Cali457
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Hello! I have done a lot of stealables so far so I know how to basically make that work but I keep failing when Im trying to put for example, a bottle of rum that will respawn randomly 1 of 3 different possibilities that are a diff hue and name from one another. Either they all 3 pop up or just the first one only works. This is my "normal" set up for one. The way I do it may not even be correct, I just copied what the person before me had going on.
Is there a setting in the props for the spawner to make them randomly respawn one at a time or is it something i need to write in the book?
One more question and this is even more of a noob one... I use Fiddler, and I have added a FEW things deco wise to the shard using "[add static Id#" There are a few things in Fiddler that I dont have access to through [add in game that id like to make stealables. Like the ghost yard ornament for example. What do I need to do to make this happen without breaking something? Im sure I cant use it as the static I brought it in as?
Is there a setting in the props for the spawner to make them randomly respawn one at a time or is it something i need to write in the book?
One more question and this is even more of a noob one... I use Fiddler, and I have added a FEW things deco wise to the shard using "[add static Id#" There are a few things in Fiddler that I dont have access to through [add in game that id like to make stealables. Like the ghost yard ornament for example. What do I need to do to make this happen without breaking something? Im sure I cant use it as the static I brought it in as?
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