Just wondering where I can turn on Tokuno Artifact drops at. I don't think ServUO manages the Tokuno Arties the same way RunUO did in the past.

Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;

namespace Server.Misc
{
    public enum TreasuresOfTokunoEra
    {
        None,
        ToTOne,
        ToTTwo,
        ToTThree
    }
   
    public class TreasuresOfTokuno
    {
        public const int ItemsPerReward = 10;
       
        private static readonly Type[] m_LesserArtifactsTotal = new Type[]
        {
            typeof(AncientFarmersKasa), typeof(AncientSamuraiDo), typeof(ArmsOfTacticalExcellence), typeof(BlackLotusHood),
            typeof(DaimyosHelm), typeof(DemonForks), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun),
            typeof(HanzosBow), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans), typeof(TheDestroyer),
            typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords), typeof(PigmentsOfTokuno), typeof(FluteOfRenewal),
            typeof(LeurociansMempoOfFortune), typeof(LesserPigmentsOfTokuno), typeof(MetalPigmentsOfTokuno), typeof(ChestOfHeirlooms)
        };
       
        public static Type[] LesserArtifactsTotal
        {
            get
            {
                return m_LesserArtifactsTotal;
            }
        }
       
        private static TreasuresOfTokunoEra _DropEra = TreasuresOfTokunoEra.None;
        private static TreasuresOfTokunoEra _RewardEra = TreasuresOfTokunoEra.ToTOne;
       
        public static TreasuresOfTokunoEra DropEra
        {
            get
            {
                return _DropEra;
            }
            set
            {
                _DropEra = value;
            }
        }
       
        public static TreasuresOfTokunoEra RewardEra
        {
            get
            {
                return _RewardEra;
            }
            set
            {
                _RewardEra = value;
            }
        }

        private static readonly Type[][] m_LesserArtifacts = new Type[][]
        {
            // ToT One Rewards
            new Type[]
            {
                typeof(AncientFarmersKasa), typeof(AncientSamuraiDo), typeof(ArmsOfTacticalExcellence), typeof(BlackLotusHood),
                typeof(DaimyosHelm), typeof(DemonForks), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun),
                typeof(HanzosBow), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans), typeof(TheDestroyer),
                typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords), typeof(PigmentsOfTokuno),
                typeof(FluteOfRenewal), typeof(ChestOfHeirlooms)
            },
            // ToT Two Rewards
            new Type[]
            {
                typeof(MetalPigmentsOfTokuno), typeof(AncientFarmersKasa), typeof(AncientSamuraiDo), typeof(ArmsOfTacticalExcellence),
                typeof(MetalPigmentsOfTokuno), typeof(BlackLotusHood), typeof(DaimyosHelm), typeof(DemonForks),
                typeof(MetalPigmentsOfTokuno), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun), typeof(HanzosBow),
                typeof(MetalPigmentsOfTokuno), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans), typeof(TheDestroyer),
                typeof(MetalPigmentsOfTokuno), typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords),
                typeof(MetalPigmentsOfTokuno), typeof(FluteOfRenewal), typeof(ChestOfHeirlooms)
            },
            // ToT Three Rewards
            new Type[]
            {
                typeof(LesserPigmentsOfTokuno), typeof(AncientFarmersKasa), typeof(AncientSamuraiDo), typeof(ArmsOfTacticalExcellence),
                typeof(LesserPigmentsOfTokuno), typeof(BlackLotusHood), typeof(DaimyosHelm), typeof(HanzosBow),
                typeof(LesserPigmentsOfTokuno), typeof(DemonForks), typeof(DragonNunchaku), typeof(Exiler), typeof(GlovesOfTheSun),
                typeof(LesserPigmentsOfTokuno), typeof(LegsOfStability), typeof(PeasantsBokuto), typeof(PilferedDancerFans), typeof(TheDestroyer),
                typeof(LesserPigmentsOfTokuno), typeof(TomeOfEnlightenment), typeof(AncientUrn), typeof(HonorableSwords), typeof(FluteOfRenewal),
                typeof(LesserPigmentsOfTokuno), typeof(LeurociansMempoOfFortune), typeof(ChestOfHeirlooms)
            }
        };

        public static Type[] LesserArtifacts 
        { 
            get
            {
                return m_LesserArtifacts[(int)RewardEra - 1];
            }
        }

        private static Type[][] m_GreaterArtifacts = null;
       
        public static Type[] GreaterArtifacts
        {
            get
            {
                if (m_GreaterArtifacts == null)
                {
                    m_GreaterArtifacts = new Type[ToTRedeemGump.NormalRewards.Length][];
                   
                    for (int i = 0; i < m_GreaterArtifacts.Length; i++)
                    {
                        m_GreaterArtifacts[i] = new Type[ToTRedeemGump.NormalRewards[i].Length];
                       
                        for (int j = 0; j < m_GreaterArtifacts[i].Length; j++)
                        {
                            m_GreaterArtifacts[i][j] = ToTRedeemGump.NormalRewards[i][j].Type;
                        }
                    }
                }

                return m_GreaterArtifacts[(int)RewardEra - 1];
            }
        }

        private static bool CheckLocation(Mobile m)
        {
            Region r = m.Region;

            if (r.IsPartOf(typeof(Server.Regions.HouseRegion)) || Server.Multis.BaseBoat.FindBoatAt(m, m.Map) != null)
                return false;
            //TODO: a CanReach of something check as opposed to above?

            if (r.IsPartOf("Yomotsu Mines") || r.IsPartOf("Fan Dancer's Dojo"))
                return true;

            return (m.Map == Map.Tokuno);
        }

        public static void HandleKill(Mobile victim, Mobile killer)
        {
            PlayerMobile pm = killer as PlayerMobile;
            BaseCreature bc = victim as BaseCreature;

            if (DropEra == TreasuresOfTokunoEra.None || pm == null || bc == null || !CheckLocation(bc) || !CheckLocation(pm) || !killer.InRange(victim, 18))
                return;

            if (bc.Controlled || bc.Owners.Count > 0 || bc.Fame <= 0)
                return;

            //25000 for 1/100 chance, 10 hyrus
            //1500, 1/1000 chance, 20 lizard men for that chance.

            pm.ToTTotalMonsterFame += (int)(bc.Fame * (1 + Math.Sqrt(pm.Luck) / 100));

            //This is the Exponentional regression with only 2 datapoints.
            //A log. func would also work, but it didn't make as much sense.
            //This function isn't OSI exact beign that I don't know OSI's func they used ;p
            int x = pm.ToTTotalMonsterFame;

            //const double A = 8.63316841 * Math.Pow( 10, -4 );
            const double A = 0.000863316841;
            //const double B = 4.25531915 * Math.Pow( 10, -6 );
            const double B = 0.00000425531915;

            double chance = A * Math.Pow(10, B * x);

            if (chance > Utility.RandomDouble())
            {
                Item i = null;
               
                try
                {
                    i = Activator.CreateInstance(m_LesserArtifacts[(int)DropEra - 1][Utility.Random(m_LesserArtifacts[(int)DropEra - 1].Length)]) as Item;
                }
                catch
                {
                }

                if (i != null)
                {
                    pm.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
                   
                    if (!pm.PlaceInBackpack(i))
                    {
                        if (pm.BankBox != null && pm.BankBox.TryDropItem(killer, i, false))
                            pm.SendLocalizedMessage(1079730); // The item has been placed into your bank box.
                        else
                        {
                            pm.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it.
                            i.MoveToWorld(pm.Location, pm.Map);
                        }
                    }
                   
                    pm.ToTTotalMonsterFame = 0;
                }
            }
        }
    }
}

namespace Server.Mobiles
{
    public class IharaSoko : BaseVendor
    {
        public override bool IsActiveVendor
        {
            get
            {
                return false;
            }
        }
        public override bool IsInvulnerable
        {
            get
            {
                return true;
            }
        }
        public override bool DisallowAllMoves
        {
            get
            {
                return true;
            }
        }
        public override bool ClickTitle
        {
            get
            {
                return true;
            }
        }
        public override bool CanTeach
        {
            get
            {
                return false;
            }
        }

        protected List<SBInfo> m_SBInfos = new List<SBInfo>();
        protected override List<SBInfo> SBInfos
        {
            get
            {
                return this.m_SBInfos;
            }
        }
       
        public override void InitSBInfo()
        {
        }

        public override void InitOutfit()
        {
            this.AddItem(new Waraji(0x711));
            this.AddItem(new Backpack());
            this.AddItem(new Kamishimo(0x483));

            Item item = new LightPlateJingasa();
            item.Hue = 0x711;

            this.AddItem(item);
        }

        [Constructable]
        public IharaSoko()
            : base("the Imperial Minister of Trade")
        {
            this.Name = "Ihara Soko";
            this.Female = false;
            this.Body = 0x190;
            this.Hue = 0x8403;
        }

        public IharaSoko(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0);
        }
       
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }

        public override bool CanBeDamaged()
        {
            return false;
        }

        public override void OnMovement(Mobile m, Point3D oldLocation)
        {
            if (m.Alive && m is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)m;

                int range = 3;

                if (m.Alive && Math.Abs(this.Z - m.Z) < 16 && this.InRange(m, range) && !this.InRange(oldLocation, range))
                {
                    if (pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
                    {
                        this.SayTo(pm, 1070980); // Congratulations! You have turned in enough minor treasures to earn a greater reward.

                        pm.CloseGump(typeof(ToTTurnInGump));    //Sanity
                       
                        if (!pm.HasGump(typeof(ToTRedeemGump)))
                            pm.SendGump(new ToTRedeemGump(this, false));
                    }
                    else
                    {
                        if (pm.ToTItemsTurnedIn == 0)
                            this.SayTo(pm, 1071013); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
                        else
                            this.SayTo(pm, 1070981, String.Format("{0}\t{1}", pm.ToTItemsTurnedIn, TreasuresOfTokuno.ItemsPerReward)); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.

                        ArrayList buttons = ToTTurnInGump.FindRedeemableItems(pm);

                        if (buttons.Count > 0 && !pm.HasGump(typeof(ToTTurnInGump)))
                            pm.SendGump(new ToTTurnInGump(this, buttons));
                    }
                }

                int leaveRange = 7;

                if (!this.InRange(m, leaveRange) && this.InRange(oldLocation, leaveRange))
                {
                    pm.CloseGump(typeof(ToTRedeemGump));
                    pm.CloseGump(typeof(ToTTurnInGump));
                }
            }
        }

        public override void TurnToTokuno()
        {
        }
    }
}

namespace Server.Gumps
{
    public class ItemTileButtonInfo : ImageTileButtonInfo
    {
        private Item m_Item;

        public Item Item
        {
            get
            {
                return this.m_Item;
            }
            set
            {
                this.m_Item = value;
            }
        }

        public ItemTileButtonInfo(Item i)
            : base(i.ItemID, i.Hue, ((i.Name == null || i.Name.Length <= 0) ? (TextDefinition)i.LabelNumber : (TextDefinition)i.Name))
        {
            this.m_Item = i;
        }
    }

    public class ToTTurnInGump : BaseImageTileButtonsGump
    {
        public static ArrayList FindRedeemableItems(Mobile m)
        {
            Backpack pack = (Backpack)m.Backpack;
            if (pack == null)
                return new ArrayList();

            ArrayList items = new ArrayList(pack.FindItemsByType(TreasuresOfTokuno.LesserArtifactsTotal));
            ArrayList buttons = new ArrayList();

            for (int i = 0; i < items.Count; i++)
            {
                Item item = (Item)items[i];
                if (item is ChestOfHeirlooms && !((ChestOfHeirlooms)item).Locked)
                    continue;
               
                if (item is ChestOfHeirlooms && ((ChestOfHeirlooms)item).TrapLevel != 10)
                    continue;
               
                if (item is PigmentsOfTokuno && ((PigmentsOfTokuno)item).Type != PigmentType.None)
                    continue;

                buttons.Add(new ItemTileButtonInfo(item));
            }

            return buttons;
        }

        readonly Mobile m_Collector;

        public ToTTurnInGump(Mobile collector, ArrayList buttons)
            : base(1071012, buttons)// Click a minor artifact to give it to Ihara Soko.
        {
            this.m_Collector = collector;
        }

        public ToTTurnInGump(Mobile collector, ItemTileButtonInfo[] buttons)
            : base(1071012, buttons)// Click a minor artifact to give it to Ihara Soko.
        {
            this.m_Collector = collector;
        }

        public override void HandleButtonResponse(NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            Item item = ((ItemTileButtonInfo)buttonInfo).Item;

            if (!(pm != null && item.IsChildOf(pm.Backpack) && pm.InRange(this.m_Collector.Location, 7)))
                return;

            item.Delete();

            if (++pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward)
            {
                this.m_Collector.SayTo(pm, 1070980); // Congratulations! You have turned in enough minor treasures to earn a greater reward.

                pm.CloseGump(typeof(ToTTurnInGump));    //Sanity

                if (!pm.HasGump(typeof(ToTRedeemGump)))
                    pm.SendGump(new ToTRedeemGump(this.m_Collector, false));
            }
            else
            {
                this.m_Collector.SayTo(pm, 1070981, String.Format("{0}\t{1}", pm.ToTItemsTurnedIn, TreasuresOfTokuno.ItemsPerReward)); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.

                ArrayList buttons = FindRedeemableItems(pm);

                pm.CloseGump(typeof(ToTTurnInGump)); //Sanity

                if (buttons.Count > 0)
                    pm.SendGump(new ToTTurnInGump(this.m_Collector, buttons));
            }
        }

        public override void HandleCancel(NetState sender)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            if (pm == null || !pm.InRange(this.m_Collector.Location, 7))
                return;
           
            if (pm.ToTItemsTurnedIn == 0)
                this.m_Collector.SayTo(pm, 1071013); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
            else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward)    //This case should ALWAYS be true with this gump, jsut a sanity check
                this.m_Collector.SayTo(pm, 1070981, String.Format("{0}\t{1}", pm.ToTItemsTurnedIn, TreasuresOfTokuno.ItemsPerReward)); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
            else
                this.m_Collector.SayTo(pm, 1070982); // When you wish to choose your reward, you have but to approach me again.
        }
    }
}

namespace Server.Gumps
{
    public class ToTRedeemGump : BaseImageTileButtonsGump
    {
        public class TypeTileButtonInfo : ImageTileButtonInfo
        {
            private readonly Type m_Type;

            public Type Type
            {
                get
                {
                    return this.m_Type;
                }
            }

            public TypeTileButtonInfo(Type type, int itemID, int hue, TextDefinition label, int localizedToolTip)
                : base(itemID, hue, label, localizedToolTip)
            {
                this.m_Type = type;
            }

            public TypeTileButtonInfo(Type type, int itemID, TextDefinition label)
                : this(type, itemID, 0, label, -1)
            {
            }

            public TypeTileButtonInfo(Type type, int itemID, TextDefinition label, int localizedToolTip)
                : this(type, itemID, 0, label, localizedToolTip)
            {
            }
        }

        public class PigmentsTileButtonInfo : ImageTileButtonInfo
        {
            private PigmentType m_Pigment;

            public PigmentType Pigment
            {
                get
                {
                    return this.m_Pigment;
                }

                set
                {
                    this.m_Pigment = value;
                }
            }

            public PigmentsTileButtonInfo(PigmentType p)
                : base(0xEFF, PigmentsOfTokuno.GetInfo(p)[0], PigmentsOfTokuno.GetInfo(p)[1])
            {
                this.m_Pigment = p;
            }
        }

        #region ToT Normal Rewards Table
        private static readonly TypeTileButtonInfo[][] m_NormalRewards = new TypeTileButtonInfo[][]
        {
            // ToT One Rewards
            new TypeTileButtonInfo[]
            {
                new TypeTileButtonInfo(typeof(SwordsOfProsperity), 0x27A9, 1070963, 1071002),
                new TypeTileButtonInfo(typeof(SwordOfTheStampede), 0x27A2, 1070964, 1070978),
                new TypeTileButtonInfo(typeof(WindsEdge), 0x27A3, 1070965, 1071003),
                new TypeTileButtonInfo(typeof(DarkenedSky), 0x27AD, 1070966, 1071004),
                new TypeTileButtonInfo(typeof(TheHorselord), 0x27A5, 1070967, 1071005),
                new TypeTileButtonInfo(typeof(RuneBeetleCarapace), 0x277D, 1070968, 1071006),
                new TypeTileButtonInfo(typeof(KasaOfTheRajin), 0x2798, 1070969, 1071007),
                new TypeTileButtonInfo(typeof(Stormgrip), 0x2792, 1070970, 1071008),
                new TypeTileButtonInfo(typeof(TomeOfLostKnowledge), 0x0EFA, 0x530, 1070971, 1071009),
                new TypeTileButtonInfo(typeof(PigmentsOfTokuno), 0x0EFF, 1070933, 1071011)
            },
            // ToT Two Rewards
            new TypeTileButtonInfo[]
            {
                new TypeTileButtonInfo(typeof(SwordsOfProsperity), 0x27A9, 1070963, 1071002),
                new TypeTileButtonInfo(typeof(SwordOfTheStampede), 0x27A2, 1070964, 1070978),
                new TypeTileButtonInfo(typeof(WindsEdge), 0x27A3, 1070965, 1071003),
                new TypeTileButtonInfo(typeof(DarkenedSky), 0x27AD, 1070966, 1071004),
                new TypeTileButtonInfo(typeof(TheHorselord), 0x27A5, 1070967, 1071005),
                new TypeTileButtonInfo(typeof(RuneBeetleCarapace), 0x277D, 1070968, 1071006),
                new TypeTileButtonInfo(typeof(KasaOfTheRajin), 0x2798, 1070969, 1071007),
                new TypeTileButtonInfo(typeof(Stormgrip), 0x2792, 1070970, 1071008),
                new TypeTileButtonInfo(typeof(TomeOfLostKnowledge), 0x0EFA, 0x530, 1070971, 1071009),
                new TypeTileButtonInfo(typeof(PigmentsOfTokuno), 0x0EFF, 1070933, 1071011)
            },
            // ToT Three Rewards
            new TypeTileButtonInfo[]
            {
                new TypeTileButtonInfo(typeof(SwordsOfProsperity), 0x27A9, 1070963, 1071002),
                new TypeTileButtonInfo(typeof(SwordOfTheStampede), 0x27A2, 1070964, 1070978),
                new TypeTileButtonInfo(typeof(WindsEdge), 0x27A3, 1070965, 1071003),
                new TypeTileButtonInfo(typeof(DarkenedSky), 0x27AD, 1070966, 1071004),
                new TypeTileButtonInfo(typeof(TheHorselord), 0x27A5, 1070967, 1071005),
                new TypeTileButtonInfo(typeof(RuneBeetleCarapace), 0x277D, 1070968, 1071006),
                new TypeTileButtonInfo(typeof(KasaOfTheRajin), 0x2798, 1070969, 1071007),
                new TypeTileButtonInfo(typeof(Stormgrip), 0x2792, 1070970, 1071008),
                new TypeTileButtonInfo(typeof(TomeOfLostKnowledge), 0x0EFA, 0x530, 1070971, 1071009)
            }
        };
        #endregion

        public static TypeTileButtonInfo[][] NormalRewards
        { 
            get
            {
                return m_NormalRewards;
            }
        }

        #region ToT Pigment Rewards Table
        private static readonly PigmentsTileButtonInfo[][] m_PigmentRewards = new PigmentsTileButtonInfo[][]
        {
            // ToT One Pigment Rewards
            new PigmentsTileButtonInfo[]
            {
                new PigmentsTileButtonInfo(PigmentType.ParagonGold),
                new PigmentsTileButtonInfo(PigmentType.VioletCouragePurple),
                new PigmentsTileButtonInfo(PigmentType.InvulnerabilityBlue),
                new PigmentsTileButtonInfo(PigmentType.LunaWhite),
                new PigmentsTileButtonInfo(PigmentType.DryadGreen),
                new PigmentsTileButtonInfo(PigmentType.ShadowDancerBlack),
                new PigmentsTileButtonInfo(PigmentType.BerserkerRed),
                new PigmentsTileButtonInfo(PigmentType.NoxGreen),
                new PigmentsTileButtonInfo(PigmentType.RumRed),
                new PigmentsTileButtonInfo(PigmentType.FireOrange)
            },
            // ToT Two Pigment Rewards
            new PigmentsTileButtonInfo[]
            {
                new PigmentsTileButtonInfo(PigmentType.FadedCoal),
                new PigmentsTileButtonInfo(PigmentType.Coal),
                new PigmentsTileButtonInfo(PigmentType.FadedGold),
                new PigmentsTileButtonInfo(PigmentType.StormBronze),
                new PigmentsTileButtonInfo(PigmentType.Rose),
                new PigmentsTileButtonInfo(PigmentType.MidnightCoal),
                new PigmentsTileButtonInfo(PigmentType.FadedBronze),
                new PigmentsTileButtonInfo(PigmentType.FadedRose),
                new PigmentsTileButtonInfo(PigmentType.DeepRose)
            },
            // ToT Three Pigment Rewards
            new PigmentsTileButtonInfo[]
            {
                new PigmentsTileButtonInfo(PigmentType.ParagonGold),
                new PigmentsTileButtonInfo(PigmentType.VioletCouragePurple),
                new PigmentsTileButtonInfo(PigmentType.InvulnerabilityBlue),
                new PigmentsTileButtonInfo(PigmentType.LunaWhite),
                new PigmentsTileButtonInfo(PigmentType.DryadGreen),
                new PigmentsTileButtonInfo(PigmentType.ShadowDancerBlack),
                new PigmentsTileButtonInfo(PigmentType.BerserkerRed),
                new PigmentsTileButtonInfo(PigmentType.NoxGreen),
                new PigmentsTileButtonInfo(PigmentType.RumRed),
                new PigmentsTileButtonInfo(PigmentType.FireOrange)
            }
        };
        #endregion

        public static PigmentsTileButtonInfo[][] PigmentRewards
        { 
            get
            {
                return m_PigmentRewards;
            }
        }

        private readonly Mobile m_Collector;

        public ToTRedeemGump(Mobile collector, bool pigments)
            : base(pigments ? 1070986 : 1070985, pigments ? (ImageTileButtonInfo[])m_PigmentRewards[(int)TreasuresOfTokuno.RewardEra - 1] : (ImageTileButtonInfo[])m_NormalRewards[(int)TreasuresOfTokuno.RewardEra - 1])
        {
            this.m_Collector = collector;
        }

        public override void HandleButtonResponse(NetState sender, int adjustedButton, ImageTileButtonInfo buttonInfo)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            if (pm == null || !pm.InRange(this.m_Collector.Location, 7) || !(pm.ToTItemsTurnedIn >= TreasuresOfTokuno.ItemsPerReward))
                return;

            bool pigments = (buttonInfo is PigmentsTileButtonInfo);

            Item item = null;

            if (pigments)
            {
                PigmentsTileButtonInfo p = buttonInfo as PigmentsTileButtonInfo;

                item = new PigmentsOfTokuno(p.Pigment);
            }
            else
            {
                TypeTileButtonInfo t = buttonInfo as TypeTileButtonInfo;

                if (t.Type == typeof(PigmentsOfTokuno))    //Special case of course.
                {
                    pm.CloseGump(typeof(ToTTurnInGump));    //Sanity
                    pm.CloseGump(typeof(ToTRedeemGump));

                    pm.SendGump(new ToTRedeemGump(this.m_Collector, true));

                    return;
                }

                try
                {
                    item = (Item)Activator.CreateInstance(t.Type);
                }
                catch
                {
                }
            }

            if (item == null)
                return; //Sanity

            if (pm.AddToBackpack(item))
            {
                pm.ToTItemsTurnedIn -= TreasuresOfTokuno.ItemsPerReward;
                this.m_Collector.SayTo(pm, 1070984, (item.Name == null || item.Name.Length <= 0) ? String.Format("#{0}", item.LabelNumber) : item.Name); // You have earned the gratitude of the Empire. I have placed the ~1_OBJTYPE~ in your backpack.
            }
            else
            {
                item.Delete();
                this.m_Collector.SayTo(pm, 500722); // You don't have enough room in your backpack!
                this.m_Collector.SayTo(pm, 1070982); // When you wish to choose your reward, you have but to approach me again.
            }
        }

        public override void HandleCancel(NetState sender)
        {
            PlayerMobile pm = sender.Mobile as PlayerMobile;

            if (pm == null || !pm.InRange(this.m_Collector.Location, 7))
                return;

            if (pm.ToTItemsTurnedIn == 0)
                this.m_Collector.SayTo(pm, 1071013); // Bring me 10 of the lost treasures of Tokuno and I will reward you with a valuable item.
            else if (pm.ToTItemsTurnedIn < TreasuresOfTokuno.ItemsPerReward)    //This and above case should ALWAYS be FALSE with this gump, jsut a sanity check
                this.m_Collector.SayTo(pm, 1070981, String.Format("{0}\t{1}", pm.ToTItemsTurnedIn, TreasuresOfTokuno.ItemsPerReward)); // You have turned in ~1_COUNT~ minor artifacts. Turn in ~2_NUM~ to receive a reward.
            else
                this.m_Collector.SayTo(pm, 1070982); // When you wish to choose your reward, you have but to approach me again.
        }
    }
}

/* Notes

Pigments of tokuno do NOT check for if item is already hued 0;  APPARENTLY he still accepts it if it's < 10 charges.

Chest of Heirlooms don't show if unlocked.

Chest of heirlooms, locked, HARD to pick at 100 lock picking but not impossible.  had 95 health to 0, cause it's trapped >< (explosion i think)
*/
 
Use the command [totadmin

You can set the drop era and reward era and activate whichever you want, on the fly, and in game.

I think you have to place Ihara Soko manually.
 
Back