State of UO: Ultima Online Devs Hangout with Stratics!
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Streamed live on Apr 3, 2014
State of UO: Stratics hosts a live hangout with the Ultima Online team!

I enjoy watching and listening to these because it helps give me inside on what the offical uo dev's are up to and what to expect.
Generally it's sad because the emu community does similar things before they even publicly mention a similar or the same idea.

nasty halloween mobs with developer daemon names
estimated 50% use classic client and 50% use enhanced client
thief improvements?
more stack-able items
no booster packs in the works, they'd like to do one boost pack a year.
removing/transitioning from gold checks
sewing machine you can put your sewing kit in with other reagents*
city invasions are a built in system that can happen at any time!
brand new UI (presumably for Enhanced client)
loot revamp for dungeons that have not been redone ,Update for mobs in dungeons that have not been redone ,overworld mobiles loot revamp
no plans to revamp anymore dungeons
flushing custom housing tileset, adding in generic houseing tile set for custom houses.
Pet Revamp! including tameable tigers with different colors, Tastefuly colored mobs after the pet revamp, Example is chocolate colored dragon with nice hues.
adding specific items to the spring cleaning list, adding additonal rewards, maybe some more item sets.
governor system term 6 months instead of 3 months, better tools for governors to organize and promote their communities and host events on their own, small percentage of sales of city banners and titles go directly to the treasury.
library of additions that can be added to each city, example is a market place that can be placed at the cost of resources, after enough of these additions have been added to the library they can be used again and again if requirements are met. potential automation of the system.
plans for ways to change big pets such as dragons into smaller creatures at events to reduce the dragon screen spam.
 
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