bala1412

Member
ServUO Version
Publish 57
Ultima Expansion
Endless Journey
Hello,


When a player defeats a monster, weapons or armor sometimes drop with random properties attached.
I’d like to ask two questions regarding this system:


  1. Where can I modify the maximum possible values for these random item properties?
  2. For example, if I want to prevent a specific property like WeaponDamage from being included in the random pool, where should I make that change?

Any guidance or pointers to the relevant scripts would be greatly appreciated.
Thank you in advance!
 

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