jayates
Member
Is there a way to set a runebook to have more charges than 12?
I think its on this line: public Runebook(): this(Core.SE ? 12 : 6)
Also, is there a way to make it accept anything other than recall scrolls like maybe... gold?
I think its on this line: public Runebook(): this(Core.SE ? 12 : 6)
Also, is there a way to make it accept anything other than recall scrolls like maybe... gold?
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public class Runebook : Item, ISecurable, ICraftable
{
public override bool IsArtifact { get { return true; } }
public static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(7.0);
private BookQuality m_Quality;
[CommandProperty(AccessLevel.GameMaster)]
public BookQuality Quality
{
get
{
return this.m_Quality;
}
set
{
this.m_Quality = value;
this.InvalidateProperties();
}
}
private List<RunebookEntry> m_Entries;
private string m_Description;
private int m_CurCharges, m_MaxCharges;
private int m_DefaultIndex;
private SecureLevel m_Level;
private Mobile m_Crafter;
private DateTime m_NextUse;
private List<Mobile> m_Openers = new List<Mobile>();
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextUse
{
get
{
return this.m_NextUse;
}
set
{
this.m_NextUse = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get
{
return this.m_Crafter;
}
set
{
this.m_Crafter = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level
{
get
{
return this.m_Level;
}
set
{
this.m_Level = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string Description
{
get
{
return this.m_Description;
}
set
{
this.m_Description = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int CurCharges
{
get
{
return this.m_CurCharges;
}
set
{
this.m_CurCharges = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxCharges
{
get
{
return this.m_MaxCharges;
}
set
{
this.m_MaxCharges = value;
}
}
public List<Mobile> Openers
{
get
{
return this.m_Openers;
}
set
{
this.m_Openers = value;
}
}
public override int LabelNumber
{
get
{
return 1041267;
}
}// runebook
public virtual int MaxEntries { get { return 16; } }
[Constructable]
public Runebook(int maxCharges, int id = 0x22C5)
: base(Core.AOS ? id : 0xEFA)
{
this.Weight = (Core.SE ? 1.0 : 3.0);
this.LootType = LootType.Blessed;
this.Hue = 0x461;
this.Layer = (Core.AOS ? Layer.Invalid : Layer.OneHanded);
this.m_Entries = new List<RunebookEntry>();
this.m_MaxCharges = maxCharges;
this.m_DefaultIndex = -1;
this.m_Level = SecureLevel.CoOwners;
}
[Constructable]
public Runebook()
: this(Core.SE ? 12 : 6)
{
}
public List<RunebookEntry> Entries
{
get
{
return this.m_Entries;
}
}
public int DefaultIndex
{
get { return m_DefaultIndex; }
set { m_DefaultIndex = value; }
}
public RunebookEntry Default
{
get
{
if (this.m_DefaultIndex >= 0 && this.m_DefaultIndex < this.m_Entries.Count)
return this.m_Entries[this.m_DefaultIndex];
return null;
}
set
{
if (value == null)
this.m_DefaultIndex = -1;
else
this.m_DefaultIndex = this.m_Entries.IndexOf(value);
}
}
public Runebook(Serial serial)
: base(serial)
{
}
public override bool AllowEquipedCast(Mobile from)
{
return true;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)3);
writer.Write((byte)this.m_Quality);
writer.Write(this.m_Crafter);
writer.Write((int)this.m_Level);
writer.Write(this.m_Entries.Count);
for (int i = 0; i < this.m_Entries.Count; ++i)
this.m_Entries.Serialize(writer);
writer.Write(this.m_Description);
writer.Write(this.m_CurCharges);
writer.Write(this.m_MaxCharges);
writer.Write(this.m_DefaultIndex);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
this.LootType = LootType.Blessed;
if (Core.SE && this.Weight == 3.0)
this.Weight = 1.0;
int version = reader.ReadInt();
switch ( version )
{
case 3:
{
this.m_Quality = (BookQuality)reader.ReadByte();
goto case 2;
}
case 2:
{
this.m_Crafter = reader.ReadMobile();
goto case 1;
}
case 1:
{
this.m_Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
int count = reader.ReadInt();
this.m_Entries = new List<RunebookEntry>(count);
for (int i = 0; i < count; ++i)
this.m_Entries.Add(new RunebookEntry(reader));
this.m_Description = reader.ReadString();
this.m_CurCharges = reader.ReadInt();
this.m_MaxCharges = reader.ReadInt();
this.m_DefaultIndex = reader.ReadInt();
break;
}
}
}
public void DropRune(Mobile from, RunebookEntry e, int index)
{
if (this.m_DefaultIndex > index)
this.m_DefaultIndex -= 1;
else if (this.m_DefaultIndex == index)
this.m_DefaultIndex = -1;
this.m_Entries.RemoveAt(index);
if (e.Galleon != null)
{
if (e.Galleon.Deleted)
{
from.SendMessage("You discard the rune as the galleon is no longer available.");
return;
}
else
{
ShipRune rune = new ShipRune(e.Galleon);
from.AddToBackpack(rune);
}
}
else
{
RecallRune rune = new RecallRune();
rune.Target = e.Location;
rune.TargetMap = e.Map;
rune.Description = e.Description;
rune.House = e.House;
rune.Marked = true;
from.AddToBackpack(rune);
}
from.SendLocalizedMessage(502421); // You have removed the rune.
}
public bool IsOpen(Mobile toCheck)
{
NetState ns = toCheck.NetState;
if (ns != null)
{
foreach (Gump gump in ns.Gumps)
{
RunebookGump bookGump = gump as RunebookGump;
if (bookGump != null && bookGump.Book == this)
{
return true;
}
}
}
return false;
}
public override bool DisplayLootType
{
get
{
return Core.AOS;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (this.m_Quality == BookQuality.Exceptional)
list.Add(1063341); // exceptional
if (this.m_Crafter != null)
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
if (this.m_Description != null && this.m_Description.Length > 0)
list.Add(this.m_Description);
}
public override bool OnDragLift(Mobile from)
{
if (from.HasGump(typeof(RunebookGump)))
{
from.SendLocalizedMessage(500169); // You cannot pick that up.
return false;
}
foreach (Mobile m in this.m_Openers)
if (this.IsOpen(m))
m.CloseGump(typeof(RunebookGump));
this.m_Openers.Clear();
return true;
}
public override void OnSingleClick(Mobile from)
{
if (this.m_Description != null && this.m_Description.Length > 0)
this.LabelTo(from, this.m_Description);
base.OnSingleClick(from);
if (this.m_Crafter != null)
this.LabelTo(from, 1050043, m_Crafter.TitleName);
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(this.GetWorldLocation(), (Core.ML ? 3 : 1)) && this.CheckAccess(from))
{
if (this.RootParent is BaseCreature)
{
from.SendLocalizedMessage(502402); // That is inaccessible.
return;
}
if (DateTime.UtcNow < this.m_NextUse)
{
from.SendLocalizedMessage(502406); // This book needs time to recharge.
return;
}
from.CloseGump(typeof(RunebookGump));
from.SendGump(new RunebookGump(from, this));
this.m_Openers.Add(from);
}
}
public virtual void OnTravel()
{
if (!Core.SA)
this.m_NextUse = DateTime.UtcNow + UseDelay;
}
public override void OnAfterDuped(Item newItem)
{
Runebook book = newItem as Runebook;
if (book == null)
return;
book.m_Entries = new List<RunebookEntry>();
for (int i = 0; i < this.m_Entries.Count; i++)
{
RunebookEntry entry = this.m_Entries;
book.m_Entries.Add(new RunebookEntry(entry.Location, entry.Map, entry.Description, entry.House));
}
}
public bool CheckAccess(Mobile m)
{
if (!this.IsLockedDown || m.AccessLevel >= AccessLevel.GameMaster)
return true;
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null && house.IsAosRules && (house.Public ? house.IsBanned(m) : !house.HasAccess(m)))
return false;
return (house != null && house.HasSecureAccess(m, this.m_Level));
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is RecallRune || dropped is ShipRune)
{
if (this.IsLockedDown && from.AccessLevel < AccessLevel.GameMaster)
{
from.SendLocalizedMessage(502413, null, 0x35); // That cannot be done while the book is locked down.
}
else if (this.IsOpen(from))
{
from.SendLocalizedMessage(1005571); // You cannot place objects in the book while viewing the contents.
}
else if (this.m_Entries.Count < MaxEntries)
{
if (dropped is RecallRune)
{
RecallRune rune = (RecallRune)dropped;
if (rune.Marked && rune.TargetMap != null)
{
this.m_Entries.Add(new RunebookEntry(rune.Target, rune.TargetMap, rune.Description, rune.House));
dropped.Delete();
from.Send(new PlaySound(0x42, this.GetWorldLocation()));
string desc = rune.Description;
if (desc == null || (desc = desc.Trim()).Length == 0)
desc = "(indescript)";
from.SendMessage(desc);
return true;
}
else
{
from.SendLocalizedMessage(502409); // This rune does not have a marked location.
}
}
else if(dropped is ShipRune)
{
ShipRune rune = (ShipRune)dropped;
if (rune.Galleon != null && !rune.Galleon.Deleted)
{
m_Entries.Add(new RunebookEntry(Point3D.Zero, null, rune.Galleon.ShipName, null, rune.Galleon));
dropped.Delete();
from.Send(new PlaySound(0x42, GetWorldLocation()));
string desc = rune.Galleon.ShipName;
if (desc == null || (desc = desc.Trim()).Length == 0)
desc = "an unnamed ship";
from.SendMessage(desc);
return true;
}
else
{
if (rune.DockedBoat != null)
from.SendMessage("You cannot place a rune to a docked boat in the runebook.");
else
from.SendLocalizedMessage(502409); // This rune does not have a marked location.
}
}
}
else
{
from.SendLocalizedMessage(502401); // This runebook is full.
}
}
else if (dropped is RecallScroll)
{
if (this.m_CurCharges < this.m_MaxCharges)
{
from.Send(new PlaySound(0x249, this.GetWorldLocation()));
int amount = dropped.Amount;
if (amount > (this.m_MaxCharges - this.m_CurCharges))
{
dropped.Consume(this.m_MaxCharges - this.m_CurCharges);
this.m_CurCharges = this.m_MaxCharges;
}
else
{
this.m_CurCharges += amount;
dropped.Delete();
return true;
}
}
else
{
from.SendLocalizedMessage(502410); // This book already has the maximum amount of charges.
}
}
return false;
}
#region ICraftable Members
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue)
{
int charges = 5 + quality + (int)(from.Skills[SkillName.Inscribe].Value / 30);
if (charges > 10)
charges = 10;
this.MaxCharges = (Core.SE ? charges * 2 : charges);
if (makersMark)
this.Crafter = from;
this.m_Quality = (BookQuality)(quality - 1);
return quality;
}
#endregion
}
public class RunebookEntry
{
private readonly Point3D m_Location;
private readonly Map m_Map;
private readonly string m_Description;
private readonly BaseHouse m_House;
private BaseGalleon m_Galleon;
public Point3D Location
{
get
{
if (m_Galleon != null && !m_Galleon.Deleted)
{
return m_Galleon.GetMarkedLocation();
}
return m_Location;
}
}
public Map Map
{
get
{
if (m_Galleon != null && !m_Galleon.Deleted && m_Galleon.Map != Map.Internal && m_Galleon.Map != null)
{
return m_Galleon.Map;
}
return m_Map;
}
}
public string Description
{
get
{
return this.m_Description;
}
}
public BaseHouse House
{
get
{
return this.m_House;
}
}
public BaseGalleon Galleon
{
get { return m_Galleon; }
}
public RunebookEntry(Point3D loc, Map map, string desc, BaseHouse house, BaseGalleon g = null)
{
this.m_Location = loc;
this.m_Map = map;
this.m_Description = desc;
this.m_House = house;
this.m_Galleon = g;
}
public RunebookEntry(GenericReader reader)
{
int version = reader.ReadByte();
switch ( version )
{
case 2:
{
this.m_Galleon = reader.ReadItem() as BaseGalleon;
goto case 0;
}
case 1:
{
this.m_House = reader.ReadItem() as BaseHouse;
goto case 0;
}
case 0:
{
this.m_Location = reader.ReadPoint3D();
this.m_Map = reader.ReadMap();
this.m_Description = reader.ReadString();
break;
}
}
}
public void Serialize(GenericWriter writer)
{
if (m_Galleon != null && !m_Galleon.Deleted)
{
writer.Write((byte)2);
writer.Write(m_Galleon);
}
else if (m_House != null && !m_House.Deleted)
{
writer.Write((byte)1); // version
writer.Write(m_House);
}
else
{
writer.Write((byte)0); // version
}
writer.Write(m_Location);
writer.Write(m_Map);
writer.Write(m_Description);
}
}
}
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