serActiveListA )
        {
            bool tempActiveListA = activeListA;
            activeListA = serActiveListA;
            
            writer.Write( activeBaseTypes.Count );
            foreach ( Type type in activeBaseTypes )
                writer.Write( type.FullName );
                
            writer.Write( activeLootTypes.Count );
            foreach ( Type type in activeLootTypes )
                writer.Write( type.FullName );

            activeListA = tempActiveListA;
        }
        public override void DropItem( Item dropped )
        {
            if ( AddCurrency(dropped) )
                return;
            base.DropItem(dropped);
        }
        public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
        {
            if ( AddCurrency(item) )
                return true;
            return base.OnDragDropInto(from, item, p);
        }
        public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
        {
            if ( AddCurrency(dropped) )
                return true;
            return base.TryDropItem(from, dropped, sendFullMessage);
        }
        public override bool OnDragDrop(Mobile from, Item dropped)
        {
            if ( AddCurrency(dropped) )
                return true;
            return base.OnDragDrop(from, dropped);
        }
        
        public void AddCurrencyFromBackpack( PlayerMobile player )
        {
            foreach ( Item item in player.Backpack.FindItemsByType(typeof(Item)) )
                AddCurrency(item);
        }
        public bool AddCurrency( Item currency )
        {
            if ( !MasterStorageUtils.IsCurrencyType(currency.GetType()) )
                return false;

            if (currency is Gold && GoldLedger)
                return AddGoldPile(currency as Gold);

            if (currency is BankCheck && GoldLedger)
                return AddGoldCheck(currency as BankCheck);

#if USE_TOKENS
            if (currency is Daat99Tokens && TokenLedger)
                return AddTokensPile(currency as Daat99Tokens);

            if (currency is TokenCheck && TokenLedger)
                return AddTokenCheck(currency as TokenCheck);
#endif
            return false;
        }

        public bool AddGoldPile(Gold gold)
        {
            if ( !GoldLedger )
                return false;
            gold.Amount = (int)AddGoldAmount((ulong)gold.Amount);
            if (gold.Amount == 0)
            {
                gold.Consume();
                return true;
            }
            return false;
        }
        public bool AddGoldCheck(BankCheck check)
        {
            if ( !GoldLedger )
                return false;
            check.Worth = (int)AddGoldAmount((ulong)check.Worth);
            if (check.Worth == 0)
            {
                check.Consume();
                return true;
            }
            return false;
        }

        public ulong AddGoldAmount(ulong amount)
        {
            if ( !GoldLedger )
                return amount;
            ulong max = ulong.MaxValue - GoldAmount;
            if (max > amount)
            {
                GoldAmount += amount;
                return (ulong)0;
            }
            GoldAmount += max;
            amount -= max;
            return amount;
        }

#if USE_TOKENS
        public bool AddTokensPile(Daat99Tokens tokens)
        {
            if ( !TokenLedger )
                return false;
            tokens.Amount = (int)AddTokensAmount((ulong)tokens.Amount);
            if (tokens.Amount == 0)
            {
                tokens.Consume();
                return true;
            }
            return false;
        }
        public bool AddTokenCheck(TokenCheck tokenCheck)
        {
            if ( !TokenLedger )
                return false;
            tokenCheck.tokensAmount = (int)AddTokensAmount((ulong)tokenCheck.tokensAmount);
            if (tokenCheck.tokensAmount == 0)
            {
                tokenCheck.Consume();
                return true;
            }
            return false;
        }
#else
        public bool AddTokensPile(object tokens) { return false; }
        public bool AddTokenCheck(object tokenCheck) { return false; }
#endif
        public ulong AddTokensAmount(ulong amount)
        {
            if ( !TokenLedger )
                return amount;
            ulong max = ulong.MaxValue - TokensAmount;
            if (max > amount)
            {
                TokensAmount += amount;
                return (ulong)0;
            }
            TokensAmount += max;
            amount -= max;
            return amount;
        }

        internal bool withdrawGold(PlayerMobile player, int amount, bool intoGoldCheck)
        {
            if (amount <= 0)
                return true;
            List<Item> gold;
            Type goldType = intoGoldCheck ? typeof(BankCheck) : typeof(Gold);
            gold = TryExtractType(goldType, (int)amount);
            if (gold.Count > 0)
            {
                foreach (Item item in gold)
                    player.AddToBackpack(item);
                return true;
            }
            return false;
        }

        internal bool withdrawTokens(PlayerMobile player, int amount, bool intoTokensCheck)
        {
            if (amount <= 0)
                return true;
#if USE_TOKENS
            List<Item> tokens;
            Type tokensType = intoTokensCheck? typeof(TokenCheck) : typeof(Daat99Tokens);
            tokens = TryExtractType(tokensType, (int)amount);
            if (tokens.Count > 0)
            {
                foreach (Item item in tokens)
                    player.AddToBackpack(item);
                return true;
            }
#endif
            return false;
        }
    
        private bool isContainerLootable(PlayerMobile player, Container container)
        {
            if (container.Movable || container.Deleted || container.IsAccessibleTo(player) )
                return false;
            if (container is Corpse)
                return isCorpseLootable(player, (Corpse)container);
            return true;
        }
        
        private bool isCorpseLootable(PlayerMobile player, Corpse corpse)
        {
            if ( corpse.Owner == null || corpse.Deleted || corpse.Owner is PlayerMobile 
                || (corpse.Owner is BaseCreature && ((BaseCreature)corpse.Owner).IsBonded) 
                || !MasterStorageUtils.CheckLoot(corpse, player) || corpse.IsCriminalAction(player)
                )
                    return false;
            return true;
        }
        
        public Type[] GetLootableTypesForPage( int page )
        {
            Type[] types =  new Type[10];
            int index = page*10;
            if ( index < 0 || index > LootableTypesCount )
                return types;
            int added = 0;
            if ( index < activeBaseTypes.Count )
            {
                while ( added < 10 && index < activeBaseTypes.Count)
                    types[added++] = activeBaseTypes[index++];
            }
            index -= activeBaseTypes.Count;
            while ( added < 10 && index < activeLootTypes.Count)
                types[added++] = activeLootTypes[index++];
            return types;
        }
        
        public bool IsOwner(PlayerMobile player)
        {
            if (player == null || this.Deleted || !IsChildOf( player.Backpack ))
                return false;
            if ( Owner == null )
            {
                Name = player.Name + "'s " + DefaultLooterName;
                Owner = player;
            }
            if ( Owner != player )
            {
                player.SendMessage("This isn't yours!");
                return false;
            }
            return true;
        }
        
        public void NextLootSettings()
        {
            switch ( lootSettings )
            {
                case LootSettingsEnum.Currency_Only:
                    lootSettings = LootSettingsEnum.Everything;
                    break;
                case LootSettingsEnum.Everything:
                    lootSettings = LootSettingsEnum.From_List;
                    break;
                default:
                case LootSettingsEnum.From_List:
                    lootSettings = LootSettingsEnum.Currency_Only;
                    break;
            }
        }
        
        public void MoveItemsOnDeath( Container corpse )
        {
            if ( !KeepItemsOnDeath && corpse != null && !corpse.Deleted )
            {
                List<Item> itemsToMove = new List<Item>();
                
                foreach ( Item item in Items )
                    if ( item.LootType != LootType.Blessed && item.LootType != LootType.Newbied && item.Movable )
                        itemsToMove.Add(item);

                foreach ( Item item in itemsToMove )
                    corpse.DropItem(item);
            }
        }

        public bool ConsumeCurrency( PlayerMobile player, Type currencyType, UInt64 amount )
        { return ConsumeCurrency( player, currencyType, amount, false ); }
        public bool ConsumeCurrency( PlayerMobile player, Type currencyType, UInt64 amount, bool informPlayer )
        {
            bool gold = false;
            if ( currencyType == typeof(Gold))
                gold = true;
            else 
#if USE_TOKENS
                if ( currencyType != typeof(Daat99Tokens) )
#endif
            {
                if ( informPlayer )
                    player.SendMessage("Unable to consume currency type: " + currencyType.Name);
                return false;
            }
            
            if ( gold )
                return ConsumeGold(player, amount, informPlayer);
#if USE_TOKENS
            else
                return ConsumeTokens(player, amount, informPlayer);
#else
            return false;
#endif
        }
        
        public bool ConsumeGold( PlayerMobile player, UInt64 amount, bool informPlayer )
        {
            if ( player == null )
                return false;
            if ( !IsOwner(player) )
            {
                if ( informPlayer )
                    player.SendMessage("This Master Storage doesn't belong to you!");
                return false;
            }
            if ( !GoldLedger )
            {
                if ( informPlayer )
                    player.SendMessage("Your Master Storage doesn't contain Gold.");
                return false;
            }
            if ( GoldAmount < amount )
            {
                if ( informPlayer )
                    player.SendMessage("Your Master Storage doesn't contain enough Gold.");
                return false;
            }
            GoldAmount -= amount;
            if ( informPlayer )
                player.SendMessage("You successfully consumed " + amount + " of Gold from your Master Storage.");
            return true;
        }
        public bool ConsumeTokens(PlayerMobile player, UInt64 amount, bool informPlayer)
        {
#if USE_TOKENS
            if (player == null)
                return false;
            if (!IsOwner(player))
            {
                if (informPlayer)
                    player.SendMessage("This Master Storage doesn't belong to you!");
                return false;
            }
            if (!TokenLedger)
            {
                if (informPlayer)
                    player.SendMessage("Your Master Storage doesn't contain Tokens.");
                return false;
            }
            if (TokensAmount < amount)
            {
                if (informPlayer)
                    player.SendMessage("Your Master Storage doesn't contain enough Tokens.");
                return false;
            }
            TokensAmount -= amount;
            if (informPlayer)
                player.SendMessage("You successfully consumed " + amount + " of Tokens from your Master Storage.");
            return true;
#else
            return false;
#endif
        }

        public bool HasGold(int amount)
        {
            if ( amount <= 0 )
                return true;
            if (GoldLedger && GoldAmount >= (ulong)amount)
                return true;
            return false;
        }
        public bool HasTokens(int amount)
        {
#if USE_TOKENS
            if (amount <= 0)
                return true;
            if (TokenLedger && TokensAmount >= (ulong)amount)
                return true;
#endif
            return false;
        }

        public bool TryConsume(Type type, int amount)
        {
            if (amount <= 0)
                return true;
            Type currencyType = MasterStorageUtils.GetCurrencyType(type);
            if ( currencyType == typeof(Gold) )
            {
                if (HasGold(amount))
                {
                    GoldAmount -= (ulong)amount;
                    return true;
                }
                else
                    return false;
            }
#if USE_TOKENS
            else if ( currencyType == typeof(Daat99Tokens) )
            {
                if (HasTokens(amount))
                {
                    TokensAmount -= (ulong)amount;
                    return true;
                }
                else
                    return false;
            }
#endif
            if (StoredItems.ContainsKey(type) && StoredItems[type] >= (ulong)amount)
            {
                StoredItems[type] -= (ulong)amount;
                if (StoredItems[type] == 0)
                    StoredItems.Remove(type);
                if (Owner.HasGump(typeof(MasterStorageStorageGump)))
                    MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter);
                return true;
            }
            return false;
        }
        public bool TryConsume(Type[] types, int[] amounts)
        {
            if (types.Length != amounts.Length)
                return false;
            bool hasEnough = true;
            for (int i = 0; i < types.Length && hasEnough; ++i)
            {
                if (amounts[i] < 0) //we don't need anything
                    continue;
                if ( StoredItems.ContainsKey(types[i]) ) //we have stored item
                {
                    if ( StoredItems[types[i]] > (ulong)amounts[i] ) //we have enough
                        continue;
                    hasEnough = false; //we don't have enough
                    break;
                }
                Type currencyType = MasterStorageUtils.GetCurrencyType(types[i]);
                if ( currencyType == typeof(Gold) && HasGold(amounts[i]) ) //we have enough gold
                    continue;
#if USE_TOKENS
                if ( currencyType == typeof(Daat99Tokens) && HasTokens(amounts[i]) ) //we have enough tokens
                    continue;
#endif
                hasEnough = false; //we don't have that item
            }
            if (!hasEnough)
                return false;
            for (int i = 0; i < types.Length; ++i)
                if (amounts[i] > 0)
                {
                    StoredItems[types[i]] -= (ulong)amounts[i];
                    if (StoredItems[types[i]] == 0)
                        StoredItems.Remove(types[i]);
                }
            if (Owner != null && Owner.HasGump(typeof(MasterStorageStorageGump)))
                MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter);
            return true;
        }
#region Storage
        private List<BaseStorage> storageList;
        [CommandProperty(AccessLevel.GameMaster)]
        public List<BaseStorage> StorageList { get { return storageList; } set { storageList = value; } }
        private int storagePage = 0;
        public int StoragePage { get { return storagePage; } set { storagePage = value; } }
        private BaseStorage storageFilter = null;
        public BaseStorage StorageFilter { get { return storageFilter; } set { storageFilter = value; } }
        private Dictionary<Type, ulong> storedItems;
        public Dictionary<Type, ulong> StoredItems { get { return storedItems; } private set { storedItems = value; } }

        public bool HasStorage(BaseStorage storage)
        {
            return StorageList.Contains(storage);
        }
        public void AddStorage(BaseStorage storage)
        {
            if (!StorageList.Contains(storage))
                StorageList.Add(storage);
        }
        public bool CanStoreType(Type type)
        {
            Type currencyType = MasterStorageUtils.GetCurrencyType(type);
            if (currencyType == typeof(Gold))
                return GoldLedger;
#if USE_TOKENS
            if (currencyType == typeof(Daat99Tokens))
                return TokenLedger;
#endif
            foreach (BaseStorage storage in StorageList)
                if (storage.IsTypeStorable(type))
                    return true;
            return false;
        }

        public Dictionary<Type, int> GetStoreableType(Item item)
        {
            Dictionary<Type, int> types = new Dictionary<Type, int>(1);
            Type currencyType = MasterStorageUtils.GetCurrencyType(item.GetType());
            if (currencyType == typeof(Gold))
            {
                if (!GoldLedger)
                    return types;
                types.Add(currencyType, item.Amount);
            }
#if USE_TOKENS
            else if (currencyType == typeof(Daat99Tokens))
            {
                if (!TokenLedger)
                    return types;
                types.Add(currencyType, item.Amount);
            }
#endif
            else
            {
                foreach (BaseStorage storage in StorageList)
                {
                    types = storage.GetStorableTypesFromItem(item);
                    if (types.Count > 0)
                        return types;
                }
            }
            return types;
        }
        public List<Item> TryExtractType(Type type, int amount)
        {
            if (!TryConsume(type, amount))
                return new List<Item>(0);
            // Vii edit
            if ( type.IsSubclassOf(typeof(BaseInstrument)) )
            {
                
                List<Item> instruments = new List<Item>();
                if (ItemInfoByType.ContainsKey(type))
                {
                    if (amount <= ItemInfoByType[type].Count)
                    {
                        Console.WriteLine("Instrument confirmed.");
                        for (int i = 0; i < amount; i++)
                        {

                            instruments.Add(MasterStorageUtils.CreateItemFromType(type, ItemInfoByType[type][0]));
                            ItemInfoByType[type].RemoveAt(0);
                            if (ItemInfoByType[type].Count == 0)
                            {
                                ItemInfoByType.Remove(type);
                                break;
                            }
                        }
                        return instruments;
                    }
                }
            }
            // end Vii edit

            return MasterStorageUtils.CreateItemsFromType(type, amount);
        }


        public ulong GetStoredItemAmount(Type type)
        {
            if (StoredItems.ContainsKey(type))
                return StoredItems[type];
            return 0;
        }

        public bool TryStoreItem(Item item)
        {
            IUsesRemaining tool = item as IUsesRemaining;
            int amount = item.Amount;
            if (tool != null)
                amount = tool.UsesRemaining;
            return TryStoreItem(item, amount);
        }
        public bool TryStoreItem(Item item, int amount)
        {
            Dictionary<Type, int> types = GetStoreableType(item);
            if (types == null || types.Count == 0)
                return false;
            if (amount < 0)
                return false;
            //first make sure we can add them all
            //update the amount and make sure we don't have "negative" amounts
            foreach (Type type in types.Keys)
            {
                if ( types[type] <= 0 )
                    types[type] = amount;
                ulong usedAmount = (ulong)types[type];
                
                if (usedAmount < 0)
                    return false;

                if (usedAmount == 0)
                    continue;
                
                if (type == typeof(Gold) && GoldAmount + usedAmount < GoldAmount)
                    return false;
#if USE_TOKENS
                else if (type == typeof(Daat99Tokens) && TokensAmount + usedAmount < TokensAmount)
                    return false;
#endif
                else if (StoredItems.ContainsKey(type) && usedAmount + StoredItems[type] < usedAmount)
                    return false;
            }
            foreach (Type type in types.Keys)
            {
                int usedAmount = types[type];
                if (usedAmount == 0)
                    continue;
                
                if (type == typeof(Gold))
                    GoldAmount += (ulong)usedAmount;
#if USE_TOKENS
                else if (type == typeof(Daat99Tokens))
                    TokensAmount += (ulong)usedAmount;
#endif
                else
                {
                    if (!StoredItems.ContainsKey(type))
                        StoredItems[type] = 0;
                    StoredItems[type] += (ulong)usedAmount;
                }
            }
            if (Owner != null && Owner.HasGump(typeof(MasterStorageStorageGump)))
                MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter);
            return true;
        }
        public bool TryStoreItemType(Type type, int amount)
        {
            if (amount < 0)
                return false;
            if (amount == 0)
                return true;
            Type currencyType = MasterStorageUtils.GetCurrencyType(type);
            if (currencyType != null)
            {
                if (currencyType == typeof(Gold) && GoldLedger)
                {
                    GoldAmount += (ulong)amount;
                    return true;
                }
#if USE_TOKENS
                if (currencyType == typeof(Daat99Tokens) && TokenLedger)
                {
                    TokensAmount += (ulong)amount;
                    return true;
                }
#endif
                return false;
            }
            if (!CanStoreType(type))
                return false;
            if (!StoredItems.ContainsKey(type))
                StoredItems[type] = 0;
            if ((ulong)amount + StoredItems[type] >= (ulong)amount)
            {
                StoredItems[type] += (ulong)amount;
                if (Owner != null && Owner.HasGump(typeof(MasterStorageStorageGump)))
                    MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter);
                return true;
            }
            return false;
        }

        public MasterStorageStorageGump.StoredItemGumpObject[] GetStoredItemsForPage(int itemsCount, int page) { return GetStoredItemsForPage(itemsCount, page, null); }
        public MasterStorageStorageGump.StoredItemGumpObject[] GetStoredItemsForPage(int itemsCount, int page, BaseStorage filter)
        {
            MasterStorageStorageGump.StoredItemGumpObject[] types = new MasterStorageStorageGump.StoredItemGumpObject[itemsCount+1];
            StoragePage = page;
            StorageFilter = filter;
            int startIndex = StoragePage * itemsCount;
            if (startIndex < 0)
                startIndex = 0;
            int endIndex = startIndex + itemsCount+1;
            int current = 0;
            foreach (Type key in StoredItems.Keys)
            {
                if (StorageFilter != null && !StorageFilter.IsTypeStorable(key))
                    continue;
                if (current >= startIndex && current < endIndex)
                    types[current - startIndex] = new MasterStorageStorageGump.StoredItemGumpObject(key, StoredItems[key]);
                ++current;
            }
            return types;
        }

        public void RefillStorage( PlayerMobile player )
        {
            foreach (Item item in player.Backpack.FindItemsByType(typeof(Item)))
            {
                if (AddCurrency(item))
                    continue;
                if (TryStoreItem(item))
                {
                    // Vii edit
                    if (item is BaseInstrument)
                    {
                        BaseInstrument inst = (BaseInstrument)item;
                        ItemInformation iteminfo = new ItemInformation(inst.Name, new SlayerName[] { inst.Slayer, inst.Slayer2 }, inst.Quality, inst.Crafter, inst.UsesRemaining);
                        if (!ItemInfoByType.ContainsKey(item.GetType()))
                            ItemInfoByType.Add(item.GetType(), new List<ItemInformation>());
                        ItemInfoByType[item.GetType()].Add(iteminfo);
                    }
                    // end Vii edit
                    item.Consume(item.Amount);
                }
            }
            if (player.HasGump(typeof(MasterStorageStorageGump)))
                MasterStorageStorageGump.SendGump(player, this, StoragePage, StorageFilter);
        }
#endregion Storage

        // Vii added
        private Dictionary<Type, List<ItemInformation>> m_ItemInfoByType;
        public Dictionary<Type, List<ItemInformation>> ItemInfoByType
        {
            get
            {
                if (m_ItemInfoByType == null)
                    m_ItemInfoByType = new Dictionary<Type, List<ItemInformation>>();
                return m_ItemInfoByType;
            }
            set { m_ItemInfoByType = value; }
        }
        // end Vii add

    }
    // Vii added for the saving of specific item information other than Type
    public class ItemInformation
    {
        private string m_name;
        public string Name { get { return m_name; } set { m_name = value; } }

        private SlayerName m_Slayer, m_Slayer2;
        public SlayerName Slayer { get { return m_Slayer; } set { m_Slayer = value; } }
        public SlayerName Slayer2 { get { return m_Slayer2; } set { m_Slayer2 = value; } }

        private InstrumentQuality m_Quality;
        public InstrumentQuality Quality { get { return m_Quality; } set { m_Quality = value; } }

        private Mobile m_Crafter;
        public Mobile Crafter { get { return m_Crafter; } set { m_Crafter = value; } }

        private int m_UsesRemaining;
        public int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; } }

        public ItemInformation(string name, SlayerName[] slayers, InstrumentQuality quality, Mobile crafter, int uses)
        {
            m_name = name;
            if (slayers != null)
            {
                m_Slayer = slayers[0];
                m_Slayer2 = slayers[1];
            }
            else
            {
                m_Slayer = SlayerName.None;
                m_Slayer2 = SlayerName.None;
            }
            m_Quality = quality;
            m_Crafter = crafter;
            m_UsesRemaining = uses;
        }

        public void Serialize(GenericWriter writer)
        {
            writer.Write(0); // version

            writer.Write(m_name);
            writer.Write((int)m_Slayer);
            writer.Write((int)m_Slayer2);
            writer.Write((int)m_Quality);
            writer.Write(m_Crafter);
            writer.Write((int)m_UsesRemaining);
        }

        public ItemInformation(GenericReader reader)
        {
            int version = reader.ReadInt();

            m_name = reader.ReadString();
            m_Slayer = (SlayerName)reader.ReadInt();
            m_Slayer2 = (SlayerName)reader.ReadInt();
            m_Quality = (InstrumentQuality)reader.ReadInt();
            m_Crafter = reader.ReadMobile();
            m_UsesRemaining = reader.ReadInt();
        }
    }
}
 
Do you have the whole system installed? There's more than just the one file.

MasterStorageUtils.cs is where the "command" word is specified. The default is [loot when standing within range of the corpse to be looted.
 
Yes, here it is:

C#:
/*
 created by:
     /\            888                   888     .d8888b.   .d8888b.  
____/_ \____       888                   888    d88P  Y88b d88P  Y88b 
\  ___\ \  /       888                   888    888    888 888    888 
 \/ /  \/ /    .d88888  8888b.   8888b.  888888 Y88b. d888 Y88b. d888 
 / /\__/_/\   d88" 888     "88b     "88b 888     "Y888P888  "Y888P888 
/__\ \_____\  888  888 .d888888 .d888888 888           888        888 
    \  /      Y88b 888 888  888 888  888 Y88b.  Y88b  d88P Y88b  d88P 
     \/        "Y88888 "Y888888 "Y888888  "Y888  "Y8888P"   "Y8888P"  
*/
#define RunUO2_2
#define USE_TOKENS

using System;
using Server;
using Server.Mobiles;
using Server.Items;
using System.Collections.Generic;
using Server.Commands;
using Server.Engines.Craft;

namespace daat99
{
    public static class MasterStorageUtils
    {
        //defaults types to loot
        //When editing this make sure you don't include types that have inheritance links
        public static Type[] DefaultBaseTypes = 
        { 
            typeof(BaseReagent),        typeof(BaseWeapon),         typeof(BaseArmor),             typeof(BaseJewel),
            typeof(BaseContainer),        typeof(SpellScroll),        typeof(BaseInstrument),     typeof(BasePotion),
            typeof(BaseTool),            typeof(BaseHarvestTool),     typeof(ICommodity),            typeof(MapItem),
            typeof(BaseAddon),            typeof(BaseGranite)
        };
        
        //default items to loot
        //When editing this make sure you don't add items that inherits from one of the types in the DefaultBaseTypes list
        public static Type[] DefaultItemTypes = 
        { 
            typeof(Amber),             typeof(Amethyst),     typeof(Citrine),     typeof(Diamond), 
            typeof(Emerald),         typeof(Ruby),         typeof(Sapphire),     typeof(StarSapphire), 
            typeof(Tourmaline),     typeof(Board),        typeof(PowerScroll)
        };

        //This is the currency items types
        private static Dictionary<Type, Type> currencyTypes;
        private static Dictionary<Type, Type> CurrencyTypes
        {
            get
            {
                if (currencyTypes == null)
                {
                    currencyTypes = new Dictionary<Type, Type>();
                    currencyTypes.Add(typeof(Gold), typeof(Gold));
                    currencyTypes.Add(typeof(BankCheck), typeof(Gold));
#if USE_TOKENS
                    currencyTypes.Add(typeof(Daat99Tokens), typeof(Daat99Tokens));
                    currencyTypes.Add(typeof(TokenCheck), typeof(Daat99Tokens));
#endif
                }
                return currencyTypes;
            }
        }

        public static bool IsCurrencyType( Type itemType )
        {
            return CurrencyTypes.ContainsKey(itemType);
        }

        public static Type GetCurrencyType(Type itemType)
        {
            if (CurrencyTypes.ContainsKey(itemType))
                return CurrencyTypes[itemType];
            return null;
        }
                
        private static Dictionary<Serial, MasterStorage> PlayersMasterStorageList = new Dictionary<Serial, MasterStorage>();

        private static void addToMasterStoragesList(PlayerMobile player, MasterStorage bag)
        {
            if (bag == null)
                return;
            if (!MasterStorageUtils.PlayersMasterStorageList.ContainsKey(player.Serial))
                MasterStorageUtils.PlayersMasterStorageList.Add(player.Serial, bag);
        }

        public static void Initialize()
        {
#if RunUO2_2
            CommandSystem.Register("Loot", AccessLevel.Player, new CommandEventHandler(Loot_OnCommand));
#else
            CommandHandlers.Register( "Loot", AccessLevel.Player, new CommandEventHandler( Loot_OnCommand ) );
#endif
        }
        
        public static void Loot_OnCommand( CommandEventArgs e )
        {
            PlayerMobile player = e.Mobile as PlayerMobile;
            if (  player == null || !CanPlayerLoot(player) )
                return;
            MasterStorage backpack = GetMasterStorage(player);
            if ( backpack == null )
            {
                player.SendMessage("You must have a Master Storage in your backpack!");
                return;
            }
            if ( backpack.IsOwner(player) )
                backpack.Loot( player );
        }

        ///WARNING!!! may return null!!!
        public static MasterStorage GetMasterStorage(PlayerMobile player)
        {
            if (player == null || player.Backpack == null)
                return null;
            Serial serial = player.Serial;
            MasterStorage bag = null;
            if (MasterStorageUtils.PlayersMasterStorageList.ContainsKey(serial))
            {
                bag = MasterStorageUtils.PlayersMasterStorageList[serial];
                if (bag.IsChildOf(player.Backpack) && !bag.Deleted)
                    return bag;
                else
                    MasterStorageUtils.PlayersMasterStorageList.Remove(serial);
            }
            bag = player.Backpack.FindItemByType(typeof(MasterStorage), false) as MasterStorage;
            if (bag != null && bag.Deleted)
                bag = null;
            if (bag != null && bag.IsOwner(player))
            {
                MasterStorageUtils.PlayersMasterStorageList.Add(serial, bag);
                return bag;
            }
            else
                return null;
        }
        
        public static bool CanPlayerLoot(PlayerMobile player)
        {
            if ( player.AccessLevel > AccessLevel.Player )
                return true;
            if ( !player.Alive )
            {
                player.PlaySound( 1069 ); //hey
                player.SendMessage( "You are dead!" );
                return false;
            }
            if ( player.Blessed )
            {
                player.PlaySound( 1069 ); //hey
                player.SendMessage( "You can't loot while you are invulnerable!");
                return false;
            }
            foreach ( Mobile other in player.GetMobilesInRange( 2 ) )
            {
                if ( ! ( other is PlayerMobile ) )
                    continue;
                if ( player != other && !other.Hidden && other.AccessLevel == AccessLevel.Player )
                {
                    player.PlaySound(1069); //hey
                    player.SendMessage("You are too close to another player to do that!");
                    return false; //ignore self, staff and hidden
                }
            }
            return true;
        }
        
        public static bool GiveGoldToPlayer( PlayerMobile player, int amount )
        {
            return GiveGoldToPlayer(player, amount, true);
        }
        public static bool GiveGoldToPlayer( PlayerMobile player, int amount, bool informPlayer )
        {
            return GiveTypeToPlayer(player, typeof(Gold), amount, informPlayer);
        }

        public static bool TakeGoldFromPlayer(PlayerMobile player, int amount)
        {
            return TakeGoldFromPlayer(player, amount, true);
        }
        public static bool TakeGoldFromPlayer(PlayerMobile player, int amount, bool informPlayer)
        {
            return TakeTypeFromPlayer(player, typeof(Gold), amount, informPlayer);
        }


        public static bool GiveTypeToPlayer(PlayerMobile player, Type type, int amount)
        {
            return GiveTypeToPlayer(player, type, amount, true);
        }
        public static bool GiveTypeToPlayer(PlayerMobile player, Type type, int amount, bool informPlayer)
        {
            int amountLeft = amount;
            if (amount < 0)
                return false;
            MasterStorage backpack = GetMasterStorage(player);
            if (backpack == null)
            {
                if (informPlayer)
                    player.SendMessage(1173, "Unable to find your Master Storage, please make sure it's in your backpack.");
                return false;
            }
            if ( !backpack.TryStoreItemType(type, amount) )
            {
                if (informPlayer)
                    player.SendMessage(1173, "Unable to add " + amount + " " + type.Name + " to your Master Storage.");
                return false;
            }
            if (informPlayer)
                player.SendMessage(1173, "You added " + amount + " " + type.Name + " to your Master Storage.");
            return true;
        }

        public static bool TakeTypeFromPlayer(PlayerMobile player, Type type, int amount)
        {
            return TakeTypeFromPlayer(player, type, amount, true);
        }
        public static bool TakeTypeFromPlayer(PlayerMobile player, Type type, int amount, bool informPlayer)
        {
            if (amount < 0)
                return false;
            MasterStorage backpack = GetMasterStorage(player);
            if (backpack == null)
            {
                if (informPlayer)
                    player.SendMessage(1173, "Unable to find your Master Storage, please make sure it's in your backpack.");
                return false;
            }
            List<Item> items = backpack.TryExtractType(type, amount);
            if (items.Count == 0)
            {
                if (informPlayer)
                    player.SendMessage(1173, "You don't have enough " + type.Name + " in your Master Storage.");
                return false;
            }
            if (informPlayer)
                player.SendMessage(1173, amount + " " + type.Name + " were removed from your Master Storage.");
            return true;
        }

        public static bool GiveTokensToPlayer( PlayerMobile player, int amount )
        {
            return GiveTokensToPlayer(player, amount, true);
        }
        public static bool GiveTokensToPlayer( PlayerMobile player, int amount, bool informPlayer )
        {
#if USE_TOKENS
            return GiveTypeToPlayer(player, typeof(Daat99Tokens), amount, informPlayer);
#else
            return false;
#endif
        }

        public static bool TakeTokensFromPlayer(PlayerMobile player, int amount)
        {
            return TakeTokensFromPlayer(player, amount, false);
        }
        public static bool TakeTokensFromPlayer(PlayerMobile player, int amount, bool informPlayer)
        {
#if USE_TOKENS
            return TakeTypeFromPlayer(player, typeof(Daat99Tokens), amount, informPlayer);
#else
            return false;
#endif
        }
        public static bool DropItemInBagOrFeet(PlayerMobile player, MasterStorage backpack, List<Item> items)
        {
            foreach (Item item in items)
                if (!DropItemInBagOrFeet(player, backpack, item))
                    return false;
            return true;
        }
        public static bool DropItemInBagOrFeet(PlayerMobile player, MasterStorage backpack, Item item)
        {
            if ( player == null || item == null )
                return false;
            if ( backpack == null )
                backpack = GetMasterStorage(player);
            if ( backpack != null && backpack.TryDropItem(player, item, false) )
                return true;
            if ( player.Backpack != null && player.Backpack.TryDropItem(player, item, false) )
                return true;
            
            Map map = player.Map;
            if (map == null)
                return false;

            List<Item> atFeet = new List<Item>();
            foreach (Item obj in player.GetItemsInRange(0))
                atFeet.Add(obj);
            for (int i = 0; i < atFeet.Count; ++i)
            {
                Item check = atFeet[i];

                if (check.StackWith(player, item, false))
                    break;
            }
            item.MoveToWorld(player.Location, map);
            return true;
        }

        public static bool CheckLoot(Corpse corpse, PlayerMobile player)
        {
            #if RunUO2_2
                return corpse.CheckLoot(player, null);
            #else
                return corpse.CheckLoot(player);
            #endif
        }

        public static bool ConsumeCurrency( PlayerMobile player, Type currencyType, int amount )
        { return ConsumeCurrency(player, currencyType, amount, false); }
        public static bool ConsumeCurrency( PlayerMobile player, Type currencyType, int amount, bool informPlayer )
        {
            if ( amount < 0 )
            {
                if ( player != null && informPlayer )
                    player.SendMessage("You can't consume negative amounts.");
                return false;
            }
            return ConsumeCurrency(player, currencyType, (UInt64)amount, informPlayer);
        }
        public static bool ConsumeCurrency( PlayerMobile player, Type currencyType, UInt64 amount )
        { return ConsumeCurrency( player, currencyType, amount, false ); }
        public static bool ConsumeCurrency( PlayerMobile player, Type currencyType, UInt64 amount, bool informPlayer )
        {
            if ( player == null )
                return false;
            if ( amount == 0 )
            {
                if ( informPlayer )
                    player.SendMessage("You don't need to consume anything.");
                return true;
            }
            MasterStorage backpack = GetMasterStorage(player);
            if ( backpack == null )
            {
                if ( informPlayer )
                    player.SendMessage("You don't have a Master Storage backpack on you.");
                return false;
            }
            return backpack.ConsumeCurrency(player, currencyType, amount, informPlayer);
        }

        // Vii added
        public static Item CreateItemFromType(Type type, ItemInformation info)
        {
            try
            {
                Item item = Activator.CreateInstance(type) as Item;

                if (item == null)
                    return null;

                if (item is BaseInstrument)
                {
                    ((BaseInstrument)item).Name = info.Name;
                    ((BaseInstrument)item).Slayer = info.Slayer;
                    ((BaseInstrument)item).Slayer2 = info.Slayer2;
                    ((BaseInstrument)item).Quality = info.Quality;
                    ((BaseInstrument)item).Crafter = info.Crafter;
                    ((BaseInstrument)item).UsesRemaining = info.UsesRemaining;
                }

                return item;
            }
            catch { }

            return null;
        }

        public static List<Item> CreateItemsFromType(Type type, int amount)
        {
            List<Item> items = new List<Item>();
            try
            {
                Item item = Activator.CreateInstance(type) as Item;

                if (item == null)
                    return null;
                while (amount > 0)
                {
                    item = Activator.CreateInstance(type) as Item;
                    if (item == null)
                        return null;
                    if (item is SackFlour)
                    {
                        int add = Math.Min(amount, 20);
                        ((SackFlour)item).Quantity = add;
                        amount -= add;
                    }
                    else if (item is IUsesRemaining)
                    {
                        ((IUsesRemaining)item).UsesRemaining = amount;
                        amount = 0;
                    }
                    else if (item.Stackable)
                    {
                        int add = Math.Min(amount, 60000);
                        item.Amount = add;
                        amount -= add;
                    }
                    else
                        --amount;
                    items.Add(item);
                }
            }
            catch { }
            if (amount > 0) //we failed!!!
            {
                foreach (Item item in items.ToArray())
                    item.Delete();
                return null;
            }
            return items;
        }

        public static void MoveItemsOnDeath(PlayerMobile player, Container corpse)
        {
            if ( player == null || corpse == null )
                return;
            MasterStorage backpack = GetMasterStorage(player);
            if ( backpack != null )
                backpack.MoveItemsOnDeath(corpse);
        }

        public static ulong GetPlayersStorageItemCount(PlayerMobile player, Type type)
        {
            MasterStorage backpack = GetMasterStorage(player);
            if (backpack != null)
                return backpack.GetStoredItemAmount(type);
            return 0;
        }
        public static bool ConsumePlayersStorageItem(PlayerMobile player, Type type, int amount)
        {
            MasterStorage backpack = GetMasterStorage(player);
            if (backpack != null)
                return backpack.TryConsume(type, amount);
            return false;
        }
        public static bool ConsumePlayersStorageItems(PlayerMobile player, Type[] types, int[] amounts)
        {
            MasterStorage backpack = GetMasterStorage(player);
            if (backpack != null)
                return backpack.TryConsume(types, amounts);
            return false;
        }
    }
}
 
If it's not looting *and* it's not deleting the corpse, it's not responding to the command.

Does the backpack show you as the owner? You may have to use it as a player (not staff) for it to set ownership.
 
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