I'm a little rusty with ItemIDs and looking through UOFiddler.
What I've done so far is create a working ArmorGenerator:
So far it has all the items for armor but i need to work out the ItemIDs so that the script compiles properly...
I did manage to allow users to preview both items they select to generate and the preview also will show the hue they select. In addition you can zoom in and out of the preview area with the middle mouse wheel (I wasn't sure how it look because when I first tried this the images were tiny).
In the past there have been many great script generators. Many aren't working these days. So this is a personal project I think will help me automate things a lot more when I restart my uoAvox project. Anyway I plan on making more generators in this application... Armor was the first tackle because to me it seems the hardest. However eventually this will have Armor, Item, Weapon, Clothing, Mobile, Quest/ Chain Quest, and Book generators in it.

On a side note I've done something a lot of generators had lacked. I added the ability that when a user selects an item with multiple graphics that could be associated to it, it will reveal a second combobox below the armor type that will allow the user to pick those alternate graphics and out put the script using those without manually re-editing everything. Its a small detail, but I think it will be nice to have all options open.

github.com
What I've done so far is create a working ArmorGenerator:
So far it has all the items for armor but i need to work out the ItemIDs so that the script compiles properly...
I did manage to allow users to preview both items they select to generate and the preview also will show the hue they select. In addition you can zoom in and out of the preview area with the middle mouse wheel (I wasn't sure how it look because when I first tried this the images were tiny).
In the past there have been many great script generators. Many aren't working these days. So this is a personal project I think will help me automate things a lot more when I restart my uoAvox project. Anyway I plan on making more generators in this application... Armor was the first tackle because to me it seems the hardest. However eventually this will have Armor, Item, Weapon, Clothing, Mobile, Quest/ Chain Quest, and Book generators in it.

On a side note I've done something a lot of generators had lacked. I added the ability that when a user selects an item with multiple graphics that could be associated to it, it will reveal a second combobox below the armor type that will allow the user to pick those alternate graphics and out put the script using those without manually re-editing everything. Its a small detail, but I think it will be nice to have all options open.

GitHub - ghostbyte420/ScriptGenie
Contribute to ghostbyte420/ScriptGenie development by creating an account on GitHub.
Last edited: