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Colored Equipment Names 0.57.2

Colored Equipment Names based on attributes and props.

  1. Hank
    ===Description===
    This will allow you to have armor, clothing, weapons and Jewelry with colored names based on the amount of attributes and props.

    I probably wont add quivers, talisman & spellbooks to this.

    An alternative verison is included for people who want to use pre-aos and or a hybrid of pre-aos and aos attributes and properties.

    If you want to use this version, only use the files inside the PreAOS + HybridPreAos folder. Basic instructions were added to the Information.txt inside that folder.

    ===Options===
    1. You can change the number of different colors simply by adding another if value check.

    Example:
    Code (C#):
    1. if (values >= 300)
    2. return "<BASEFONT COLOR=#FF944D>";
    3. else if (values >= 250)
    4. return "<BASEFONT COLOR=#FF66FF>";
    5. else if (values >= 200)
    6. return "<BASEFONT COLOR=#B48FFF>";
    2. You can change the color that is assigned for each rank of values by using html color codes.
    Example:
    Code (C#):
    1. // This would be a pure black color
    2. return "<BASEFONT COLOR=#000000 >";
    3. // This would be a pure white color
    4. return "<BASEFONT COLOR=#FFFFFF  >";
    5.  
    Notice how you only have to change the 6 digits after #

    3. There are two ways you can change the color range.
    One - Change the values > = number
    or
    Two - go through and change how much is added to value

    4. You can use seperate colors for items with Artifact Rarity by changing
    Code (C#):
    1. bool useartifactrarity = false;
    to
    Code (C#):
    1. bool useartifactrarity = true;
    You can change the color range for Artifact Rarity by changing
    the item.ArtifactRarity <= number
    or
    by adding another similar if statement. You'll need to add the proper if/else if statement in the GetArmorItemValue method if you add another rarityvalues.

    ===Extra notes===
    Shields inherits basearmor so their name color gets applied from that.
    Balanced property is missing from WeaponItemProps.cs
    value & values are not exactly the same thing despite their similar wording.

    ===Credits===
    Lord Graywolf
    Vorspire
    Nockar [Link: [RunUO 2.0] Colored Item Name Properties]
    RoninGT [Link: Gearscore Script]
    Ki Frost

    .