Hi Guys,

how do I add delete mount on death to this NPC, the npc is to drop skill scrolls for the squire system.



using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an squires enemy corpse" )]
public class SquireSkillNPC : BaseCreature
{

[Constructable]
public SquireSkillNPC () : base( AIType.Mage2AI, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "male" );
Title = "a squires enemy";
Body = 0x190;
Hue = 0x83EA;
BaseSoundID = 0x165;
SetStr( 116, 150 );
SetDex( 91, 115 );
SetInt( 161, 185 );
SetHits( 170, 190 );
SetDamage( 4, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 60.1, 72.5 );
SetSkill( SkillName.Magery, 60.1, 72.5 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.Wrestling, 40.1, 50.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 30;
AddItem( new LeatherSkirt());
AddItem( new Sandals());
AddItem( new Robe(Hue=1175));
AddItem( new QuarterStaff());

new Horse().Rider = this;


PackReg( 3 );
PackReg( 3 );
if ( 0.25 > Utility.RandomDouble() )
PackItem( new SquireStatsSpyglass() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public override int Meat{ get{ return 1; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.SavagesAndOrcs; }
}

public override bool OnBeforeDeath()
{
this.Say("Arrr, you got my skills!");
this.AddItem(new Gold(500));
switch (Utility.Random(26))
{
case 0: PackItem(new SSwordsContract()); break;
case 1: PackItem(new SAnatomyContract()); break;
case 2: PackItem(new SMacingContract()); break;
case 3: PackItem(new STrainingContract()); break;
case 4: PackItem(new SWrestlingContract()); break;
case 5: PackItem(new STacticsContract()); break;
case 6: PackItem(new SMagicResistContract()); break;
case 7: PackItem(new SFencingContract()); break;
case 8: PackItem(new SArcheryContract()); break;
case 9: PackItem(new SParryContract()); break;
case 10: PackItem(new SHealingContract()); break;
case 11: PackItem(new SVeterinaryContract()); break;
case 12: PackItem(new SEvalIntContract()); break;
case 13: PackItem(new SMeditationContract()); break;
case 14: PackItem(new SAnimalLoreContract()); break;
case 15: PackItem(new SFocusContract()); break;
case 16: PackItem(new SMusicianshipContract()); break;
case 17: PackItem(new SPeacemakingContract()); break;
case 18: PackItem(new SDiscordanceContract()); break;
case 19: PackItem(new SProvocationContract()); break;
case 20: PackItem(new SHidingContract()); break;
case 21: PackItem(new SStealingContract()); break;
case 22: PackItem(new SLockpickingContract()); break;
case 23: PackItem(new SSpiritSpeakContract()); break;
case 24: PackItem(new SPoisoningContract()); break;
case 25: PackItem(new SChivalryContract()); break;

}

return base.OnBeforeDeath();
}
public override bool AlwaysMurderer{ get{ return true; } }

public override bool ShowFameTitle{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } }
public SquireSkillNPC( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Post automatically merged:

Fixed it with

C#:
{
                IMount mount = Mount;

                    if (mount != null)
                        mount.Rider = null;

                if (mount is Mobile)
                    ((Mobile)mount).Delete();

  }
            
            return base.OnBeforeDeath();
 
Last edited:
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