singularity

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Hi everyone,

I have a weird issue with spell channeling where it basically doesn't work.

To be specific, I am testing on a Bow that has the Spell Channeling property, and I have overridden the AllowEquipedCast correctly.

It seems that no matter what this property doesn't work, and it isn't just bows as well, I also tested this with other weapons and shields.

I don't believe I changed any of the base functionality here either so I am a bit confused as to how this is happening.

I traced the drop sequence to a call to DropReq6017, but I can't seem to find where in the code this is triggered from.

Cheers ~
 
"Are you sure it isn't the Razor setting to auto-unequip before casting?"
"Are you sure it isn't the Razor setting to auto-unequip before casting?"
"Are you sure it isn't the Razor setting to auto-unequip before casting?"
"Are you sure it isn't the Razor setting to auto-unequip before casting?"
"Are you sure it isn't the Razor setting to auto-unequip before casting?"

You have no idea how stupid I feel.
 

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