I notice when I spawn the XML Points 'Top Players Board', I cannot do anything with it. When I x2 click on it, there is no response or gump opened. Am I to assume that is because there are no points on the board? I thought back on older shards that it would at least open up and show you the board, even if empty. But, it has been a long time since I last checked it.
 
I notice when I spawn the XML Points 'Top Players Board', I cannot do anything with it. When I x2 click on it, there is no response or gump opened. Am I to assume that is because there are no points on the board? I thought back on older shards that it would at least open up and show you the board, even if empty. But, it has been a long time since I last checked it.
Do players have the XmlPoints attachment present?
(Use GetAtt and target a player to see attachments)
 
Ok, looks like that is the first problem. I did a [getatt on a character of mine (one of the first on the server) and 'LootData' is the only attachment that shows on it. So, it is possible that the XMLPoints setup within ServUO is not setup to add this attachment on player creation? I started out using the SVN around 16xx and have merged in changes all the way up to 1894, so it was setup just like it was on the SVN right out of the gate.

I assume I'll need a way to add the attachment to the players, right? I know I can do it manually, but how can I make sure that newer players and characters get this attachment?
 
Code:
Global ADDATT XmlPoints where Playermobile
I believe is the proper command, which will handle all "current" characters. To add it in CharacterCreation.cs, I believe is:
Code:
// mod to attach the XmlPoints attachment automatically to new chars
			XmlAttach.AttachTo(newChar, new XmlPoints());
Which gets added in : private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
Check in the installation notes though for the "exact syntax"...I am surprised it is not being added upon character creation, unless the above code is missing. That is not the only Xmlspawner attachment to be added during character creation though. I haven't looked at the latest ServUO repo's CharacterCreation.cs to know what Xmlspawner changes have been made.
 
I really, really, really, appreciate your time and effort to help me out here.

So, here is the latest version of CharcterCreation.cs:

Code:
using System;
using Server.Accounting;
using Server.Engines.XmlSpawner2;
using Server.Items;
using Server.Mobiles;
using Server.Network;


namespace Server.Misc
{
    public class CharacterCreation
    {
        private static readonly CityInfo m_NewHavenInfo = new CityInfo("New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel);
        private static Mobile m_Mobile;
        public static void Initialize()
        {
            // Register our event handler
            EventSink.CharacterCreated += new CharacterCreatedEventHandler(EventSink_CharacterCreated);
        }

        public static bool VerifyProfession(int profession)
        {
            if (profession < 0)
                return false;
            else if (profession < 4)
                return true;
            else if (Core.AOS && profession < 6)
                return true;
            else if (Core.SE && profession < 8)
                return true;
            else
                return false;
        }

        private static void AddBackpack(Mobile m)
        {
            Container pack = m.Backpack;

            if (pack == null)
            {
                pack = new Backpack();
                pack.Movable = false;

                m.AddItem(pack);
            }

            PackItem(new RedBook("a book", m.Name, 20, true));
            PackItem(new Gold(1000)); // Starting gold can be customized here
            PackItem(new Candle());

            if (m.Race != Race.Gargoyle)
                PackItem(new Dagger());
            else
                PackItem(new GargishDagger());
        }

        private static void AddShirt(Mobile m, int shirtHue)
        {
            int hue = Utility.ClipDyedHue(shirtHue & 0x3FFF);

            if (m.Race == Race.Elf)
            {
                EquipItem(new ElvenShirt(hue), true);
            }
            else if (m.Race == Race.Human)
            {
                switch ( Utility.Random(3) )
                {
                    case 0:
                        EquipItem(new Shirt(hue), true);
                        break;
                    case 1:
                        EquipItem(new FancyShirt(hue), true);
                        break;
                    case 2:
                        EquipItem(new Doublet(hue), true);
                        break;
                }
            }
            else if (m.Race == Race.Gargoyle)
            {
                EquipItem(new GargishClothChestArmor(hue));
            }
        }

        private static void AddPants(Mobile m, int pantsHue)
        {
            int hue = Utility.ClipDyedHue(pantsHue & 0x3FFF);

            if (m.Race == Race.Elf)
            {
                EquipItem(new ElvenPants(hue), true);
            }
            else if (m.Race == Race.Human)
            {
                if (m.Female)
                {
                    switch ( Utility.Random(2) )
                    {
                        case 0:
                            EquipItem(new Skirt(hue), true);
                            break;
                        case 1:
                            EquipItem(new Kilt(hue), true);
                            break;
                    }
                }
                else
                {
                    switch ( Utility.Random(2) )
                    {
                        case 0:
                            EquipItem(new LongPants(hue), true);
                            break;
                        case 1:
                            EquipItem(new ShortPants(hue), true);
                            break;
                    }
                }
            }
            else if (m.Race == Race.Gargoyle)
            {
                EquipItem(new GargishClothKiltArmor(hue));
            }
        }

        private static void AddShoes(Mobile m)
        {
            if (m.Race == Race.Elf)
                EquipItem(new ElvenBoots(), true);
            else if (m.Race == Race.Human)
                EquipItem(new Shoes(Utility.RandomYellowHue()), true);
        }

        private static Mobile CreateMobile(Account a)
        {
            if (a.Count >= a.Limit)
                return null;

            for (int i = 0; i < a.Length; ++i)
            {
                if (a[i] == null)
                    return (a[i] = new PlayerMobile());
            }

            return null;
        }

        private static void EventSink_CharacterCreated(CharacterCreatedEventArgs args)
        {
            if (!VerifyProfession(args.Profession))
                args.Profession = 0;

            NetState state = args.State;

            if (state == null)
                return;

            Mobile newChar = CreateMobile(args.Account as Account);

            if (newChar == null)
            {
                Utility.PushColor(ConsoleColor.Red);
                Console.WriteLine("Login: {0}: Character creation failed, account full", state);
                Utility.PopColor();
                return;
            }

            args.Mobile = newChar;
            m_Mobile = newChar;

            newChar.Player = true;
            newChar.AccessLevel = args.Account.AccessLevel;
            newChar.Female = args.Female;
            //newChar.Body = newChar.Female ? 0x191 : 0x190;

            if (Core.Expansion >= args.Race.RequiredExpansion)
                newChar.Race = args.Race;    //Sets body
            else
                newChar.Race = Race.DefaultRace;

            //newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
            newChar.Hue = newChar.Race.ClipSkinHue(args.Hue & 0x3FFF) | 0x8000;

            newChar.Hunger = 20;

            bool young = false;

            if (newChar is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)newChar;
                pm.AutoRenewInsurance = true;
                double skillcap = Config.Get("PlayerCaps.SkillCap", 1000.0d) / 10;
                if (skillcap != 100.0)
                {
                    for (int i = 0; i < Enum.GetNames(typeof(SkillName)).Length; ++i)
                        pm.Skills[i].Cap = skillcap;
                }
                pm.Profession = args.Profession;

                if (pm.IsPlayer() && ((Account)pm.Account).Young)
                    young = pm.Young = true;
            }

            SetName(newChar, args.Name);

            AddBackpack(newChar);

            SetStats(newChar, state, args.Str, args.Dex, args.Int);
            SetSkills(newChar, args.Skills, args.Profession);

            Race race = newChar.Race;

            if (race.ValidateHair(newChar, args.HairID))
            {
                newChar.HairItemID = args.HairID;
                newChar.HairHue = race.ClipHairHue(args.HairHue & 0x3FFF);
            }

            if (race.ValidateFacialHair(newChar, args.BeardID))
            {
                newChar.FacialHairItemID = args.BeardID;
                newChar.FacialHairHue = race.ClipHairHue(args.BeardHue & 0x3FFF);
            }

            if (args.Profession <= 3)
            {
                AddShirt(newChar, args.ShirtHue);
                AddPants(newChar, args.PantsHue);
                AddShoes(newChar);
            }

            if (TestCenter.Enabled)
                TestCenter.FillBankbox(newChar);

            if (young)
            {
                NewPlayerTicket ticket = new NewPlayerTicket();
                ticket.Owner = newChar;
                newChar.BankBox.DropItem(ticket);
            }

            //CityInfo city = GetStartLocation(args, young); //Original Starting Locatoion
            CityInfo city = new CityInfo("Haven", "Center of Town", 3514, 2572, 14, Map.Trammel);

            newChar.MoveToWorld(city.Location, city.Map);

            Utility.PushColor(ConsoleColor.Green);
            Console.WriteLine("Login: {0}: New character being created (account={1})", state, args.Account.Username);
            Utility.PopColor();
            Utility.PushColor(ConsoleColor.DarkGreen);
            Console.WriteLine(" - Character: {0} (serial={1})", newChar.Name, newChar.Serial);
            Console.WriteLine(" - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString());
            Utility.PopColor();

            new WelcomeTimer(newChar).Start();

            if (XmlSpawner.PointsEnabled)
                XmlAttach.AttachTo(newChar, new XmlPoints());
            if(XmlSpawner.FactionsEnabled)
                XmlAttach.AttachTo(newChar, new XmlMobFactions());
        }

        private static CityInfo GetStartLocation(CharacterCreatedEventArgs args, bool isYoung)
        {
            if (Core.ML)
            {
                //if( args.State != null && args.State.NewHaven )
                return m_NewHavenInfo;    //We don't get the client Version until AFTER Character creation
                //return args.City;  TODO: Uncomment when the old quest system is actually phased out
            }

            bool useHaven = isYoung;

            ClientFlags flags = args.State == null ? ClientFlags.None : args.State.Flags;
            Mobile m = args.Mobile;

            switch ( args.Profession )
            {
                case 4: //Necro
                    {
                        if ((flags & ClientFlags.Malas) != 0)
                        {
                            return new CityInfo("Umbra", "Mardoth's Tower", 2114, 1301, -50, Map.Malas);
                        }
                        else
                        {
                            useHaven = true;

                            new BadStartMessage(m, 1062205);
                            /*
                            * Unfortunately you are playing on a *NON-Age-Of-Shadows* game
                            * installation and cannot be transported to Malas.
                            * You will not be able to take your new player quest in Malas
                            * without an AOS client.  You are now being taken to the city of
                            * Haven on the Trammel facet.
                            * */
                        }

                        break;
                    }
                case 5:    //Paladin
                    {
                        return m_NewHavenInfo;
                    }
                case 6:    //Samurai
                    {
                        if ((flags & ClientFlags.Tokuno) != 0)
                        {
                            return new CityInfo("Samurai DE", "Haoti's Grounds", 368, 780, -1, Map.Malas);
                        }
                        else
                        {
                            useHaven = true;

                            new BadStartMessage(m, 1063487);
                            /*
                            * Unfortunately you are playing on a *NON-Samurai-Empire* game
                            * installation and cannot be transported to Tokuno.
                            * You will not be able to take your new player quest in Tokuno
                            * without an SE client. You are now being taken to the city of
                            * Haven on the Trammel facet.
                            * */
                        }

                        break;
                    }
                case 7:    //Ninja
                    {
                        if ((flags & ClientFlags.Tokuno) != 0)
                        {
                            return new CityInfo("Ninja DE", "Enimo's Residence", 414,    823, -1, Map.Malas);
                        }
                        else
                        {
                            useHaven = true;

                            new BadStartMessage(m, 1063487);
                            /*
                            * Unfortunately you are playing on a *NON-Samurai-Empire* game
                            * installation and cannot be transported to Tokuno.
                            * You will not be able to take your new player quest in Tokuno
                            * without an SE client. You are now being taken to the city of
                            * Haven on the Trammel facet.
                            * */
                        }

                        break;
                    }
            }

            if (useHaven)
                return m_NewHavenInfo;
            else
                return args.City;
        }

        private static void FixStats(ref int str, ref int dex, ref int intel, int max)
        {
            int vMax = max - 30;

            int vStr = str - 10;
            int vDex = dex - 10;
            int vInt = intel - 10;

            if (vStr < 0)
                vStr = 0;

            if (vDex < 0)
                vDex = 0;

            if (vInt < 0)
                vInt = 0;

            int total = vStr + vDex + vInt;

            if (total == 0 || total == vMax)
                return;

            double scalar = vMax / (double)total;

            vStr = (int)(vStr * scalar);
            vDex = (int)(vDex * scalar);
            vInt = (int)(vInt * scalar);

            FixStat(ref vStr, (vStr + vDex + vInt) - vMax, vMax);
            FixStat(ref vDex, (vStr + vDex + vInt) - vMax, vMax);
            FixStat(ref vInt, (vStr + vDex + vInt) - vMax, vMax);

            str = vStr + 10;
            dex = vDex + 10;
            intel = vInt + 10;
        }

        private static void FixStat(ref int stat, int diff, int max)
        {
            stat += diff;

            if (stat < 0)
                stat = 0;
            else if (stat > max)
                stat = max;
        }

        private static void SetStats(Mobile m, NetState state, int str, int dex, int intel)
        {
            int max = state.NewCharacterCreation ? 90 : 80;

            FixStats(ref str, ref dex, ref intel, max);

            if (str < 10 || str > 60 || dex < 10 || dex > 60 || intel < 10 || intel > 60 || (str + dex + intel) != max)
            {
                str = 10;
                dex = 10;
                intel = 10;
            }

            m.InitStats(str, dex, intel);
        }

        private static void SetName(Mobile m, string name)
        {
            name = name.Trim();

            if (!NameVerification.Validate(name, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote))
                name = "Generic Player";

            m.Name = name;
        }

        private static bool ValidSkills(SkillNameValue[] skills)
        {
            int total = 0;

            for (int i = 0; i < skills.Length; ++i)
            {
                if (skills[i].Value < 0 || skills[i].Value > 50)
                    return false;

                total += skills[i].Value;

                for (int j = i + 1; j < skills.Length; ++j)
                {
                    if (skills[j].Value > 0 && skills[j].Name == skills[i].Name)
                        return false;
                }
            }

            return (total == 100 || total == 120);
        }

        private static void SetSkills(Mobile m, SkillNameValue[] skills, int prof)
        {
            switch ( prof )
            {
                case 1: // Warrior
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.Anatomy, 30),
                            new SkillNameValue(SkillName.Healing, 45),
                            new SkillNameValue(SkillName.Swords, 35),
                            new SkillNameValue(SkillName.Tactics, 50)
                        };

                        break;
                    }
                case 2: // Magician
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.EvalInt, 30),
                            new SkillNameValue(SkillName.Wrestling, 30),
                            new SkillNameValue(SkillName.Magery, 50),
                            new SkillNameValue(SkillName.Meditation, 50)
                        };

                        break;
                    }
                case 3: // Blacksmith
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.Mining, 30),
                            new SkillNameValue(SkillName.ArmsLore, 30),
                            new SkillNameValue(SkillName.Blacksmith, 50),
                            new SkillNameValue(SkillName.Tinkering, 50)
                        };

                        break;
                    }
                case 4: // Necromancer
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.Necromancy, 50),
                            new SkillNameValue(SkillName.Focus, 30),
                            new SkillNameValue(SkillName.SpiritSpeak, 30),
                            new SkillNameValue(SkillName.Swords, 30),
                            new SkillNameValue(SkillName.Tactics, 20)
                        };

                        break;
                    }
                case 5: // Paladin
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.Chivalry, 51),
                            new SkillNameValue(SkillName.Swords, 49),
                            new SkillNameValue(SkillName.Focus, 30),
                            new SkillNameValue(SkillName.Tactics, 30)
                        };

                        break;
                    }
                case 6:    //Samurai
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.Bushido, 50),
                            new SkillNameValue(SkillName.Swords, 50),
                            new SkillNameValue(SkillName.Anatomy, 30),
                            new SkillNameValue(SkillName.Healing, 30)
                        };
                        break;
                    }
                case 7:    //Ninja
                    {
                        skills = new SkillNameValue[]
                        {
                            new SkillNameValue(SkillName.Ninjitsu, 50),
                            new SkillNameValue(SkillName.Hiding, 50),
                            new SkillNameValue(SkillName.Fencing, 30),
                            new SkillNameValue(SkillName.Stealth, 30)
                        };
                        break;
                    }
                default:
                    {
                        if (!ValidSkills(skills))
                            return;

                        break;
                    }
            }

            bool addSkillItems = true;
            bool elf = (m.Race == Race.Elf);
            bool human = (m.Race == Race.Human);
            bool gargoyle = (m.Race == Race.Gargoyle);

            switch ( prof )
            {
                case 1: // Warrior
                    {
                        if (elf)
                            EquipItem(new LeafChest());
                        else if (human)
                            EquipItem(new LeatherChest());
                        else if (gargoyle)
                        {
                            EquipItem(new GargishLeatherChest());
                        }

                        break;
                    }
                case 4: // Necromancer
                    {
                        Container regs = new BagOfNecroReagents(50);

                        if (!Core.AOS)
                        {
                            foreach (Item item in regs.Items)
                                item.LootType = LootType.Newbied;
                        }

                        PackItem(regs);

                        regs.LootType = LootType.Regular;

                        if (elf || human)
                            EquipItem(new BoneHelm());

                        if (elf)
                        {
                            EquipItem(new ElvenMachete());
                            EquipItem(NecroHue(new LeafChest()));
                            EquipItem(NecroHue(new LeafArms()));
                            EquipItem(NecroHue(new LeafGloves()));
                            EquipItem(NecroHue(new LeafGorget()));
                            EquipItem(NecroHue(new LeafGorget()));
                            EquipItem(NecroHue(new ElvenPants()));    //TODO: Verify the pants
                            EquipItem(new ElvenBoots());
                        }
                        else if (human)
                        {
                            EquipItem(new BoneHarvester());
                            EquipItem(NecroHue(new LeatherChest()));
                            EquipItem(NecroHue(new LeatherArms()));
                            EquipItem(NecroHue(new LeatherGloves()));
                            EquipItem(NecroHue(new LeatherGorget()));
                            EquipItem(NecroHue(new LeatherLegs()));
                            EquipItem(NecroHue(new Skirt()));
                            EquipItem(new Sandals(0x8FD));
                        }
                        else if (gargoyle)
                        {
                            EquipItem(new GlassSword());
                            EquipItem(NecroHue(new GargishLeatherChest()));
                            EquipItem(NecroHue(new GargishLeatherArms()));
                            EquipItem(NecroHue(new GargishLeatherLegs()));
                            EquipItem(NecroHue(new GargishLeatherKilt()));
                        }

                        Spellbook book = new NecromancerSpellbook((ulong)0x8981); // animate dead, evil omen, pain spike, summon familiar, wraith form

                        PackItem(book);

                        book.LootType = LootType.Blessed;

                        addSkillItems = false;
                        break;
                    }
                case 5: // Paladin
                    {
                        if (elf)
                        {
                            EquipItem(new ElvenMachete());
                            EquipItem(new WingedHelm());
                            EquipItem(new LeafGorget());
                            EquipItem(new LeafArms());
                            EquipItem(new LeafChest());
                            EquipItem(new LeafLegs());
                            EquipItem(new ElvenBoots());    //Verify hue
                        }
                        else if (human)
                        {
                            EquipItem(new Broadsword());
                            EquipItem(new Helmet());
                            EquipItem(new PlateGorget());
                            EquipItem(new RingmailArms());
                            EquipItem(new RingmailChest());
                            EquipItem(new RingmailLegs());
                            EquipItem(new ThighBoots(0x748));
                            EquipItem(new Cloak(0xCF));
                            EquipItem(new BodySash(0xCF));
                        }
                        else if (gargoyle)
                        {
                            EquipItem(new DreadSword());
                            EquipItem(new GargishPlateChest());
                            EquipItem(new GargishPlateArms());
                            EquipItem(new GargishPlateLegs());
                            EquipItem(new GargishPlateKilt());
                        }

                        Spellbook book = new BookOfChivalry((ulong)0x3FF);
                        book.LootType = LootType.Blessed;
                        PackItem(book);

                        addSkillItems = false;
                        break;
                    }
                  
                case 6: // Samurai
                    {
                        if (elf || human)
                        {
                            EquipItem(new HakamaShita(0x2C3));
                            EquipItem(new Hakama(0x2C3));
                            EquipItem(new SamuraiTabi(0x2C3));
                            EquipItem(new TattsukeHakama(0x22D));
                            EquipItem(new Bokuto());

                            if (elf)
                                EquipItem(new RavenHelm());
                            else
                                EquipItem(new LeatherJingasa());
                        }
                        else if (gargoyle)
                        {
                            EquipItem(new GlassSword());
                            EquipItem(new GargishPlateChest());
                            EquipItem(new GargishPlateArms());
                            EquipItem(new GargishPlateLegs());
                            EquipItem(new GargishPlateKilt());
                        }

                        PackItem(new Scissors());
                        PackItem(new Bandage(50));

                        Spellbook book = new BookOfBushido();
                        PackItem(book);

                        addSkillItems = false;
                        break;
                    }
                case 7: // Ninja
                    {
                        int[] hues = new int[] { 0x1A8, 0xEC, 0x99, 0x90, 0xB5, 0x336, 0x89 };
                        //TODO: Verify that's ALL the hues for that above.

                        if (elf || human)
                        {
                            EquipItem(new Kasa());
                            EquipItem(new TattsukeHakama(hues[Utility.Random(hues.Length)]));
                            EquipItem(new HakamaShita(0x2C3));
                            EquipItem(new NinjaTabi(0x2C3));

                            if (elf)
                                EquipItem(new AssassinSpike());
                            else
                                EquipItem(new Tekagi());
                        }
                        else if (gargoyle)
                        {
                            EquipItem(new GargishDagger());

                            int hue = hues[Utility.Random(hues.Length)];

                            EquipItem(new GargishClothChestArmor(hue));
                            EquipItem(new GargishClothArmsArmor(hue));
                            EquipItem(new GargishClothLegsArmor(hue));
                            EquipItem(new GargishClothKiltArmor(hue));
                        }

                        PackItem(new SmokeBomb());

                        Spellbook book = new BookOfNinjitsu();
                        PackItem(book);

                        addSkillItems = false;
                        break;
                    }
            }
          
            for (int i = 0; i < skills.Length; ++i)
            {
                SkillNameValue snv = skills[i];

                if (snv.Value > 0 && (snv.Name != SkillName.Stealth || prof == 7) && snv.Name != SkillName.RemoveTrap && snv.Name != SkillName.Spellweaving)
                {
                    Skill skill = m.Skills[snv.Name];

                    if (skill != null)
                    {
                        skill.BaseFixedPoint = snv.Value * 10;
                      
                        if ( addSkillItems )
                            AddSkillItems(snv.Name, m);
                    }
                }
            }
        }

        private static void EquipItem(Item item)
        {
            EquipItem(item, false);
        }

        private static void EquipItem(Item item, bool mustEquip)
        {
            if (!Core.AOS)
                item.LootType = LootType.Newbied;

            if (m_Mobile != null && m_Mobile.EquipItem(item))
                return;

            Container pack = m_Mobile.Backpack;

            if (!mustEquip && pack != null)
                pack.DropItem(item);
            else
                item.Delete();
        }

        private static void PackItem(Item item)
        {
            if (!Core.AOS)
                item.LootType = LootType.Newbied;

            Container pack = m_Mobile.Backpack;

            if (pack != null)
                pack.DropItem(item);
            else
                item.Delete();
        }

        private static void PackInstrument()
        {
            switch ( Utility.Random(6) )
            {
                case 0:
                    PackItem(new Drums());
                    break;
                case 1:
                    PackItem(new Harp());
                    break;
                case 2:
                    PackItem(new LapHarp());
                    break;
                case 3:
                    PackItem(new Lute());
                    break;
                case 4:
                    PackItem(new Tambourine());
                    break;
                case 5:
                    PackItem(new TambourineTassel());
                    break;
            }
        }

        private static void PackScroll(int circle)
        {
            switch ( Utility.Random(8) * (circle + 1) )
            {
                case 0:
                    PackItem(new ClumsyScroll());
                    break;
                case 1:
                    PackItem(new CreateFoodScroll());
                    break;
                case 2:
                    PackItem(new FeeblemindScroll());
                    break;
                case 3:
                    PackItem(new HealScroll());
                    break;
                case 4:
                    PackItem(new MagicArrowScroll());
                    break;
                case 5:
                    PackItem(new NightSightScroll());
                    break;
                case 6:
                    PackItem(new ReactiveArmorScroll());
                    break;
                case 7:
                    PackItem(new WeakenScroll());
                    break;
                case 8:
                    PackItem(new AgilityScroll());
                    break;
                case 9:
                    PackItem(new CunningScroll());
                    break;
                case 10:
                    PackItem(new CureScroll());
                    break;
                case 11:
                    PackItem(new HarmScroll());
                    break;
                case 12:
                    PackItem(new MagicTrapScroll());
                    break;
                case 13:
                    PackItem(new MagicUnTrapScroll());
                    break;
                case 14:
                    PackItem(new ProtectionScroll());
                    break;
                case 15:
                    PackItem(new StrengthScroll());
                    break;
                case 16:
                    PackItem(new BlessScroll());
                    break;
                case 17:
                    PackItem(new FireballScroll());
                    break;
                case 18:
                    PackItem(new MagicLockScroll());
                    break;
                case 19:
                    PackItem(new PoisonScroll());
                    break;
                case 20:
                    PackItem(new TelekinisisScroll());
                    break;
                case 21:
                    PackItem(new TeleportScroll());
                    break;
                case 22:
                    PackItem(new UnlockScroll());
                    break;
                case 23:
                    PackItem(new WallOfStoneScroll());
                    break;
            }
        }

        private static Item NecroHue(Item item)
        {
            item.Hue = 0x2C3;

            return item;
        }

        private static void    AddSkillItems(SkillName skill, Mobile m)
        {
            bool elf = (m.Race == Race.Elf);
            bool human = (m.Race == Race.Human);
            bool gargoyle = (m.Race == Race.Gargoyle);

            switch ( skill )
            {
                case SkillName.Alchemy:
                    {
                        PackItem(new Bottle(4));
                        PackItem(new MortarPestle());

                        int hue = Utility.RandomPinkHue();

                        if (elf)
                        {
                            if (m.Female)
                                EquipItem(new FemaleElvenRobe(hue));
                            else
                                EquipItem(new MaleElvenRobe(hue));
                        }
                        else
                        {
                            EquipItem(new Robe(Utility.RandomPinkHue()));
                        }
                        break;
                    }
                case SkillName.Anatomy:
                    {
                        PackItem(new Bandage(3));

                        int hue = Utility.RandomYellowHue();

                        if (elf)
                        {
                            if (m.Female)
                                EquipItem(new FemaleElvenRobe(hue));
                            else
                                EquipItem(new MaleElvenRobe(hue));
                        }
                        else
                        {
                            EquipItem(new Robe(hue));
                        }
                        break;
                    }
                case SkillName.AnimalLore:
                    {
                        int hue = Utility.RandomBlueHue();

                        if (elf)
                        {
                            EquipItem(new WildStaff());

                            if (m.Female)
                                EquipItem(new FemaleElvenRobe(hue));
                            else
                                EquipItem(new MaleElvenRobe(hue));
                        }
                        else
                        {
                            EquipItem(new ShepherdsCrook());
                            EquipItem(new Robe(hue));
                        }
                        break;
                    }
                case SkillName.Archery:
                    {
                        PackItem(new Arrow(25));

                        if (elf)
                            EquipItem(new ElvenCompositeLongbow());
                        else if (human)
                            EquipItem(new Bow());
                  
                        break;
                    }
                case SkillName.ArmsLore:
                    {
                        if (elf)
                        {
                            switch ( Utility.Random(3) )
                            {
                                case 0:
                                    EquipItem(new Leafblade());
                                    break;
                                case 1:
                                    EquipItem(new RuneBlade());
                                    break;
                                case 2:
                                    EquipItem(new DiamondMace());
                                    break;
                            }
                        }
                        else if (human)
                        {
                            switch ( Utility.Random(3) )
                            {
                                case 0:
                                    EquipItem(new Kryss());
                                    break;
                                case 1:
                                    EquipItem(new Katana());
                                    break;
                                case 2:
                                    EquipItem(new Club());
                                    break;
                            }
                        }
                        else if (gargoyle)
                        {
                            switch( Utility.Random(3) )
                            {
                                case 0:
                                    EquipItem(new BloodBlade());
                                    break;
                                case 1:
                                    EquipItem(new GlassSword());
                                    break;
                                case 2:
                                    EquipItem(new DiscMace());
                                    break;
                            }
                        }

                        break;
                    }
                case SkillName.Begging:
                    {
                        if (elf)
                            EquipItem(new WildStaff());
                        else if (human)
                            EquipItem(new GnarledStaff());
                        else if (gargoyle)
                            EquipItem(new SerpentStoneStaff());

                        break;
                    }
                case SkillName.Blacksmith:
                    {
                        PackItem(new Tongs());
                        PackItem(new Pickaxe());
                        PackItem(new Pickaxe());
                        PackItem(new IronIngot(50));
                  
                        if (human || elf)
                        {
                            EquipItem(new HalfApron(Utility.RandomYellowHue()));
                        }

                        break;
                    }
                case SkillName.Bushido:
                    {
                        if (human || elf)
                        {
                            EquipItem(new Hakama());
                            EquipItem(new Kasa());
                        }

                        EquipItem(new BookOfBushido());
                        break;
                    }
                case SkillName.Fletching:
                    {
                        PackItem(new Board(14));
                        PackItem(new Feather(5));
                        PackItem(new Shaft(5));
                        break;
                    }
                case SkillName.Camping:
                    {
                        PackItem(new Bedroll());
                        PackItem(new Kindling(5));
                        break;
                    }
                case SkillName.Carpentry:
                    {
                        PackItem(new Board(10));
                        PackItem(new Saw());

                        if (human || elf)
                        {
                            EquipItem(new HalfApron(Utility.RandomYellowHue()));
                        }

                        break;
                    }
                case SkillName.Cartography:
                    {
                        PackItem(new BlankMap());
                        PackItem(new BlankMap());
                        PackItem(new BlankMap());
                        PackItem(new BlankMap());
                        PackItem(new Sextant());
                        break;
                    }
                case SkillName.Cooking:
                    {
                        PackItem(new Kindling(2));
                        PackItem(new RawLambLeg());
                        PackItem(new RawChickenLeg());
                        PackItem(new RawFishSteak());
                        PackItem(new SackFlour());
                        PackItem(new Pitcher(BeverageType.Water));
                        break;
                    }
                case SkillName.Chivalry:
                    {
                        if (Core.ML)
                            PackItem(new BookOfChivalry((ulong)0x3FF));

                        break;
                    }
                case SkillName.DetectHidden:
                    {
                        if (human || elf)
                            EquipItem(new Cloak(0x455));

                        break;
                    }
                case SkillName.Discordance:
                    {
                        PackInstrument();
                        break;
                    }
                case SkillName.Fencing:
                    {
                        if (elf)
                            EquipItem(new Leafblade());
                        else if (human)
                            EquipItem(new Kryss());
                        else if (gargoyle)
                            EquipItem(new BloodBlade());

                        break;
                    }
                case SkillName.Fishing:
                    {
                        EquipItem(new FishingPole());

                        int hue = Utility.RandomYellowHue();

                        if (elf)
                        {
                            Item i = new Circlet();
                            i.Hue = hue;
                            EquipItem(i);
                        }
                        else if (human)
                        {
                            EquipItem(new FloppyHat(hue));
                        }

                        break;
                    }
                case SkillName.Healing:
                    {
                        PackItem(new Bandage(50));
                        PackItem(new Scissors());
                        break;
                    }
                case SkillName.Herding:
                    {
                        if (elf)
                            EquipItem(new WildStaff());
                        else
                            EquipItem(new ShepherdsCrook());

                        break;
                    }
                case SkillName.Hiding:
                    {
                        if (human || elf)
                            EquipItem(new Cloak(0x455));

                        break;
                    }
                case SkillName.Inscribe:
                    {
                        PackItem(new BlankScroll(2));
                        PackItem(new BlueBook());
                        break;
                    }
                case SkillName.ItemID:
                    {
                        if (elf)
                            EquipItem(new WildStaff());
                        else if (human)
                            EquipItem(new GnarledStaff());
                        else if (gargoyle)
                            EquipItem(new SerpentStoneStaff());

                        break;
                    }
                case SkillName.Lockpicking:
                    {
                        PackItem(new Lockpick(20));
                        break;
                    }
                case SkillName.Lumberjacking:
                    {
                        if (human || elf)
                            EquipItem(new Hatchet());
                        else if (gargoyle)
                            EquipItem(new DualShortAxes());

                        break;
                    }
                case SkillName.Macing:
                    {
                        if (elf)
                            EquipItem(new DiamondMace());
                        else if (human)
                            EquipItem(new Club());
                        else if (gargoyle)
                            EquipItem(new DiscMace());

                        break;
                    }
                case SkillName.Magery:
                    {
                        BagOfReagents regs = new BagOfReagents(50);

                        if (!Core.AOS)
                        {
                            foreach (Item item in regs.Items)
                                item.LootType = LootType.Newbied;
                        }

                        PackItem(regs);

                        regs.LootType = LootType.Regular;

                        PackScroll(0);
                        PackScroll(1);
                        PackScroll(2);

                        Spellbook book = new Spellbook((ulong)0x382A8C38);
                        book.LootType = LootType.Blessed;
                        EquipItem(book);

                        if (elf)
                        {
                            EquipItem(new Circlet());

                            if (m.Female)
                                EquipItem(new FemaleElvenRobe(Utility.RandomBlueHue()));
                            else
                                EquipItem(new MaleElvenRobe(Utility.RandomBlueHue()));
                        }
                        else
                        {
                            if (human)
                                EquipItem(new WizardsHat());

                            EquipItem(new Robe(Utility.RandomBlueHue()));
                        }

                        break;
                    }
                case SkillName.Mining:
                    {
                        PackItem(new Pickaxe());
                        break;
                    }
                case SkillName.Musicianship:
                    {
                        PackInstrument();
                        break;
                    }
                case SkillName.Necromancy:
                    {
                        if (Core.ML)
                        {
                            Container regs = new BagOfNecroReagents(50);

                            PackItem(regs);

                            regs.LootType = LootType.Regular;
                        }

                        // RunUO fix
                        Spellbook book = new NecromancerSpellbook((ulong)0x8981); // animate dead, evil omen, pain spike, summon familiar, wraith form
                        book.LootType = LootType.Blessed;
                        PackItem(book);

                        break;
                    }
                case SkillName.Ninjitsu:
                    {
                        if (human || elf)
                        {
                            EquipItem(new Hakama(0x2C3));    //Only ninjas get the hued one.
                            EquipItem(new Kasa());
                        }

                        EquipItem(new BookOfNinjitsu());
                        break;
                    }
                case SkillName.Parry:
                    {
                        if (human || elf)
                            EquipItem(new WoodenShield());
                        else if (gargoyle)
                            EquipItem(new GargishWoodenShield());

                        break;
                    }
                case SkillName.Peacemaking:
                    {
                        PackInstrument();
                        break;
                    }
                case SkillName.Poisoning:
                    {
                        PackItem(new LesserPoisonPotion());
                        PackItem(new LesserPoisonPotion());
                        break;
                    }
                case SkillName.Provocation:
                    {
                        PackInstrument();
                        break;
                    }
                case SkillName.Snooping:
                    {
                        PackItem(new Lockpick(20));
                        break;
                    }
                case SkillName.SpiritSpeak:
                    {
                        if (human || elf)
                        {
                            EquipItem(new Cloak(0x455));
                        }

                        break;
                    }
                case SkillName.Stealing:
                    {
                        PackItem(new Lockpick(20));
                        break;
                    }
                case SkillName.Swords:
                    {
                        if (elf)
                            EquipItem(new RuneBlade());
                        else if (human)
                            EquipItem(new Katana());
                        else if (gargoyle)
                            EquipItem(new GlassSword());

                        break;
                    }
                case SkillName.Tactics:
                    {
                        if (elf)
                            EquipItem(new RuneBlade());
                        else if (human)
                            EquipItem(new Katana());
                        else if (gargoyle)
                            EquipItem(new GlassSword());

                        break;
                    }
                case SkillName.Tailoring:
                    {
                        PackItem(new BoltOfCloth());
                        PackItem(new SewingKit());
                        break;
                    }
                case SkillName.Tinkering:
                    {
                        PackItem(new TinkerTools());
                        PackItem(new IronIngot(50));
                        PackItem(new Axle());
                        PackItem(new AxleGears());
                        PackItem(new Springs());
                        PackItem(new ClockFrame());
                        break;
                    }
                case SkillName.Tracking:
                    {
                        if (human || elf)
                        {
                            if (m_Mobile != null)
                            {
                                Item shoes = m_Mobile.FindItemOnLayer(Layer.Shoes);

                                if (shoes != null)
                                    shoes.Delete();
                            }

                            int hue = Utility.RandomYellowHue();

                            if (elf)
                                EquipItem(new ElvenBoots(hue));
                            else
                                EquipItem(new Boots(hue));

                            EquipItem(new SkinningKnife());
                        }
                        else if (gargoyle)
                            PackItem(new SkinningKnife());

                        break;
                    }
                case SkillName.Veterinary:
                    {
                        PackItem(new Bandage(5));
                        PackItem(new Scissors());
                        break;
                    }
                case SkillName.Wrestling:
                    {
                        if (elf)
                            EquipItem(new LeafGloves());
                        else if (human)
                            EquipItem(new LeatherGloves());
                        else if (gargoyle)
                        {
                            // Why not give them arm armor?
                            EquipItem(new GargishLeatherArms());
                        }

                        break;
                    }
                case SkillName.Throwing:
                    {
                        if (gargoyle)
                            EquipItem(new Boomerang());

                        break;
                    }
                    case SkillName.Mysticism:
                {
                    PackItem(new MysticBook((ulong) 0xAB));
                    break;
                }
            }
        }

        private class BadStartMessage : Timer
        {
            readonly Mobile m_Mobile;
            readonly int m_Message;
            public BadStartMessage(Mobile m, int message)
                : base(TimeSpan.FromSeconds(3.5))
            {
                m_Mobile = m;
                m_Message = message;
                Start();
            }

            protected override void OnTick()
            {
                m_Mobile.SendLocalizedMessage(m_Message);
            }
        }
    }
}


The ONLY changes I have made to it, is this section here:

Code:
 //CityInfo city = GetStartLocation(args, young); //Original Starting Locatoion
            CityInfo city = new CityInfo("Haven", "Center of Town", 3514, 2572, 14, Map.Trammel);

In where I just force players to start in Haven. (This is checking it against SVN 1899, which is the most current. I'm running 1894, but there hasn't been any changes that I can tell since then.) The code for the XML is there. Is there some command I have to run to activate or turn on the XMLPoints system? I remember this working out of the box on an old 'ForkUO' server I was messing around with. I don't recall having to do anything on that one.
 
Apparently some significant changes have been made in the repo:
Code:
if (XmlSpawner.PointsEnabled)
                XmlAttach.AttachTo(newChar, new XmlPoints());
This is line 258 in your CharacterCreation.cs. I guess you have to Enable things like XmlPoints/XmlFactions, before the code will attach it to a playermobile.
 
Thanks for all the valuable input. So, is this a command that needs to be run, or do I need to enable in a config somewhere? Just not sure where to go about looking to try to turn it on. If I remember correctly from the last shard, I think the command was 'I challenge thee'? If so, that command appears to be working on, at least, to initial the duel. (Unless that is something else all together.)
 
Thanks for all the valuable input. So, is this a command that needs to be run, or do I need to enable in a config somewhere? Just not sure where to go about looking to try to turn it on. If I remember correctly from the last shard, I think the command was 'I challenge thee'? If so, that command appears to be working on, at least, to initial the duel. (Unless that is something else all together.)
Yes, if the system is installed properly, to initiate a duel that command is all that is needed. If a player doesn't have the attachment, you can manually add it to each one, or globally do it, as well as including it in CharacterCreation.cs (for all new characters to automatically have the attachment).
As for enabling/disabling, I really cannot say as I haven't setup a test shard running the latest repo. So I'm not entirely sure if all of that has been implemented or not.
 
There is a config file to turn on the xml attachments in ServUO. As they are not EA accurate systems, they are off by default. The config file is XmlSpawner2.cfg
 
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