To increase the total cap, you can set Mobile.SkillsCap or Mobile.Skills.Cap.

You might want to change this in CharacterCreation, but you can do it anywhere really (in a deed, skill ball, etc)

Example: CharacterCreation.cs
C#:
newChar.Skills.Cap = 7200;
7200 is the integral value for 720.0 total cap, so if you want to set the cap to 1000.0, you'd assign 10000
 
You'll also need to modify Scripts/Services/VeteranRewards/RewardSystem.cs method EventSink_Login . At login this will adjust a character's skill cap according to the vet reward system.
 

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