Original author Lassa.
Had incorrect frames for many animation blocks. Fixed so that all animation blocks have correct number of frames per animation block for a High Animation slot (Monster). Does have a block for breath weapon/Stomp/Cast like a dragon would cast.
So in your Mobtypes.txt you can classify it as
EXAMPLE-
12 MONSTER 1009 # Grey Dragon (Retro).
The 1009 is for the breath weapon animation part of the body value.
Had incorrect frames for many animation blocks. Fixed so that all animation blocks have correct number of frames per animation block for a High Animation slot (Monster). Does have a block for breath weapon/Stomp/Cast like a dragon would cast.
So in your Mobtypes.txt you can classify it as
EXAMPLE-
12 MONSTER 1009 # Grey Dragon (Retro).
The 1009 is for the breath weapon animation part of the body value.