i think mean, the form of servuo its structurated, the form of name the classes and another things like this...
 
-Made in C#, which is not C++ or C.
-Items created in game are marked [constructable] above their constructor.
-There are serialize/deserialise functions for saving/loading an item ingame.
-Players are PlayerMobile classes inheriting from Mobile.cs, which is in the core of the .exe (if i'm right, still using runuo here')
-Katana inherit from BaseSword < BaseMeleeWeapon < BaseWeapon (abstract class) < Item.
-Creating inheritance trees is a great idea.
-Looking at how scripts are made in general is a good practice too.
 

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