Just an FYI for those that are implementing these...if you want to let players chop wood from these, you need to find your lumberjacking harvest script (I guess depends on the emulator and version) and add the item IDs to this type of section...

#region Tile lists
private static int[] m_TreeTiles = new int[]
 
Just an FYI for those that are implementing these...if you want to let players chop wood from these, you need to find your lumberjacking harvest script (I guess depends on the emulator and version) and add the item IDs to this type of section...

#region Tile lists
private static int[] m_TreeTiles = new int[]

thank you for reminding me lol, on that note im having issues getting sand minable from sand item id tiles, not the statics
 
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