greetings!

Does anyone know of a script that allows a player to go through a gauntlet of monster fights within a given area?

for example, the npc could offer a player to enter the arena, ask for a difficulty (say 1-5), move the player in an area and spawn (1-5 monsters, based on difficulty) monsters for the player to fight. once the monsters are dead, the script would spawn the next wave, etc.

on player death, or on death of the final wave, the player is teleported back to the npc and given a prize.

anyone know of something like this?
 
The progressive spawn would work for creating the waves of critters. To make adjustable levels, my first thought would that the quest giver would give you a specific item (like a scroll or something), depending on the level you choose. You could set up a few different spawners, each with a progressive spawn. Each spawner would be a 'spawn on carry', so only one would trigger. You can add a gate, or maybe a teleport pad, at the end of the progressive spawn.

That could be fun in either Uzeram's dungeon, or the bagball arena in Malas.
 
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